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Outlaw (DayZ)

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About Outlaw (DayZ)

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    Woodland Warrior
  1. Outlaw (DayZ)

    The Psychology behind taking a life (long read)

    Just look @ WW2 Stalingrad and you will see that people will kill and then eat each other if hungry enough. Like I said soldiers will be the first ones that form bandit groups. They will protect some people in the first few weeks but after that and a few comrades dead, its very likely that they will kill anything that comes near their group, human or zed.
  2. Outlaw (DayZ)

    The Psychology behind taking a life (long read)

    You are right that soldiers would be the first organized bandit groups that will steal,rape and kill. (history: WW2 and other total wars)
  3. Outlaw (DayZ)

    The Psychology behind taking a life (long read)

    2 month in the zombie apocalypse, only groups of bandits will be left. The people that are unable to kill anyone will be eaten by Zeds in the first few days.
  4. Outlaw (DayZ)

    The Psychology behind taking a life (long read)

    In a zombie apocalypse more then 15% of the survivors would kill you for food or your gun or whatever. More realistic would be like 90% bandits (groups) and less then 10% nice people. After 6 month most of the nice people would be dead anyway.
  5. Outlaw (DayZ)

    DayZ has become Deathmatch / Team Deathmatch

    Limiting PvP in a PvP game sounds like a strange idea to me.
  6. Outlaw (DayZ)

    Choose where to spawn

    that would be very nice.
  7. Outlaw (DayZ)

    Disconnecting to avoid death

    Awesome. Thanks.
  8. Outlaw (DayZ)

    First step should be in this direction...

    it goes to both type of players, survivor killers, bandit killers, just for the fun killers, you kill you make the game a little harder for you, and certainly you have the chance to reduce that aggro... I just wanted to make the zombies did something more than just stand there, I don't condemn PvP, I just want to balance things up a little and encourage another type of gameplay other than the "kill everyone on sight". Welp... -1 reputation and the reason is "Carebear"... some people don't have text comprehension. You are beating a dead horse. Read carefully: rocket Offline DayZ Staff DayZ Dev Team Posts: 660 Joined: Apr 2012 Reputation: 342 RE: WTF is happening to the server community. "The definition of insanity is doing the same thing again and again and expecting different results". 1. Get a fucking plan. 2. Stop assuming everyone wants to survive. 3. Stop assuming everyone wants to cooperate. 4. Find the people (offline if needed) that want to do these things. 5. Trust those people and nobody else. 6. Don't be part of the fucking problem (avoid, rather than kill). This IS stupid. So do something about it. Posting "aw everyone kills everyone" on the forums is what people have been doing for ages. Has it worked? NO. So try something else. I see a few groups are doing different stuff, and they're keeping quiet about it. It's obvious from the database those people who are adjusting to the "anti-game" environment and those who aren't. I don't have the resources or the inclination to balance the game, or develop some kind of punishment system. So that just ain't going to happen, even if it was within the scope of the project (and its not). So the DayZ world has gone to shit? Good. We're on track then. Because its a fucking Zombie Apocalypse.
  9. Outlaw (DayZ)

    Bandit skin removed, new idea

    After I got my bandit skin, all there was left was to shoot on everything on sight (which is ok with me) Kill or be killed. Flag a player for PKing and he can never go back. This is fixed now.
  10. Outlaw (DayZ)

    What Day Z really needs: Bicycles

    This rocks.
  11. Outlaw (DayZ)

    3 quick and easy ways to reduce masterserver load

    think just add countdown by follow condition: new player person can be created not more than one time for every five minutes so players stop respawn for respawning at preferred points. every next respawn will wait 5mins for countdown end. player killed or died in game (more than 5 minutes after person was created) respawned without any countdown I think no game cooldowns should always be the last resort. If they spawn at the same loc there would be no point in respawning.
  12. Outlaw (DayZ)

    Server-Side Databases

  13. Outlaw (DayZ)

    Server-Side Databases

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