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Everything posted by The Khan
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But what will happen to the people who just want to hack. If they can't hack anymore that'll be sure to bring the DayZ population down a bit.
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A troll in all it's essence.
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But the Sims has pooping. :P
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Yes, as separate maps would be fine but I don't think as one big map. Plus with Turkistan and Cherno at that distance it'd be too far away from Arma2 lore. I also know it's just a basic but it's waaayyyy too basic for my liking.
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Because it is. -_- Because it's an interesting idea but it wouldn't suit DayZ. Because I like the idea of the siege but the idea about the cure sucked. The only siege I want is when you hole up in a house and fortify it than zombies spawn and siege it, but a cure is a game breaker for a game like DayZ.
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I hate it, Takistan is right next to Cerno. I'd prefer if it was just all of Cherno: http://community.bistudio.com/wikidata/images/6/66/arma_2_island_locations.jpg This is all we really need. I know for a fact that they won't be adding Community maps into the Standalone Cherno map because it's not theirs. I could go into further depth about it but it'b be to fustraiting. So instead they should just make the rest of Cherno. The Black Mountains would be the snowy area. The area in between Belozersk and Kirovograd would be flat plains or foresty hills, and the more north you go the more it gets cold so the are around Lake Beloe would be snowy. Looking at the size of Chernogorsk just think about how big Novigrad would be. Around the area of the Takistan border would be hotter so you risk sun stroke instead of coldness. What does everyone else think?
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Easy fix, when you go into combat make it so you can't go back into Third person until the fightings over. That way it's fair when in combat and it can be used outside of combat. :)
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I'm sorry to say, I agree with the other guys. Not a good idea. It's an interesting one though. A siege of some sort would still be kinda cool.
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There should be a thread for DAYz Cocktail Recipes. :P
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I tried to make an image with a link in my sig but it didn't work. Help please.
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Thanks for the help people!
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So you can see the image? Or does it look like a link. It looks like a link to me.
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But Chernarus is in the Northern Hemisphere. :P I'm in the most southern part of Austalia so I know what you mean.
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He never said that, all he said was that it wouldn't make any sense. Instead of criticizing people for their opinions just take note of them as good ideas. On the subject of good ideas, the map should be extended to the Black Mountains in Chernarus, north-west of the playing area we have now. THAT would be that snowy cold area.
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List of various suggestions for stand alone.
The Khan replied to Lupatchi's topic in DayZ Mod Suggestions
And they're already expanding the map as well. You can see pictures of one of the new towns and an explanation of what happening with it here, so it is already being worked on. -
I think the coloured name thing should be added though. I mean, in real life everyone wouldn't look the same anyway so you wouldn't have much of a problem identifying who is who. So why not make clan names colour for the people in the clan to even out the realism.
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Sorry for the Necroposting. Have been thinking a lot about this lately and though it's be a really good idea. I also found this for Arma 2: http://forums.bistudio.com/showthread.php?100749-%D0%9D%D0%BE%D0%B2%D0%B8%D0%B3%D1%80%D0%B0%D0%B4-Novigrad It's dead but I thought it was cool.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
The Khan replied to Time Glitch's topic in DayZ Mod Suggestions
This thread needs to be stickied. :) -
There is a big difference between a cover and a parody.
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If there'd be a DayZ 2 I hope it will use the Arma 3 engine, or even better, the Arma 4 engine (If it exists by than).
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On the subject of "addiction" in general, wouldn't it be cool if there were illegal drugs that you could get addicted to, and they give trippy effects. :D Like awesome colours and such, it wouldn't only make it addictive in game but also IRL (Because the trippy colours would look so awesome that you want to do it in game all the time (Not doing them IRL)).
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Better Zombie movement indoors would be awesome as well. :)
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
The Khan replied to ruarz's topic in DayZ Mod Suggestions
I've got a pretty good list of stuff that could be added, don't know if this has been done but it's from the Consolidated Weapon/Item Requests for Standalone page. Pipe - Generally found on factory floors (pretty good, pretty common).Tow Rope / Chain - Used for towing stranded vehicles, say you have a pick-up truck but your buddies GAZ has a flat tire, and no replacement.Blowtorch - Used for any sort of future vehicle-modification, doubles as a fire starter, or impromptu weapon. X amount of uses until propane emptiesLantern - Used for providing adequate lighting inside a camp, or for general purpose lighting. Use with caution. Uses propane (see below), requires a blowtorch / box of matches to ignite. Propane Tank / Bottle - Provides a means to refill fuel for the Lantern and Blowtorch, and any other LP-powered item. Camping Stove - Used as a alternative means of cooking, when fire wood is unavailable. Uses Propane as fuel, provides minimal heat, and light. Multi-Tool - Your generic Swiss Army Knife, can replace / reduce redundant tools. Flint & Steel - Alternative to a Box of Matches, has a small chance of failing to start a fire, but is weather-proof. Fishing Rod - Self-explanatory, requires fishing tackle. Fishing Tackle - Used to bait the hooks of the fishing rod. Head Lamp - Works as a normal flashlight but not attached to your gun and not affected by running as it normally is. MRE's - A self-contained meal that restores a great portion of Health / Hunger. Requires water source to activate heating element.Improvised Melee Weapons. Modifications for Vehicles - Rotating Spotlight to go on the passenger side, trailers, fortifications (Making the hull stronger), Bulletproof glass (Extremely Rare) etc. Weapon Mods - Different scopes, silencers, and other stuff. CS gas or Flashbangs - Not as common loot you find all the time, but some less than lethal options to flush out campers or attack a player base would be nice, and I think these things are common enough at a police station armory to be feasible. Household chemicals - like bleach, that can be thrown at players or zombies, that may blind them temporarily. Should be used when you need to blind a player / zombie who will then stumble around and attract zombies to them rather than you. Poison/Drugs - Being able to poison/drug food to incapacitate players. If you contact someone and pose as friendly, you can give them your drugged food they eat it and pass out and then you can take all their supplies or use them as zombie bait Megaphones - that can make you heard from further away rather than the normal chatting distance. Fireworks - Can be used to distract players / zombies. Or brief illumination at night. Rain gear/poncho - Pros: less heat loss in rain. Cons: makes slightly more noise when moving. Barometer/digital weather computer - This allows you to read: wind speed, direction, air pressure, humidity. The usefulness of this item requires that standalone DayZ has a real weather simulation system, and real windage. This item can be used to predict weather according to real-life meteorology, and assessing windage for sniping. Lighters - Can replace matches, or make matches only work a few times (Thus using them all up) whereas lighters can be refueled after multiple uses. Hammocks - Hammocks could be used to store weapons and items up in the trees. Tomahawks/Throwing knives - Hell, even normal kitchen knives that can be found in industrial and apartment buildings. We need more "to-hand" throwing weapons. Anyone without a firearm will be quick to grab a couple of knives if a real zombie apocalypse kicked off. Molotov cocktails/Firebombs - Fits with the "to-hand" throwing weapons, and they're easy to make in real life, too. Fuel (from a can or straight from a petrol station), Bandage (For a fuse), Bottle (To put the fuel in), Match (To light it when you're ready). Fire Extinguisher - Could add a whole new element if you started something like randomly generated forest fires, or fires in towns/buildings. Multitools - Can openers, knife, lock pick, and weapon repair but not firewood Water filter - To get water from more sources Walkie talkies - no side chat but short distance civilian style walkie talkies with 32 open channels and a scan feature. Can set a channel to keep in touch with a short range group or scan the airwaves and listen in. It may need to make a noise and a have a small LED flash when changing channels. Flags / banners - So they can captured! also so clans can claim airfields and such. Sunglasses - A few basic styles and some regular glasses too, purely a visual thing. Kevlar Vest - Maybe a police station special, can only reduce small arms fire. Ham Radio Stations - Essentially a long range stationary walkie talkie, manly inside bases, needs power from a generator. Camo Netting - I think this one's most likely been suggested before but it'd be good to hide vehicles and tents etc. Rifle Sling - Would be a great variant for random weapons. Allows you to carry 2 primary weapons (one slung on your back) This would also add more realism as it's difficult to fit a rifle in a backpack in real life. Wire Cutters - Can cut through chain-link fence, barbed wire, etc. Pieces of map - Rip the map up in 6 or 8 pieces. This would make looting alot more fun. There were and are a lot more but I was running out of time. :P -
SAME!!! OK, back on topic. I think horse would fit in really well. We have dogs (Soon anyway), why not horses too.
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Or we could just do some good old man hunt style PvP. :P