Perrywinkle
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6 NeutralAbout Perrywinkle
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Helicopter Hunter
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The game needs a bandit system/rewards for being either good or bad
Perrywinkle replied to alleycat's topic in General Discussion
I always thought that the penalty would come from the environment... If you KOS someone in a city, better be able to deal with every zombie in earshot that your shots attract (or get out really quick). DayZ just needs more metagame. Something that only multiple people banded together could accomplish that a solo player could not (Repairing vehicles, self-sustaining camp, etc.). Having some stat or bandit identifying feature is something that was taken out so early in the mod because it couldn't be properly implemented. People who kill in self-defense are tagged as "bad" just as quickly as those that instigate. Every encounter has to be an unknown or the game loses its luster. Giving you a killmail is pretty lame too. That character will never know who killed them, they are dead. You may even team up with that person some other time, who knows. It also prevents QQing on this forum about "Big Bad Bandit Clan X". -
You may want to check the game file integrity through steam or just reinstall altogether.
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Why are people complaining about KOS like it's a feature issue?
Perrywinkle replied to kragz's topic in General Discussion
I don't have a problem with KoS. The environment needs to become more deadly and it will happen less. If characters are server locked and a community is built, it will happen less. It will always be a part of DayZ though... It's what makes the game so great. -
There should be an "Update Now" option on that popup box. Just click it and let it download.
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I was just wondering if Bohemia is going to be giving you guys more helping hands with DayZ now that the alpha is released and broke all sales expectations?
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What is the job description of a "scenario editor"? I just googled it and cannot find at all what that means. I'm sure that people at BI who are working on Arma III are well versed enough in their own engine to lend a hand with whatever the team is working on. Is there a group of ten people whose job is to solely edit scenarios and are unable to do any other part of the game development process? I doubt it. Those people would not have jobs.
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Thanks for the update!
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Maybe with their percent of that 6million in sales Bohemia can bring a couple of new people on. You know, pick up some speed. That being said, they did do an amazing amount of work for such a small team!
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I'm not crying. Just wondering if anyone has had any constructive thoughts about it. I have not really found anything that addresses the issue or how the dev team is planning on solving it. I just remember that server hopping is one of the things that really turned the game into a deathmatch. I'm sure I won't have to wonder very long either... The $6million in sales should really help speed up that development process.
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I understand logging out in a hurry, but if there was a % chance of instadeath on loot area logout, it would just add another layer to the game. You would not only have to think about getting in to get your loot, but also if you have enough time to get out. If you didn't have a lot of time, you would have to make the decision of looting one more building and risking death or getting to a safe place. Most of the time people who are server hopping (read all of the time) are not friendly. They want the quick and easy way of acquiring loot. KOSing you is the quick and easy way. If the guy logging in was the only one that couldn't shoot, it would be amazing. After you hear someone log in you would have 60 seconds to hunt them down before they became a threat. If both people can't shoot, what is to stop someone who enters into the area after that timer starts and killing both the hopper (fair) and the honest player (unfair). Also, why should the honest player be penalized because someone else is server hopping? If the number of players gets as high as they want it to, I would love to see one server/one character.
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What other ways? Login timer is not one of them. There is no way to effectively implement a system like that would not punish honest players. Even if it was cumulative, you would just server hop until you couldn't bear the long relog timer and then just play from there.
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So, it gets really old being ambushed by server hoppers. The reload sound helps to warn you that they are there but does not really solve the problem. In fact, a relog timer does not solve the problem either. It just means that you have to wait 5-10 minutes waiting instead of spending 30 minutes running to another area. Would it be possible to have "high loot" areas marked so that when someone logs out in them, they are placed into another part of the map? This could even be in a radius and/or preset spawn points from whichever high traffic area that they logged out in. So, if someone logs out at NEAF, they are located outside of NEAF on login and have to make their approach into the area again. Or just put a random 1/5 chance of character death when they log out in high traffic/high loot areas. Russian roulette server hopping.
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Out of bounds item/vehicles cleanup [2012-07-06]
Perrywinkle replied to Ander (DayZ)'s topic in Mod Announcements & Info
Now you need to fix the spawns so the clans that are stacking can't just lock their servers to "TEST" until they recover all their precious vehicles... Make them cry. -
Helis don't spawn. The vehicle maps are bullshit. All the vehicles I have found (8+) ATVs, Bus, Bike, and a UAZ were not on the vehicle maps I have found. They are about to get alot more common now that they are wiping vehicles out of bounds. Just don't get on a server that has "mandatory" patch downtime so the admins can run around on their vehicles that didn't disappear to recover the ones that have.
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Out of bounds item/vehicles cleanup [2012-07-06]
Perrywinkle replied to Ander (DayZ)'s topic in Mod Announcements & Info
Thank you.