Thanks for all the responses guys. Definitely think we have established that stats becoming the "aim" of the game is a bad idea. Not that I was proposing that in the first place but seems like there is some room for people to be amenable to at least having the option on a personal basis to track progress through game life. Of course the basic premise of DayZ is survival, and the sandbox type adventure that ensues. We have all been seduced by the pure aesthetic that the game has induced but that's no reason to become purists or "i knew about this band before you, I'm a true fan.." kinda fanboys. True there are already stats in the game, (zombie kills, murders, vehicle kills, etc etc) and I kinda like them, although they don't really influence how I play the game. I understand you don't want stats to influence how people play the game for fear of destroying the unique thing this game has. However there could be a way for "stats" to become a part of the game that would enrich the whole experience. I think what I'm looking for is for the players to become more a part of the actual world that DayZ inhabits. Currently it feels like you are invested to a certain extent, and if part of a clan with camps then even more so. But it would be great if by virtue of what your character has done (measured by certain statistics) the environment could be interacted with to greater/lesser extents. Might also be a way to weave story lines into the game by virtue of the work people put in to their characters. Give people a reason to strive for something other than: A) Get knife and matches - live in a tree B - Kill everything you see on sight - yawn C) Join a clan - scavenge - kill - rob - fall over.