Dmantro
Members-
Content Count
21 -
Joined
-
Last visited
-
HOW-TO: Optimize Performance, Lock/change Time & Moon, and other mods!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
I am. Check this thread for more information: http://www.tunngle.net/community/topic/114291-mission-file-mod-player-built-buildings-bliss/ -
Rinaun's Hideout [Whitelist/200+ Buildings & Vehicles/Buildable bases] AND MORE!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
I saw you in TS this morning Ripsaw, I was busy working on some server stuff. Great to see you enjoying the server :) -
im so lost.
-
Any whitelisted servers looking for a small group?
Dmantro replied to Ganzor's topic in Mod Servers & Private Hives
This is one of the reasons why I started mine. I got really annoyed that servers were giving people blatant advantages like bandages, guns, skins in namalsk (which is really temp dependent) and was really annoyed. I wouldn't mind something like a map (completely useless as we already have maps out of the game), but when you give a donator a golden gun it's just a bit silly. And secondly, wait for standalone. It takes immense amounts of time running a HIVE right. -
Rinaun's Hideout [Whitelist/200+ Buildings & Vehicles/Buildable bases] AND MORE!
Dmantro posted a topic in Mod Servers & Private Hives
Hey all! I'd like to advertise a server for a community I've been working with. Our server includes a white-listing system based on our forum (requires GUID input), Zombies/loot that spawns while you are inside a vehicle, a custom 20/4 day/night schedule, and coming within this week build-able fortifications including buildings like huts, shacks, and small sand bunkers. Our server has been around since june, and was one of the first private HIVE systems that was not for nocdkey players. Our server is from a top rated dedicated provider on the east coast, and provides an incredibly smooth performance for our player base. Pings for west coast users average in the 70-100ms range. Our servers are under our full control, and thus have been optimized thoroughly, and saves the database every 10 minutes to ensure users precious time is not wasted during a hacking attack. Broken/OOB vehicles are respawned every week, and we do not clean tents unless there is banned content inside them. To join, simply register on our forums (http://rinaun.com/forums/) and supply your guid via the profile field during registration. this field will NOT be shared/viewed by anyone, and it is accessible via only your profile. Rinaun's Hideout decided to stick to a serious whitelisting system to make sure our users aren't wasting their time on our servers. User who hack will be reported straight to battleye with logs. As one of the first private servers out in june/july, don't expect to see us vanish! Silly donation rewards like BMRF, or abusive admins like on CA/BMRF who ban players for winning don't exist here. No money goes to staff, all money goes strictly to server costs. It's a community, not someones cash project. Please note that some of these posts are from july. We have a long track record of providing a amazing server with admin coverage and other gaming servers. We do host events every month. This months event is a 40 man bike race. Here are some reviews for our HIVE system: http://dayzmod.com/f...ve-cheat-proof/ http://dayzmod.com/f...e-play-reviews/ http://dayzmod.com/f...n-hive-servers/ Some future ideas we're working with: Bases despawn with user logout Additional buildable loot (testing 15 or so at first) Humanity and temperature adjustments (making temp actually matter) dogs? If I can do it without dls sure. Trading system? Website: Http://rinaun.com Teamspeak: Http://rinaun.com Server IP: Rinaun.com port 2302 BUILDABLE STRUCTURES COMES LATER THIS WEEK. TESTING SAVING WITH OBJECTS FIRST! -
Any whitelisted servers looking for a small group?
Dmantro replied to Ganzor's topic in Mod Servers & Private Hives
Try our HIVE system. We're adding some more features soon, including player-spawnable buildings and fortifications. Other perks include buildings/vehicles spawned in tasteful manners, and zombies/loot spawning while you are driving and flying to increase immersion. Our server is based in Philly I believe, and http://rinaun.com is our website :) there's a bunch of other stuff I'm missing including a custom day-night schedule (20 hours day/4 hours night). there is also only a small handful of administrators, all of which have no actual database access. Best Regards, dmantro -
PDR Server |Friendly Chernarus Private Hive, Custom Vehicles, Whitelisted, Hacker Free.
Dmantro replied to ripsaw's topic in Mod Servers & Private Hives
Your argument would be valid if the site was up. Clearly whoever running that server has no clue what they are doing. But hey, if you want to wait a few days/weeks for them to get their equipment back online so 16 year olds can ban you, fine by me. It's a bit discouraging that you would say that they have "little" bumps when their site is down for longer than two full days. That is hardly a bump, that's forgetting you own a server. Even if they offered you free pillow-mints on log-in and out, if the server is down for almost a whole week I'd say it is pretty pointless having a server in the first place. -
CommunityDev - "Private" hive testservers
Dmantro replied to Ander (DayZ)'s topic in Mod Servers & Private Hives
Can you possibly list the changes applied? If not, I'll just join and check the file out myself. I'd love to help you guys out :) Is there any chance you are going to re-implement zombies/loot spawning when vehicles are nearby? I know it was active at one point but now we have to mission-mod to enable it. Just wondering on why exactly it was turned off (server load?). -
PDR Server |Friendly Chernarus Private Hive, Custom Vehicles, Whitelisted, Hacker Free.
Dmantro replied to ripsaw's topic in Mod Servers & Private Hives
You guys could come over to our hive system (rinaun.com), and not deal with (a few) terrible admins. Heck, you could join ANY other HIVE and not get this level of drama or annoyance. This is what happens when the owner doesn't administrate and run the gaming server on a day-to-day basis. If he is, then he isn't keeping his promise if he received donations. I feel terrible every minute my server is down because users paid for it. ARMA isn't easy to administrate either, so I don't blame him for tasking it to others. I found out long ago that having others administrate (some actively playing "to win") just didn't meet my standards of administrator. -
Best Non-Hive Server, Over 130 Vehicles!
Dmantro replied to Cyanide_I's topic in Mod Servers & Private Hives
Bump. We've added so many features it's hard to list. Some include Zombie/Loot spawns while driving/flying, increased zombie spawns, custom day-night settings (4 hours of dusk>dark at 8PM-midnight), 250+ vehicles including the newest additions (an, AH, MI's). We use every asset available for vehicles, and we tend to keep the bulk of that number as bikes, motorcycles, and ATVs as they are more balanced and not used as mobile tents. All of this, and our servers still run incredibly fast and stable. Our buildings have been copied on many servers because we take the time to place doodads and proper placing, rather than just laying out 10 apartments We're adding this week the ability for users to make bases by trading in tin cans, meat, wood, tank trans, sandbags, etc. We now have a whitelisting system, which requires you to put your GUID in your forum profile. No admins aside from me can see this! For more info, check our website (http://rinaun.com) and Stay tuned! -
HOW-TO: Optimize Performance, Lock/change Time & Moon, and other mods!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
Easiest way to add vehicles to bliss as far as I know is to access your database, go to the "world_vehicle" table, and add a full entry in with a world position you've recovered from yourself by logging in to the desired position, then logging out, copying the POS from your character and placing it in the world_vehicle table entries. The vehicles table is a list of all vehicles that bliss can use, with corresponding number to enter into the world_vehicle table. You can add vehicles (I have) to vehicles table, and not all the vehicles listed on there work on chernarus. Some actually cause major problems calling in (such as the lada4's and 5's). In the following days, I'm just going to release my current database build along with the custom time setup and other functions. What I've done is added 200-300 vehicles in well-placed spots, and added around 100-150 well placed buildings, bodies, and fire barrels/broken crates/doodads. You don't need to spawn all the vehicles, obviously. I've added the new unbanned planes and helicopters too. The custom time function allows you to set "day" and "night" times according to whatever you prefer. It DOES require a server restart but I usually use it while refreshing the server anyways. For example, you can set it (like mine is currently) to run 20 hours of daytime (12:01AM-7:59PM), then I restart the server like I do every 4 hours, and upon restart my server is becoming dark, then full-night by midnight. At 11:59, the server warns users day is coming and restarts (as per 4 hour reboot) . When the server restarts, the time will now be daytime. Other fixes/features that can be DIRECTLY added to vanilla dayz include making loot and zombies spawn while users are inside vehicles. With this build, you'll also need to set up BEC and firedaemon to make this all work. My build will also include a PHPBB forum whitelisting system (GUID based). If the guy that made BEC wasn't such a crybaby he'd allow me to bundle it with the future release, instead he whined about me not giving him credit and now you guys will have to take extra steps and download it from a completely separate link :/ How hard is it to code a credits window/line? -
HOW-TO: Optimize Performance, Lock/change Time & Moon, and other mods!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
I'm currently working on a custom time script for BLISS hive system. Stay tuned. This feature will allow server admins to set custom night-time lengths. -
Best Non-Hive Server, Over 130 Vehicles!
Dmantro replied to Cyanide_I's topic in Mod Servers & Private Hives
We've updated the server since this post. Server now contains 200-300 vehicles and 200-300 buildings. Videos to come. A big thank-you to Sequisha for spending his time between college/career to help our community out. We will be activating our whitelisting system within the next two weeks to avoid hacking attempts. To join, simply register on our forums (http://rinaun.com/forums/) and supply your guid via the profile field. this field will NOT be shared/viewed by anyone but me, and it is accessible via your profile. We decided to stick to a serious whitelisting system to make sure our users aren't wasting their time on our servers. User who hack will be reported straight to battleye with logs. As one of the first private servers out in june/july, don't expect to see us vanish! Silly donation rewards like BMRF, or abusive admins like on CA/BMRF who ban players for winning don't exist here. No money goes to staff, all money goes strictly to server costs. It's a community, not someones cash project. Please note that some of these posts are from july. We have a long track record of providing a amazing server with admin coverage and other gaming servers. Here are some reviews for our HIVE system: http://dayzmod.com/f...ve-cheat-proof/ http://dayzmod.com/f...e-play-reviews/ http://dayzmod.com/f...n-hive-servers/ Main website is down while we add a stats tracking system. -
HOW-TO: Optimize Performance, Lock/change Time & Moon, and other mods!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
To set the time in the new hive system using BLISS's system, simply go to your Arma2 OA folder, and look for a folder named: cfgdayz, Bliss, dayz_1.chernarus, or something similar. Open that folder up and you should see a file called HiveExt.ini. Within the file, there will be instructions on how to do certain time changes. To lock the time to 8AM (bright day), find the line ";Type = local". Remove the ; before the start of type if it has one, and change local to "static". Below will be a line like this: ;Hour = 8. Just remove the ;, so the files read that line. Overall, it should look like this: Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = 0 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 12 Remember, this is for the BLISS hive system (and now the Pwnoz0r system too) -
HOW-TO: Optimize Performance, Lock/change Time & Moon, and other mods!
Dmantro replied to Dmantro's topic in Mod Servers & Private Hives
Why would you need to restart the server fully? I've never had any issues prior with just restarting the mission, and that's running two mission files with 30+ people for 2-4 days. I used to restart until I actually looked at performance and aside from ram usage (2gb is nothing), the server FPS doesn't seem to take a drastic hit at all. I will agree however firedaemon is a good choice if you are planning on 110% automation. It just simplifies everything and when I get time I'll write a quick guide on how to set it up for dummies. for now, if you'd like to use Firedaemon go ahead and download it, set up BEC (pretty sure you still need it to warn people) and you can install firedaemon similar to how these two users did: http://dayzmod.com/forum/index.php?/topic/35540-firedaemon-restarter-need-help/