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Luftwaffle (DayZ)

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About Luftwaffle (DayZ)

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    On the Coast
  1. I just believe that it does not make sense in a realistic way, or even a fun engaging gameplay standpoint that everyone in the entire apocalypse is a crackshot from 800yds out and packing a High end military grade Sniper system, like the game is now. That is just my opinion but, It has really stagnated the gameplay and made DayZ into a point and click adventure with zombies and people in the distance. This is another discussion for another Time but I whole heartedly agree with this. Sure it's cool seeing your gun or character move around the world,etc, but the seeing around corners or over walls without showing yourself is completely broken and ruins the gunplay.
  2. I would like to propose that the Almost EVERY zoom Optic in the game be removed, except for a VERY limited and select few. The way I see DayZ right now, It is all about a huge campfest with sniper rifles. Please discuss or point out anything I may miss, but if the majority of "Zoom" optics are taken out what are we left with? The Metagame shifts from sitting and waiting in rooftops/trees/bushes/hides. To a more CQB style of combat especially within cities. (opening up a more tactical feel, such as groups using cover fire and flanking. To leap frogging into or out of a hot area of town. Instill a fear of mortality in a firefight. A red dot on a military grade weapon has an undoubted advantage against a poor farmers shotgun. But not so large as to say if your the poor sod with a "winnie", you may as well cash your chips. Where as If someone has a 12x scope and is firing at me all I can do is dance the dance and hope he runs out of ammunition before he puts one through my chest. Because it is very hard to find enemy contact from a distance especially if they are prone. (as it should be, it is a Military Simulator). Firefights, Squad or even in a one vs one encounter go from a, I've seen you first (1-5) bullet exchange. (if your lucky enough to live AND have a weapon to fight back with AND find your contact.). To a more natural, realistic and more tense contact. EX: "first contact"->A:hit B:miss->A:stand and fight B: try and find a way to disengage get more range and escape this fight: Giving Covering fire to escape, Covering Fire to maneuvre a flank with a buddy, Covering fire to leapfrog yourself or a buddy/squad forward into an offensive. Player interaction is forced, if you are MADE to be within 100 yds, or closer to have a sure shot. Long Range shooting becomes a "Skill", being able to judge bullet drop or lead a target from a significant distance from a Red dot or a Iron sight makes long range engagements more about "skill" and less of a point and click adventure. If you don't like to shoot from long range, stalking and getting close enough to Kill without being noticed is another "Skill" requiring you to out think your prey and be one step ahead of them. I feel that the elimination or HEAVY limitation of ZOOM scoped weapons, Would do nothing but good for the Realistic and Tense feel that DayZ has always strived for. There would still be sighted weapons to look for and acquire to have an advantge in a fight. I am proposing the elimination of the very High powered scopes. I do believe that ACOG or 1P29 are fine. It's more that the High power sniper rifle and their Prevelence in the game retract from the experience and take away from the feel of the game. Any further ideas, Counter points, Criticisms, questions are more then welcome. Thank you for reading Luftwaffle
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