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P_Griffin08
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Everything posted by P_Griffin08
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Wasn't sure where to post this.. But i can't seem to turn it on. I saw it used to be scroll-lock but then because some keyboards didnt have it, they changed it. But I can't seem to find what they actually changed it to. I haven't seen it posted anywhere. I saw someone mention action skill 20 under the custom controls, but that didn't work. And anyone i ask in a server has no idea.
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No idea what happened but it works now I think it had to do with me being on 100296, I updated to the recommended one and it works now. Topic can be closed
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Dayz Auto Run - [Application]
P_Griffin08 replied to assassin_ukg's topic in DayZ Mod General Discussion
i haven't looked at the source code but according to this it seems legit http://anubis.iseclab.org/?action=result&task_id=1f9068406358074b48df555eb7ebd90b6&format=html -
i personally suggest dayz controlcenter http://dayzcc.tk/
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u could get arma2 free edition and just buy arma2 oa
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the combat logging seems broken for me. if i fire, the icon starts flashing but I'm still able to disconnect and the icon never stops flashing o.O
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inb4 BE caught you hacking posts Besides the fact that yes sometimes BE gives false bans but if it is a mistake it will automatically be fixed in a fairly short time-frame. If you did hack, no use posting here and lying because the DayZ team can not unban you, only BE can. if you didn't hack just keep trying to email them, until it goes through. If you did hack and are just lying thinking the team could unban you don't bother they have a lot of logs and will know and won't even bother relying to your email As far as I'm aware that is the only way to contact BE, and there is no way to find out why you got banned. Because then hackers could do that and find out how to get past it edit** it seems you typed their email address wrong. there's no www in an email address support@battleye.com
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Dangers of Port Forwarding for TeamSpeak?
P_Griffin08 replied to person915's topic in DayZ Mod Troubleshooting
Port forwarding as i said does not open ports, it only helps tell the router where to route the packets with that port coming in. Router says "oh hey your packet has Port 2302 in the header, and my port forward tables says you go to computer 192.168.1.2" Most routers use UPNP, which basically is what opens your ports. You open skype, your router see's skype and recoginizes it needs ports x, so it opens it and allows the connections. So almost any program you run will automatically use/open the ports it needs to. With the router's firewall you can also open/deny port access. But like i said that is completely different than port forwarding. A lot of places say "open ports" and then says port forwarding, but it is not the same. It just helps direct the traffic basically. When your dad opens skype, it automatically opens a port and a connection, so an attack if they wanted too could do a port scan on your address and see that the port is open and can do the nessicary attacks to get it. Now chances of someone attacking your network just for the hell of it is very low. Usually attackers have specific targets because that victim has stuff they want. whether it be finacial information or programs and anything they deem worthy. Now someone could do a DDoS or DoS on your system, but that doesnt need any ports as it only requires ur ip and they can take down your network/internet access. Usually that stems from someone pissing off a 12 yr old who then goes and downloads someone's premade booter...And yes its illegal and they CAN go to jail and its easily traced and most 12 yr olds dont realize that Port fowarding is already the safest it can be. Just only forward the ports the program lists. But like i said all it does is direct the traffic to tht specific computer on your network. Hosting a teamspeak server isnt really anymore dangerous than your dad running skype or any other program that will automatically open a port. An attack can happen to anyone at anytime. Chances are low unless you have something that an attacker wants. Port triggering is mainly used when the computer on the network(in example the one running the t.s. server) has an dynamic internal address. But most home networks usually keep the computers with the same internal IP aka 192.168.1.3 I go to a trade school that focuses on learning the material for these subjects or an army provided class(as i am in the army) and learn. Then i go to an an Authorized PersonVue testing facility and take the exam. And if i pass i become certified and it is recoginized globally You can findout more information here, this link directly goes to the Network+ but u can look at others http://certification...ns/network.aspx -
Dangers of Port Forwarding for TeamSpeak?
P_Griffin08 replied to person915's topic in DayZ Mod Troubleshooting
Port forwarding isn't the same as a firewall. The firewall is what blocks certain ports so hackers can't easily gain access. btw you have port 80 open for http, a hacker can still gain access with that if they really wanted to. but that besides the point port forwarding isn't necessarily opening a port but more like telling the router, that if any packets come in with that port to send it to this internal address. It's basically a guide, so the router knows where to send the information correctly It wouldn't make your network any less secure than it already is. Some people say if you have issues to add your computer to the routers DMZ, that is what makes it extremely easy for hackers. i would never suggest putting any computers on the dmz, unless your running a web server on it Qualifications: CompTIA A+, Network+ .....and getting my Security+ next week -
US 113 California, 75 vehicles, looking for more players, new private hive
P_Griffin08 posted a topic in Mod Servers & Private Hives
This is my new private hive. Me and a fellow admin are pretty active on it to take care of scripters. I will be looking for more admins, people i see regulary and believe I can trust. Server is fairly new and I am looking to put it out there so more players will join and feel free to make any suggestions to me on how I can better the server. Here's all the info: Server Name: US 113 California(v1.7.3/98220) [Veteran|3DP:ON|NT:OFF|CH:ON|DM:ON] IP: 108.43.128.53:2302 or griffinwomping.no-ip.org Loc=US/California, Diff=Veteran, Map=Chernarus, UTC-8:00 Starting Loadout: Makrov + 2mags, PainKillers, 2 bandages, NVG's, 1 Soda, 1 can of baked beans feel free to either post here or PM me I currently in the works of making a forum, to talk to other players and make suggestions to better the server and report hacker/cheaters, visit it at http://us113.forumotion.com -
How to spawn more vehicles i.e C130?
P_Griffin08 replied to switchbladecl's topic in Mod Servers & Private Hives
as far as I'm aware, certain maps have certain vehicles that are allowed, if its allowed then u don't need rmod as I'm sure u've never seen a chernarus map with a c130 w/o rmod -
How to spawn more vehicles i.e C130?
P_Griffin08 replied to switchbladecl's topic in Mod Servers & Private Hives
read my edited post but no, u would just add it as a parameter, wherever u have the @dayzlingor, u would just d/l rmod and place that in the same folder as the dayz mods and add @rmod to the startup parameters users connecting to ur server must have rmod too -
Zombies Not Reacting, Items not spawning
P_Griffin08 replied to Venshayde's topic in DayZ Mod Troubleshooting
sounds like a server problem not a player problem, try and contact the admin/host -
How to spawn more vehicles i.e C130?
P_Griffin08 replied to switchbladecl's topic in Mod Servers & Private Hives
a mod called rmod to expand, certain vehicles are blacklisted and can't be spawned without rmod if the vehicle exists in lingor, i knw it has different/more vehicles than chernarus then u can add it to the database vehicles, world_vehicles, instance_vehicles..these are tables within the dayz_lingorisland database vehicles, shows wht vehicles can exist in the world world_vehicles, are the spawn points for the vehicles, u can add in more spawn points instance_vehicle, is where the vehicle is in the world, if its not in instance_vehicle then it doesn't exist in the world -
US 113 California, 75 vehicles, looking for more players, new private hive
P_Griffin08 replied to P_Griffin08's topic in Mod Servers & Private Hives
thank you! you'll find we have a pretty friendly community with some rivalries lol i updated the O.P. with a link to our forum(still be worked on) to talk to other players and make suggestions on how to make the server better and report hackers/scripters/cheaters -
Globally Banned for NO REASON
P_Griffin08 replied to DayZStriker's topic in Mod Servers & Private Hives
you obviously did something wrong. No one can magically get your cd key... But anyways...as i said...DayZ team CAN NOT unban you...you need to contact battlEye in this matter http://www.battleye.com/support.html -
Globally Banned for NO REASON
P_Griffin08 replied to DayZStriker's topic in Mod Servers & Private Hives
Someone got ahold of ur cd-key, IT IS your fault.... someone steals my credit card info, it is my fault for not keeping it secure enough...same concept -
Globally Banned for NO REASON
P_Griffin08 replied to DayZStriker's topic in Mod Servers & Private Hives
chances are you hacked and got caught. DayZ team can't unban u, its a BattlEye related. or you downloaded a program to try and hack and that program stole your cd-key. Very unlikely that someone just thought of ur exact cd key and tried it. they obtained it somehow. You did not take good enough care to secure your cd key and for that someone used it to hack and now its banned. That is your own fault. You will not be able to sue anybody, can't believe you even tried to say that LOL And it still stands DayZmod.com didn't ban you -__-, BattlEye banned you for hacking -
"I brought this up because I'm sick of hackers".. that's clearly a different reason then wht u just posted btw, read the stickies
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Hackers spawning vehicles in 1.7.3 - Plea to DayZ Devs
P_Griffin08 replied to MissBehave's topic in Mod Servers & Private Hives
You do realize DayZ is a mod of arma2, that being the DayZ team did not make arma2's engine. And this engine is what allows such hacking/modding. DayZ team has no control over that. Only BattlEye can try and detect it. Being the standalone is using a different modified engine they'll have the ability to lock it down and not allow such scripts. So chances are high that the only thing you'll possibly see are map hacks. Which depending on how the standalone's engine is done could make those almost useless. The DayZ team did amazing for what they had to work with. You can't blame them for the hacking or that they can't stop it. It's completely out of their hands in this mod. -
The only thing that can be done is BattlEye detection methods, they can't stop scripting or hacking as the engine permits it and allows stuff you shouldn't be able to do. They can not change the engine, only BattlEye can up their detection methods and hope to detect all of them. But even still its rare for an external program that uses rpm(readprocessmemory) to get detected, unless it starts writing memory or it's released to the public for BE to analyze I believe this subform is to report known cheats and facts about them to get them added to the CBL and banned from other servers. Not to put some random group with no info in a spotlight
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We all know hacking exists. It's a big problem due to arma2's engine. We all know it, we all don't like it. The staff and mods are very aware of the issue. Due to arma2's engine there isn't really too much they can do. But Why bother putting them on a spotlight? They enjoy this kinda stuff
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Hacker stolen CD-key in ues
P_Griffin08 replied to Flexxo 4100's topic in Mod Servers & Private Hives
first of all, good luck with that, you'll just get laughed out of the police station... and if they say its good then its a user end problem...as tech people like me say, the problem is between the chair and the keyboard if you're using the same steam account that your original purchase was on then it is infact over-writing ur registry and putting the banned key in there. You must have made a new steam account and purchase the game on that and use that steam account to run the game. Or change the cd key in your registry and deny write permissions so steam can't over-write it -
you do realize when you place a satchel charge it gets logged. Then u pick it up and place it again and its logged, so just by going by those logs its not accurate...how can you not know that Also his spawn log that Vortech posted clearly shows he has 12 in his backpack And whether or not is his ban is right or wrong doesn't matter, you can submit him to the CBL or w/e you wish, but being on the public hive you CAN NOT ban him for this. It is clearly against the hosting rules, which none of you seem to understand or even care about. When you host on the public hive you agree to certain terms, and you must abide by them. It's close to the same as signing an NDA. you have to follow those rules. But ya'll just seem to think you can run it however you want and disregard those rules. As I see it, that's very unprofessional. If you want to ban people for whatever you see fit, go to a private hive. I don't mean any disrespect or anything as I've seen the proof you go through for other peoples ban's and it is extensive. Im just merely pointing out the fact that you're breaking rules and you seem to have no regard for the rules established by the dayz team
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lies! you hacked & got caught reason being... your private hive character can't be "dupped" to the public hive -__-