entspeak
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Everything posted by entspeak
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Pending Changelog: Experimental Branch: 0.42.116002
entspeak replied to rocket's topic in News & Announcements
It's not the zombies, it's the buildings... they need to be configured for zombie pathing - no small feat. When the alpha was released, the only building configured for zombie pathing was the hospital - which is why they were able to go up stairs and didn't run through the walls in that building. I'm not sure what other buildings have since been configured (I would hope the ones they've just added are, but I haven't tested this). It's a work in progress and will likely take some time to fix. Why hold up one team of developers while another team is is working on something else? That doesn't make sense at all. -
This will undoubtedly not be a popular idea, but here it is: don't respawn loot except on server restarts - or, at least, make it this way for hardcore servers. People talk about wanting things to be rare and, even with no loot respawn, it's possible to gear up incredibly fast. And, with persistent objects coming in, "rare" won't mean much if loot respawns. We saw this in the mod. Yes, it's hard to survive when all the prepared foods have been looted from an area. But, the ability to hunt will alleviate that somewhat. This will also force people to look for camps and not simply stay in the cities to farm them for respawning loot. Loot farming breaks immersion and was one of the downsides of the mod. Even if only in the hardcore environment, it should be prevented in the best way possible... don't let loot respawn.
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Private hives won't stop combat logging... because combat logging is simply logging off. The wait time to get back in is irrelevant. There is no way to absolutely fix combat logging. Private hives will stop ghosting, yes, but not combat logging.
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This was discussed at one of the early conferences. Rocket said it would be very difficult because they'd have to motion capture a horse. There is a software that would make it easier, but it is apparently prohibitively expensive. So, I wouldn't expect a horse before other vehicles, if it gets added at all.
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My hotbar: 1. Melee 2. Rifle 3. Pistol 4. Bandage. 5. Open or misc. (usually handcuffs) 6. Map 7. Compass 8. Light 9. Drink 0. Food These are the things I use most often, so this is what I keep on the hotbar. If you have more than one can of beans, it will simply swap over to the next open can if it's in the hotbar. Same goes for drinking. Has to be the same kind of food or drink, though. As for other things I rarely use. I just go into inventory for those. Inventory management is a part of the game, having a scrollable hotbar defeats the purpose.
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Someone just told me that they may be completely re-thinking the loot respawn system away from being managed by the individual servers and having loot spawning managed by a central server to create a global economy across servers. Now that I think about it, I read this somewhere before, but can't find it. If done right, it could create the same kind of scarcity across the public hive servers. So, say they add an NV monocular... they can make it so that only, say, 5 can exist in loot piles across the entire public hive. Loot respawn would then likely be time based. If a loot pile respawned a couple of hours after the item was removed, that'd be awesome. This way, you'd still have scarcity, but farming would be very hard to do. It would also prevent abusive server admins from restarting their servers to get an advantage on loot. I'd say that would be a loot respawn system that would work. Until they can get it working, my feeling would be to leave loot respawn off. Nice vids, by the way. :)
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Two words... down jacket. It comes in a variety of colors. And, the green or brown colors work well as a kind of camo... not as good as camo, but still. I think the less military stuff, the better. The mod had a lot of it because the bulk of the resources were taken from a military game - there's no need to go that route here. I'm also all about making it harder and requiring people to light fires or go indoors to warm up or get dry. I'm hoping I never see a heatpack in the game.
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Pending Changelog: Experimental Branch: 0.42.116002
entspeak replied to rocket's topic in News & Announcements
You've never been able to wear a tactical vest and the chest holster at the same time. It wouldn't fit. You also can't wear a down jacket and the chest holster for the same reason... the chest holster wouldn't be able to go over it. I'm hoping, at some point, they add a hip or leg holster. -
The launch option -nopause should work, too. ;)
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Loot farming diminishes the effectiveness of a probability system for dynamic loot respawn. Having a loot system with lower spawn chances is not going to stop a guy from camping near a supermarket and getting enough food to survive without having to move anywhere else on the map.Loot respawns will lead to more KoS because people will no longer have to rob or barter for a bag of rice. Social interaction will go down. Why bother with that guy who may kill me when I can just farm the supermarket for a bag of rice? Why steal that guy's gun when I can farm the police station in some small village for a weapon? One of the huge upsides of the lack of loot respawn in the Standalone and the fact that you can't eat ruined food or use ruined gear has been that you have to be careful when you interact with people. All that effort to create a damage system that will change how people interact begins to be pointless when you simply have to loot farm in order to get working gear and food you can eat without hunting or gathering.
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Ah... more hyperbole. Yes, and it's just stupid that some people win the lottery while the rest of us have to slave away at our jobs. It's not like you have to take much effort to play the lottery. And in all your "years" of playing DayZ, have you seen a good loot spawning system? One better at preventing loot farming than not having one?
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And rice should be rare, it's the quickest energy giver in the game at the moment. It should come down to trading a hacksaw for a bag of rice... that's what the game is about! I've also spent days hoping to find a bag of rice and I love that. If loot respawns, people will farm for rice and everyone will have tons of it. Any loot respawn system can be farmed. Even without a loot respawn, you will have farming in the form of server hopping - but the impact there would be negligible for the reasons I stated above. Loot respawn negatively impacts the apocalyptic economy... things in the world that should be rare will become not so rare very quickly with loot farming and persistent storage. As I said in the original post, maybe limit it to hardcore servers. I think loot farming will negatively impact the game in either mode, but maybe limit this to hardcore and have loot respawn in the easier version.
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I understand hyperbole... that's why I said the argument was specious. And to answer your question, yes... welcome to the zombie apocalypse where life is harder for some people than it is for others. But, as anyone who has ever played DayZ long enough can tell you: while the early bird certainly gets the worm, it's the keeping of it that is the hard part.
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This argument is specious. With persistent objects coming in, everything won't be in the hands of everyone else. It will be in their camps; it will be barricaded in an apartment; it will be in a backpack tucked under a tree. Animals will respawn and water doesn't run out. It won't be easy, sure, but that's the point of hardcore, no? It just means you'd have to be more creative with your looting or take to robbing people - all a part of the survival element - respawning loot diminishes that.In the over 100 hours I've played this game, I have only very rarely had a problem ultimately finding what I need... and this is without loot respawns.
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Pending Changelog: Experimental Branch: 0.42.116002
entspeak replied to rocket's topic in News & Announcements
Or a separate action to block. You can fire a gun with it lowered, but you're not going to hit anything. You need to actively choose to raise it first, so you weren't a threat with your gun lowered. This makes the axe work the same way. If people want to be ready to swing, just double tap the raise weapon button and keep it raised - done and done. But, I think the real complaint is that you can't surprise someone by swinging from a lowered stance anymore and, well... sorry, but that's why it was changed... to prevent that. -
i don't understand. The hive concept only meant that your character and the stuff on your character would go with you from server to server.
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Where did you read that? Most servers will likely restart every three to four hours anyway. In the mod, people would begin to lag pretty badly if the server was up for a very long time without a restart.
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They will never be able to totally stop server hopping on public servers... the only way to do that is to get rid of the public hive completely. And, I don't think they're going to do that. The current means of limiting server hopping will suffice. Especially in comparison to the relative ease of loot farming. Having to wait outside the game - and leaving your character vulnerable for 30 seconds each time you leave to server hop - will dissuade many from loot farming by server hopping. People want to spend as much time in game as possible. At least then you can do something in the game while you wait for the loot to respawn. Take away loot respawns and they'll be forced to leave their characters vulnerable every time they choose to leave and then they have to go through the boring process of waiting to login to a new server. I think that'll work fine. No, there will still be camps to raid that will have items that remain after restarts. There will be people to rob; there will be animals that respawn; there will still be water. It's inaccurate to say that there will be nothing if you aren't there for a restart - the argument is specious.
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Yeah, yeah, let's get rid of zombies and change the name to Day! And then we can add gardens, so I can grow flowers. Can't do that currently because those pesky zombies would tromp all over my azaleas.
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Pending Changelog: Experimental Branch: 0.42.116002
entspeak replied to rocket's topic in News & Announcements
For the axe pose... It's funny to hear someone complain that it's unnatural to have to raise your axe before you can swing it. It's not at all, because, in real life, you have to raise your axe before you swing it. And now, it's clear what your intent is - as it used to be only with the guns. If that axe is up, it's fair to assume you're going to swing it. If it's down, it's not. The benefits outweigh the frustration at having to adjust. And, it took me about a minute to adjust. I would like to see a melee block, though; which if I recall correctly, the other ready raised stance allowed. You could even do this with guns, too; but with both, there should be some damage to the weapon involved when using it that way. -
I also wouldn't mind NVG's if they were very rare, drained batteries, reduced FOV, only worked in 1PP and didn't work with rifle scopes. Let's also remember, they can also be damaged by gunfire, melee or zed hits. I believe Rocket once mentioned eventually including something like an NV monocular... but not something that could be attached to a rifle. I think NV scopes aren't a good idea.
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I'd much rather have something implemented like what exists in Arma's ACRE mod where the player can choose to lower their voice to a whisper or set it to really loud and have that change the distance over which it is heard.
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If I recall Rocket's comments in Sacriel's stream correctly, once Bullet Physics - an open-source physics engine - is included (it's in the internal build at the moment), they want to minimize the availability of guns and get more melee/thrown/bow type weapons.
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The idea for this game is that survivors are immune... that they can only be killed by the zeds who are, in this game, more akin to the infected in 28 Days Later than to the undead Romero type zombies. In fact, if you watch some of the dev videos, you can see other ways Boyle's film has influenced the game (zed movement animations). So, you won't see players turning into zeds. It would be a very cool idea, but there's nothing to indicate that they will change their stance on this. The Epoch variant of the DayZ mod had something like this, but it got old very quickly and I don't know how many people actually enjoyed playing zeds. In that version, if you died while infected, you respawned as a zed.
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I think this is a great idea. And this isn't necessarily only good for being a sniper. Imagine you want to sit and wait for your buddies to run up - those can be some long runs from the coast. It'd be great to be able to sit under a tree, in a bush or in a building and have a read, but be able to keep some situational awareness. I'd read more of the books, if this were the case.