Tyrog
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Everything posted by Tyrog
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That's not crazy. It's actually pretty good.
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Hmmmm it would make some areas impossible to disconnect into.
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Here's a reason why it won't work : Barrack farmers will now be invincible for the time they spend checking the barracks. This would make the server hoppers invincible.
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- More psychology in the mod. Actions have consequences. - A real zombie threat. More coherent zombie behavior (no zigzag, no pinpointing our location) - Timer on connections and deconnections. No server hopping ("You've been connecting to different servers too often, wait 1h.") No DC to avoid death (You need to be in a safe place and not being shot at to logout).
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I think that's exactly the point of this thread. I'd like to see a real zombie threat. It won't make any difference for the moment though as you can always DC whenever you feel threatened.
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Not legit.
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In broad day light... I'm crawling in a barn, after checking a deer stand... NOTHING HAPPENS!
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I like that idea. I really couldn't care less about my gear even though I have some great stuff. I can always get it back.
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What would be the point? The noise you would make to cover those window (smahing nails with your hammer) would attract Zs anyway...
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What the f*ck?
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Some dude asked on the chat if someone could help him because he was in the same situation as you. I helped him. Now we play together along with his brother. I hope you can find someone as kind as me :P
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Funniest player I have ever come across in dayz
Tyrog replied to SneakyZombie's topic in DayZ Mod Gallery
That is hilarious! :D -
People are WAY too attached to their precious gear. I like that idea.
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1. No. Rewarding people with Blood Regen for doing nothing is wrong. And your argument is bad. The heart pumps blood, so what? Blood regenerates itself in humans, that's a fact but it takes up to 6 weeks for 500ml to regenerate. Blood is easy enough to restore right now. 2. Not a bad idea, really. But it would be subject to abuse real fast. Tags everywhere, paint all over the place, etc. Plus, I'm not sure it would be easy to manage server-wise. 3. It's a feature in 1.7.1.4 but extremely rare. 4. Needs fixing, yep.
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I have the same issue with the M4 CCO. I had to switch back to normal ammo to hit something.
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end game: escape from chernarus in BALLOONS
Tyrog replied to duddbudda's topic in DayZ Mod Suggestions
Hell Yeah! -
Maybe you meant "ressurect"... Then no.
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DayZ from a psycological perspective
Tyrog replied to djkling's topic in DayZ Mod General Discussion
I like your way of playing this game. People should do the same I think. In my opinion, this is how it is supposed to be played. People should get more involved in their character and less in their gear. -
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Ambulance Spawns and/or 2-3 More Hospitals.
Tyrog replied to Ctrl-Alt-Rage's topic in DayZ Mod Suggestions
Ambulances are a great idea! -
People just need to walk to where they want to go. Not random-insta-teleport constantly.
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Localized damage would be great, indeed.
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I actually like that idea.
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Impossible. People need to understand how a game works...