Hello everyone, I was reading a lot of commentaries about consequences of the act of killing another player (especially Survivors). What was coming out of it was that Murderers should be punished for their actions with a physical/material drawback, like spawning further away from the good stuff, longer respawn time, etc. Which to me doesn't make any sense at all. If you are reaching for ultra-realism, you should focus on the mental state that comes with killing someone. What I have in mind is this: Everyone is allowed to kill anyone in the game. It's a matter of clicking the left button and we cannot change that. What we can change is the personal consequence for the character. I see people arguing that everyone would be able to shoot anyone just to "survive" future encounters with zombies or other players. This is correct but not everyone can handle the fact of killing someone, whatever reason is invoked. Not everyone is a cold-blooded murderer who doesn't care about its own action. In a video game, everyone pretends to be one, though. In real life, it's another story. My idea would be that only some "lucky" characters could kill people without having any mental consequences. Those characters would have something we could describe as a " psychopathic personality ". In real life, those people who don't have any kind of regrets after hurting people are very very rare (hopefully). In the game, everyone seems to be a psychopathic bastard. This "psychopathic personality " could be a trait that a character would randomly acquire when spawning (with a very low chance). Those few characters would be immuned to the consequences of killing someone. Now let's talk about those consequences. I like the fact that being pursued by zombies makes the character scream in panic. We could think of similar consequences for killing someone (either by accident or willingly). For example, being in shock after killing someone who wasn't shooting at you. Killing someone could also have your heart rate go sky high and adrenaline would kick in and your hunger/thirst would increase drastically. Characters could also have a hard time to find any rest and their temperature would drop quicker than normal. Those are only examples. Note that those effects would be for everyone, self-claimed bandits or self-defending survivors. In the end, the notion of bandit would be useless. It would only be a matter of "can you handle the consequences of killing someone?" or put in other words " Are you a psychopath ?" The problem of people killing other people in the game is that everyone assumes that their character is a badass psychopathic murderer who doesn't feel emotions or regrets. I'm just opening a discussion here. I can't think of many mental consequences that could apply in the game but I think it's the only way to deal with killing other players in a realistic way. TL;DR? Characters should feel regrets for killing someone because not everyone is a psychopath. Gamers assume that their character doesn't feel any regret which is the main problem for me. Certain characters would spawn with a "psychopathic" trait that allows them to kill people without feeling any regret. Regrets would have bad consequences on the character.