Tyrog
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Everything posted by Tyrog
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Your new character shouldn't be aware of the location where your tent was. We cannot delete the tent when the character dies (which would be unrealistic) but allowing new character to know exactly where it is ain't realistic either. People are starting to talk about " meta gaming " which kinds of ruins the game sometimes.
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The game is tense even in the menu. Deal with it.
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Only one authentic way to significantly increase player co-operation
Tyrog replied to joikd's topic in DayZ Mod Suggestions
Let's wait for 1.7.1 and see :) -
You can't possibly link some character's behavior to the respawned character's chance of survival. When you die, you play as someone different, so there shouldn't be any link between one character and another one.
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I find the way it is right now good enough because you need to interact with other people...
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The flies/crows on very low humanity discussion
Tyrog replied to switch296's topic in DayZ Mod General Discussion
Why would they circle above when they can just eat the corpse? -
You mean a 1ml injection? We're talking about 500ml blood pack here.
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Why would it be a good idea? You should provide arguments :D I find the system good as it is. Survivors come ashore and try to survive inland. That's good enough for me.
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This ain't TF2 or every other FPS out there.
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A good guy wouldn't be the guy who knows where to find weapons. A bad guy would totally know where to find weapons. So, no.
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5 seconds is largely enough for someone to shoot you a second time. Disconnections that are meant to avoid being shot dead (as opposed to only bleeding) would be avoided with that.
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20 words or less: Very Low Humanity = Flies/Crows
Tyrog replied to rocket's topic in DayZ Mod General Discussion
NO It would reveal the location of a bandit who's hiding. And, why would they smell of death? -
extremely limited supplies + visible gear = logical humanity indication
Tyrog replied to _Profile_Shame's topic in DayZ Mod Suggestions
Less resource = more fighting to get resource. See wars. -
This video contains content from NBC Universal, who has blocked it on copyright grounds.
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20 words or less: Spawning without a weapon
Tyrog replied to rocket's topic in DayZ Mod General Discussion
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I logged out near the Devil's Castle and got spawned in the desert debug. I know how it feels. I'm still running South East for the moment...
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20 words or less: Spawning without a weapon
Tyrog replied to rocket's topic in DayZ Mod General Discussion
NO Bandits shooting at newly spawned survivors wouldn't have to fear being shot at anymore. -
So people harassing other players on the coast won't be bothered by survivors shooting back. NOPE.
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Arguments. We need them.
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Nope.
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ID cards and inventory investigation
Tyrog replied to A Man Named GOB's topic in DayZ Mod Suggestions
What's the point of knowing who's dead? Great, another reason for players to kill each other. -
Encouraging Direct Communication: Sanity Meter
Tyrog replied to kaffaljidhma's topic in DayZ Mod Suggestions
Actually, the "need to speak" isn't really a problem for a short period of time (31 min average survival time)... Maybe it will for 2 weeks without speaking to anyone. Also, don't forget that we can only consider actual playing hours. But I like the idea of healthy interactions with other people having a beneficial effect on characters. -
Encouraging Direct Communication: Sanity Meter
Tyrog replied to kaffaljidhma's topic in DayZ Mod Suggestions
What do you think of your character making some panic sounds when chased by zombies? Isn't that forcing you to do something YOUR character wouldn't? Well, that's called realism. -
Encouraging Direct Communication: Sanity Meter
Tyrog replied to kaffaljidhma's topic in DayZ Mod Suggestions
@ Syrasa Take a look at the servers screen in game and let's talk about it :D Dayz Zombie RPG? Not a RPG? It is also a Simulator, I'll give you that. Still, you have to deal with human condition at every moment in the game : thirst, hunger, blood loss, panic sounds, disease, etc. How would it be different to add a "psychological" state? -
Encouraging Direct Communication: Sanity Meter
Tyrog replied to kaffaljidhma's topic in DayZ Mod Suggestions
People should understand what a RPG is. You cannot decide everything. You have to make a distinction between what is completely yours to decide and what comes with the nature of your character. Still, this idea isn't that great.