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Agiantstick
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Everything posted by Agiantstick
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Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Actually, I've only been a hero once during DayZ. The bandit route Is just a better playstyle at the moment. Well if anything, heroes would be more willing to give medical to random people, rather than the bandit that might heal only his teamates, the hero would see a much wider range of medical problems. As for pyschopaths excelling in things, they do that because they are amoral and have no reason to be hindered, so yeah. bandits can have a skill like that. I'm not against giving the bandit skills. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Yeah, all of that is true. But people are just more prone to pick the bandit "shoot on sight" playstyle and the game becomes a deathmatch, why not make the hero playstyle viable choice as well? And I'm not asking for people to be rewarded for making stupid mistakes, helping people is a risk in itself, honestly. I'm asking for people to be rewarded for surviving long and doing good. If you die, you lose all the things you've learned surviving and start new. Don't you think it'll make for even better moments if there were more people apt to play heroes? Say there are unarmed people trapped in the Elecktro firestation by a bandit sniper. But luckily there's a hero patrolling the town and hears the shots. He investigates the hill and finds the bandit. They engage and the bandit dies. The hero rushes into the firestation and yells friendly at the unarmed. He helps them find weapons and food, then sends them off on their way. Or even better. After risking his life to save these survivors, the survivors were up and coming bandits and shoot him in the back while he's helping them gear. I just think if there were more playstyle benefits, rather than all the pros on the bandit playstyle and all the cons on the hero playstyle, we'd see more interesting things. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Okay, how about people with high humanity become healthier? They don't need food or water as much, their eyesight is better. Maybe instead of instant bandaging, their blood clots faster from small wounds, like a zombie hit. Instead of an self transfusion, you can sit down in an isolated area by a fire and heal yourself with a blood bag over time. Maybe people with high humanity can teach people with low humanity medical skills, and people with negative humanity can teach military skills? Skills that go away when you die, obviously. How about adding eatable vegetation? And someone with high humanity benefits from eating healthier foods more than a person with negative humanity. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
And why should humanity not be reset if it's low. My logic is that if you do enough bad or enough good, people will remember you and will try to emulate you, or avoid doing the things that you did. Do you think people will remember Joe Schmo who never broke 2000 humanity positive or negative. Unless he had an insane survivor score, I'd think not. And I also think there should be a visual reward for getting above a certain survivor score. Nothing gamechanging, but an aesthetic (Maybe custom skin?) that says I'm smart enough, strong enough, resourceful enough to survive long enough in Chernarus, something few people have done. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
I also think a player with a high survivor score should have access to an escape route, maybe a rope ladder, or rapple. And a person with a low to mid survivor score learns to make a "Breadcrumb trail" so you can find your way back to an area. Bandits with negative humanity score can mock breadcrumb trails and ambush people. Hey, how about this? Books that boost your survivor score, people seem to not like the idea of leveling up? How about Survivor score equates to knowledge and wisdom, the longer you're out there the quicker you pick up on things? And you can read a book that has a chance to spawn anywhere, but what you learn in the book correlates to where you found it. If you find a book in a residential, you learn a general survival skill that may take a long time to earn from looting piles and killing zombies. If you're in a military and you find a book, that book might teach you how to find your coordinates with just a map, or how to sway less with a gun. If you're in an industrial and you find a book, you'll learn a skill on how to repair cars, structures, and guns with less materials, or maybe how to repair things without a toolbox, or even how to strip a car. But as soon as you die, everything you've learned, be it by book or through time and effort is gone. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Possibly, but very high/low humanity would be difficult to get. Something like this needs more ideas, I agree. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
How about making bandits and heroes basically unable to communicate with each other, help each other, or even coexist with each other. Kinda like Alliance and Horde. Vehicles can't be entered by a hero when a bandit is in it, heroes and bandits can't give each other medical assistance, they can't even look in each other's backpacks unless their dead. The only way a bandit/hero can cooperate with another player is if they're neutral, being below the humanity reset threshhold. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
'Well the realistic thing would be that everyone would be out for each other's stuff, or people would group up to protect each other and their stuff. Realistically there would be people trying to do the right thing, but probably getting screwed for doing that as well. And realistically there would be paranoid people that will shoot on sight because that person might take their stuff and use it on them one day. Which is what DayZ is right now. So I guess there's nothing wrong with that and some people are probably be focused on implementing new items and mechanics into the game. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Maybe there could be more benefits in survivor path rather than high humanity. I have no idea what a perk could be for a bandit, other than not worrying on trusting others and being able to steal anything without consequence. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
The humanity system is one thing. There is also the survivor path, which rewards taking risks and staying alive, and is where most people will get benefits from. I'd like to think of the survival path as what starters will be focused on the most, then choose on which path to go down, whether it be the hero or the bandit. As I said, if a person with Extremely high humanity or Low humanity dies, they lose all that came in their survivor path. But not what they lost in their humanity benefits. Think of it as this: High/Negative humanity person dies, loses or gains humanity depending on what that person was when he died, loses all survivor benefits when that person died, but keeps whatever benefits that person had at X amount of humanity. But say if that person dies and his humanity goes below the benefit requirement, that person loses his benefit and has to gain or lose humanity to get it back. But I see how someone could have extreme amounts of neg/pos humanity and not notice a loss if he dies, so it could be percentage based on humanity lost or gained. As for the burning of corpses, I can see how that would be difficult, maybe burning corpses could be a bandit thing. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
I wasn't aware of that, although I played a hero (8000 humanity) for a while in Chernarus, I never felt like I received anything that great for playing like a good guy. My experience as a bandit on Panthera, Namalsk, and Lingor were much more fun. Well the repairing thing would work in the standalone. As I would assume there would be more items to use in the game, maybe duct tape and rubber hoses for tires, scrap for engine and fuel tank parts, maybe just a makeshift net for a windscreen. For the tent thing, I was thinking about permissions (kinda like LWC plugin in minecraft) that allows certain people in your tent. And as for people in dire need of something stealing from tents, I'm not saying the penalties for stealing a can of beans will be as dire as stealing an AS50 or Antibiotics, but there will be humanity loss And as for ruining the game, stuff like that would be available only at a very high humanity, so farming to the point where you won't lose all your humanity is one thing, getting to the point where your humanity becomes very useful is another thing. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
There is still the fact that they might get killed and lose humanity while they're burying people. Also, burning the bodies (a very crude form of cremation) would suffice as well. But fires would attract zombies. I supposed there could be only a set amount of markers you could use. Maybe 5-10. You wouldn't want to place a marker on someone you killed in the wilderness, unless maybe there was a tent camp there. But you would place marks on bodies near airfields or cities, In the event you die, but still have extremely negative humanity, you could find your way back. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Yeah, but having zombies give humanity might lead to bandits clearing their name by mass murdering zombies and people grinding humanity by camping towns. But if the humanity gain was very slight, like maybe 1 or 2 humanity for every zombie killed. That might lead to people with better guns and loads of ammo clearing towns full of zombies and inadvertently helping starting unarmed players get loot easier. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
I've been thinking. How about giving dead bodies a proper burial, or burning them gives humanity? In addition to burying dead bodies, every dead body buried can be used as a grave marker for people with low humanity. A waypoint that shows up if you have a map or not, and can be used to get to an area or find what cardinal direction you're facing. This effect persists through death if you have negative enough humanity. -
Lets not make bandits worse, lets make heroes better.
Agiantstick replied to Agiantstick's topic in DayZ Mod Suggestions
Well the Hardcore Hero is the solution to the Hardcore Bandit. I want to see the Hero being the hard counter to the Bandit. And bandits won't have any perks besides they can kill whoever they want to and take their loot. As for the survivor path, those people should be rewarded for surviving that long to gain or lose that much humanity. And I'm not asking for skills, I'm asking for rewards for doing good or surviving long enough and also a reason to survive longer other than "Lose all your loot"