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Agiantstick

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About Agiantstick

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    Woodland Warrior
  1. Survivalism would still be there, and honestly it would be more realistic than what DayZ is now, which is a survivor waking up on the beach, running to the nearest military, finding a gun, then running into a high traffic area to kill other people. An apocalypse turns some people into savages, but not all of them. I'm not calling for punishing bandits. I'm asking for benefits that will make the hero playstyle seem a bit more viable. Bandits will not be nerfed, Heroes will still be harder to play, but more rewarding in the long term. Bandits will still have their freedom to shoot on sight, steal, and grief. All the things that make the bandit playstyle better in the first place. This is more of a request to encourage more playstyles than it is to balance the game.
  2. I also think we need to agree on the level of realism in this game. Should there be skins? Should loot be constantly supplied? Should tents and their items disappear on death? Should destroyed vehicles respawn?' The argument of realism is subjective, why can't things not be 100% realistic but help the game?
  3. Agiantstick

    Servers with advanced presets

    Well this game is probably going to have a mature rating, so age specific servers would be redundant.
  4. I don't think letting people play the game differently will ruin DayZ. In fact, I think it will improve it, adding more dynamic gameplay than this static and binary way people deal with others in DayZ (Mostly Chernarus. Side chat on the other maps has helped alleviate some of the paranoia between survivors) Pigeonholing others into this playstyle seems destructive. It's not like everyone is going to jump ship to be a hero, anyway. It's more about long term gain. People that like bandity will stay bandits probably because they like not worrying about others and the short term gain of killing others, but people that were forced into banditry may now have a choice. And as for good guys being rewarded, that is true, but a slight runspeed increase is negligible compared to what the total shit gets: freedom without consequence.
  5. Well don't you think some people are forced into a bandit playstyle? I want to encourage other playstyles. I can't think of another fix besides a reward for playing differently.
  6. Not necessarily, the reward in the bandit playstyle is the playstyle itself of not being guided by morals, take anything, kill anyone, give a fuck later. Which is great considering there are so many people playing it right now. Hero playstyle will be weak from the start, as it requires you to play smarter than the bandit as you'll be doing riskier things if you want to keep your humanity. Helping a survivor might cost you your life from a bandit attack, another paranoid survivor, or even the survivor you're helping. Find camping tents with loads of helpful gear in them might tempt you to steal or not to steal and weigh the risks humanity loss. Even though a DMR would be really helpful, would that help you gain back the humanity loss from stealing it. I just want to give the hero a payoff much like the bandit's so more people are apt to play differently, which might break the flow of the monotonous Elektro deathmatches.
  7. It was a side suggestion, really. I want the hero to be discussed mroe.
  8. I think a suicide option would be a great idea (would require a gun, though) I think all these other people are just thinking that you can just abuse suicide to respawn. Although hacking is supposedly going to be less rampant in the standalone, it's still not a bad idea.
  9. Agiantstick

    Gore. Gore. WE NEED GORE!

    Body physics/Gore would add a bit more visceral punch to the game. I like it.
  10. Agiantstick

    Tents die with player.

    I really don't think tents should disappear, really. I think there should be a degrading mechanic for whatever is in the tent (food expiring, weapons degrading, parts/tools rusting, etc.). Tents should be stealable, as well. But very rare in residentials/military.
  11. I don't want stats. I want skills, skills that you develop over time or can learn from in books. Skills that don't equate to percentage boosts. Unique skills like making fires without matches, learning how to treat a broken leg without morphine, how to use scrap and trash to make makeshift jury rigged repairs on cars, skinning animals to make clothing, hell even how to make escape ladders and rapples. But these survival skills won't be permanent, you lose all of them when you die (Ala Diablo's Hardcore Mode) this makes you value your life more without feeling like an RPG. After all, you do learn how to survive better over time and maybe through reading, and of course you lose all knowledge of anything when you're a fresh off the coast survivor.
  12. Skins are all fine and dandy, but heroes will still be playing handicapped, which will probably make people still stray away from being a hero.
  13. To be honest, it has more to do with giving an incentive to try another playstyle rather than it is to get rid some of the evil bastards in this game. I still want bandits, but I want more of and opposing force to bandits. Yes, survivors are all fine and dandy to combat banditry, but survivors are prone to killing each other too. And like I said, I think some more interesting moments will come from DayZ with a larger pool of heroes playing the game. Also, I never once said I wanted bandits to be punished.
  14. Exactly what he said. My point in this is not to punish bandits. Bandits already have a, for lack of a better word, overpowered playstyle. The heroes are handicapped due to the nature of bandits and survivors of the like not trusting anyone and shooting whatever comes in their path. Surely you all agree that there is a disproportionate amount of bandits to heroes? And though that would probably be true in a real life scenario, this isn't real life. I point out that there's magically respawning loot in every building. But everyone here will suspend their disbelief when it comes to that, why can you not suspend your disbelief when there is a system that rewards people for being good? Shouldn't there be more of a reward when you're basically playing the game with a gimped playstyle? I also don't want to punish bandits, I never said that. I want to reward the ones that don't play the cut and dry way of shooting first and asking questions later and want to play the game a bit more interestingly. And yes, these ideas are not end all be all solutions. Rewarding players with some benefits of playing heroes which may not be inherently beneficial at first but over time it becomes more and more rewarding could just be another playstyle over the short term instant gratification of being a bandit.
  15. I'd also like to make myself clear. I want all benefits to be able to be lost humanity and survivor skills. I'm not asking for permanent benefits from styles of play.
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