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Your DayZ Team
Spedunkle
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Everything posted by Spedunkle
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Yesterday on teamspeak, a woman comes into our channel. There are 6 of us, including her now. She sounds pretty, though too young for anyone over 21. She asks where everyone will be, and I hear lots of manly voices thundering their locations. Unfortunately I have to leave at this point to get some things done. the fun part is when I return to the computer. Apparently this girl lured a whole bunch of us into a coma with her words of womanlyness, and had met up with my friends. She then proceeded to kill all of them! Needless to say...don't trust the boobs. +1 for using your voice body though.
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WTF is happening to the server community.
Spedunkle replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
I got to about page 8, and decided to just post my opinion. The game is what it is, it's some pixels on the screen. The players are what make the game a GAME. If you didn't have players, you would not have a game, unless you wanted to play Super Stealth Zombie Evader II. I always run with about 3 people, sometimes 7 or 8. We ALL survive for days on end, our average death is every 13 hours. We even hit up Cherno whenever we want to. It's about teamwork and being smart. So, you don't need to balance shit, let's have LESS QQ and more PEW PEW. -
What does the female gender model look like? (mhm)
Spedunkle replied to JuniorD's topic in DayZ Mod General Discussion
Less QQ more pictures -
Yesterday I was playing on a Dallas server, testing some of my theories. My first theory is that when you come up against another player, taking it slow and calculated (when they have seen you) always gets me killed. My new approach to this has been to run like a zombie, madly dashing all over the place until I get around them. I then circle them and likely confuse them, then stop, stabilize and pop off a few shots. Since i started doing this I've killed 5 survivors in a 45min sitting, one of them being a group of 2 wandering an open field. So, that's how I handle the being spotted problem, how do you?
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How would you rather pay for it?:: I would rather buy the game for a standard fee. Free to play, buy your shit, just promotes the guys with the most money to spare gets the gear. Dev:: I would want to see this Community and Studio developed, for diversity. Kickstarter:: Not sure what kickstarter is, let me google it... Okay if kickstarter if like funding from the studio and the players, then sure why not. I'd donate to see this game develop more. If it's not that then please explain. Servers:: Both community and dev servers.
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You there. With that unfair advantage. You are CHEATING!
Spedunkle replied to The Killing Joke's topic in DayZ Mod Suggestions
I have a big ol' map that I printed out on 4 sheets of paper and taped together, I also mark and label everything I come to find. I'm a big fat cheater, or am I a survivor :o -
The unOFFICIAL bandit skin discussion thread: POST HERE
Spedunkle replied to ArrThePirate's topic in DayZ Mod General Discussion
I don't think the bandit skin should go. If you want to find friends, join the serve teamspeak. There are lots of them out there, and I've never went without a group to play with. You can make some pretty consistent friends if you play while on teamspeak. If you don't have a mic, then you should get a $20.00 one from the store, cheap and worth it. If you really want a new way to check and see if the person you now see (in the future, with no bandit skins) is a bandit, is to watch them and see what they do... just like you would in real life. This game isn't about chatting in global. People who chat in global either don't have a mic, or really really really want to die. global chat makes it EASY to track where people are, where they are going, what they see, asking for "help", or tricking people on servers that have their nametags taken off. Bandit skins need to go, in my own opinion, not because they are unrealistic (bandits would tend to have more 'loot' on them in the real world, thus you could tell somewhat who was a raider and who was a starving survivor) but because I like the idea of having more skins to choose from. If you don't want to die, then don't go into the MAJOR PVP areas, I don't, and I live about 15 hours each time I play, and that's usually because after a while I tell my buddies to kill me and take my things so I can start over, cause' I had to go in some random location and didn't wanna run back. -
It was pretty epic to come back to a TS full of "$#%#@" and "@$2 !@#"... on another note, someone -1ed me cause' of this post! I'm a bandit on the forums too! My new goal = -70 rep.
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To whoever killed me at SW Airfield
Spedunkle replied to Hawk24's topic in DayZ Mod General Discussion
Well let's look at how this could be handled. It could be that if you log out in a major city, you return prone in some randomly determined location around that city. or you could have just dragged your friend to the woods. -
So yesterday I was doing this, and all the sudden I turned into a friendly. The screen flashed black then came back with me in a baseball cap. The guy had lost me while I was running behind him, and I used Direct Chat and said, "I GOT HIM!" and he replied, "Awh man that was intense!" I then shot him and got my skin back. Terrible
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I will say that i dislike the idea of sleeping, because it's already "part" of the game. You log out to go to sleep in real life = you're not playing = "sleeping". So in a sense sleeping is already a part of the game. I like the tent idea, to get warm. But I do see some changes with the temp code coming soon, because it's obviously not a real world wonder that after an hour in the sunlight I will freeze to death. +1 to tent entering to heat up -1 to sleeping because we already do that in real life.
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Let's look at this from a realistic viewpoint. What happens if you go around eating human flesh in real life? Many cultures did and do it. Check out http://en.wikipedia.org/wiki/Cannibalism for detailed information. To summarize, though, cannibalism can transfer diseases. Drinking the blood of your enemy seems pretty funny, when you think about it. In general, cannibalism is a bad idea because whatever killed the person you're eating, might also kill you. The lead from your bullets, the infection that player had, a parasite that was silently attacking the deceased immune system. So, why not allow us to eat one another, but put the HIGH risks of coming down with the flu, or a more serious disease, as it would be in any zombie filled world of blood sweat and baked beans you find abandoned in a corpse filled airstrip. +1 for realism
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I can see why we would not want to have too many complicated features, in regards to clicking X, taking B and combining C and G in your inventory, then move that all together to eat a can of beans. That would be silly. I do however support adding more things into the game. For example, what is the real goal of a bunch of people in a zombie infested world? The goal is to create a livable shelter, a place to call 'home' and a place you can feel safe in. Eventually it would be a really nice thing to see players who can build little 'forts' for themselves. There are obviously things that need to be considered on this but it's a really great idea in it's own right. This idea is possible, just like it's possible to build a trench, or a machinegunners fortification in Arma2. So, I agree, let's not make things require A,B,C,D,E,F,G,H and I to function, let's leave that to the obviously complex things like building a helicopter, or as my example, a fort. But let's keep adding features which emulate the real world and how we interact with it.
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I feel that this entire thread is pointless. "Adding to many features" is a gigantic vague and whimsical term. Instead of asking him to stop all further development of the game, you should wait until the actual 'feature' is implimented or discussed, THEN post an opinion about that. Just saying "The game is going to get too complex if you add much more!!!" is, put nicely, dumb. The game is meant to be tough and realistic, if you want something changed then voice an opinion about a feature(s). Don't try to stop all development because you're scared of clicking more keys.
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Max chase distance for zombies.(that or melee attack)
Spedunkle replied to Supershutze's topic in DayZ Mod Suggestions
It's a pretty hardcore game, and I'm in no way a hardcore player, but what made it fun is that it was nighttime, and people had flares all over the place. All I did was run towards them screaming "Arrghhh-hhh". I made it fun for myself, but I agree that running for 30 minutes isn't the best approach that should be taken. -
I have died very few times around 30 minutes. If you don't go to the 'hotspots' then you'll eventually find that you can live for 4+ hours. It's a nice feature to have to have fire, it pushes teamwork. If you're not a team player, then of course you're going to go to the bigger, more popular cities, otherwise you'll never get any gear to travel. It's all pretty realistic, though I think that there should be another line of text in the debug monitor that says just WHAT the temperature outside actually is, give or take. If it feels COLD, you would know it. My last play lasted for 6 hours, there were 6 of us, Fire Squad and Bandit Squad is what we called ourselves. We went up north and eventually I had to get offline (at which point I had them kill me for my things). My point is that if you play with people, you'll likely live longer. If you go to the giant cities, your life expectancy is lessened. To summarize I feel that we should be able to tell just how cold it is, and that spawn points should be more randomized, and all over the map, because everyone spawning on the coast near Ele/Chern/Airstrip really makes the game more about going to the big city and less about survival.
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Max chase distance for zombies.(that or melee attack)
Spedunkle replied to Supershutze's topic in DayZ Mod Suggestions
That's true. So perhaps slow the zombies down from a random range of the walking to the general speed of how quick a player is running. I've actually had 15 (seemed like 50) zombies chase me. I ran for about 30 minutes, and eventually had only 5 on me. I'm not sure what did this but once I got to some docks I ended up losing the rest of them. It's possible to lose zeds, but difficult and time consuming, yes. -
I like the idea of sleeping bags, and I think you're saying that you'll only need to find firewood inside a major city, building or field, right? I enjoy this idea and it could probably be done with lots of manual coordinate finding, though i'm no modding expert. I agree about item space. It seems less realistic and more of an added "problem" that was designed to make you choose between beans and water or a flashlight. If DayZ was the real world, and i found a flashlight, you bet I would put that down my pants before I left it behind. The flares already are in stacks of 10, why not make matches similar and consumable, same with other items. Another thing that would be cool is more spawn points, diversify the map.
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Max chase distance for zombies.(that or melee attack)
Spedunkle replied to Supershutze's topic in DayZ Mod Suggestions
Placing a max distance doesn't really seem real. It seems exploitable and difficult to manage. What could work in my opinion is to use the aggro range and detection modifiers and say that if there is no line of sight, or noise, or a combination of both, then the zombie will roam to the last known position of the player, and hopefully you've crawled a fair distance away. Adding in all this about 'more falling down' seems silly. Rather than doing that, we could be more realistic and say that a player can only sprint for between X and X meters, then must slow down. This is much more realistic than 'everyone is so scared that they fall down a bunch'.