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Everything posted by Chris529
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I have.. I would just rather have more than 1 shot per inventory spot, more than 1 shot before reload and a weapon with a usable sight. It's been awhile but I used to pick them up but every time I would be losing bolts, because the recovery system was giving me the shits. I had to wriggle around and experiment to get the sweet spot for the bolt sticking out of the zed's head. Oh well by the time I come across one I usually already have a hatchet so I don't bother with them, but if I had NOTHING to attack with I would use it.
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true though it can be hard especially if theres some lag though if you figure out the timing you can hit them from really far away
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besides crowbar which really only sucks because it's the buggiest weapon in the game I would have to say I never ever pick up the crossbow, you'll see me throwing tin cans before using that waste of space. I think bizon sd has same problem only the ammo is way rarer so its even worse
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kinda low to shoot at a couple guys like that, but hey whatever floats your boat. Those guys shouldn't have d/c, oh well they will probably just die anyway sounds like you maimed them pretty good
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I can't quite explain DayZ to my friend.
Chris529 replied to mjkproductions's topic in DayZ Mod General Discussion
sometimes the only way to get people to understand is for them to play the game themselves. If it's possible he should give it a go and who knows he could love it. Though if you were to put it into words I would say your description is pretty accurate. Show him some videos of the game. Did you tell him about how DayZ can actually twist your stomach with fear and make your heart race with adrenaline? -
More cars. (This is not a "ADD A LIMO" thread.)
Chris529 replied to CreepySalad's topic in DayZ Mod Suggestions
I didn't really like the idea of finding keys on zombies, but I think it would be cool if you found a house and it has a car parked on the street out front and you had to tear the house apart finding the keys. -
wat damage is way too low you can survive over 1 mag being shot into you that's just nuts
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as you said its been thought of and suggested many many times before and I can almost guarantee it will be in the standalone.
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lol yes it's just a blowout not a cheater. if it was a nuke there would have just been massive explosions and everyone would have just dropped dead
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Replace M107/AS50 with less effective russian equivalent
Chris529 replied to Xianyu's topic in DayZ Mod Suggestions
rarity doesn't do anything since people still have their current ones and they can dupe them anyway -
Replace M107/AS50 with less effective russian equivalent
Chris529 replied to Xianyu's topic in DayZ Mod Suggestions
lol was just thinking that myself just because it's nato doesn't mean there's gonna be a crapload of them. I would say most AT squads would use rocket launchers of some kind also someone keeps mentioning the apparent in-built range finder on the KSVK, do they mean the scope itself or an actual distance measurement displayed inside the scope? I think an SVD does that but idk about KSVK -
Replace M107/AS50 with less effective russian equivalent
Chris529 replied to Xianyu's topic in DayZ Mod Suggestions
I tested the KSVK in the armory before posting awhile ago and unless it's different in dayz or I'm somehow doin' it wrong there isn't a rangefinder. Even if there is gotta be a way to disable it. pythagoras's theorem A2+B2 = C2 so 8002+ let's say 3002 = 730000, square root that = 854.4m away. I think it would have to be hovering 1268.86 meters above the ground to have hypotenuse of 1500 I apologize if I misunderstood but it just doesn't make sense to have it 800m away and not high off the ground but actual distance is 1500m. I think hypotenuse cannot be larger than adjacent and opposite sides combined that's why it looks weird ^ -
Replace M107/AS50 with less effective russian equivalent
Chris529 replied to Xianyu's topic in DayZ Mod Suggestions
1.5 km is a little exaggerated since I don't think many servers have a view range of more than just over a kilometer. I don't see the point in taking the scope off a sniper rifle to add zeroing when you can just leave zeroing out of the equation and use the scope properly. Not much fun/skill involved when your friend just says ok its 920m away not moving at all, you press a button and zero to 900 (or whatever is closest probably 800) and shoot knowing the bullet will hit. Also any pilot with common sense would not just sit in the exact same spot for too long, it's just an invitation to get shot at, a good pilot will constantly be moving and land quickly etc. I mean helicopter hunting with a rifle would be useless if it's moving which is likely the case. -
Replace M107/AS50 with less effective russian equivalent
Chris529 replied to Xianyu's topic in DayZ Mod Suggestions
totally agree with the KSVK replacing both as50 and m107, it was the first thing that popped into my head after reading the OP. It cannot be zeroed, it is bolt action, 5 round mags and it is probably very accurate but lack of zeroing would make it harder for people new to the gun/scope type. -
Ever gotten killed just for having the bandit skin?
Chris529 replied to Stoned Orangutan's topic in DayZ Mod General Discussion
bandit/hero skins are useless since like it has been said you can just heal a few friends and then go out and be a bandit doesn't mean anything, also since everyone is KOS you might have to defend yourself and get the bandit skin from idiots trying to kill you. -
:beans: not lame at all :D not only is it sweet it's kind of meaningful with the rags, the bandit helps the little rabbit and turns good this
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What would you do if this happened to you?
Chris529 replied to BEASTWolverine's topic in DayZ Mod General Discussion
agreed, though if you spray bullets into the front windows of the bdrm the driver and gunner should probably die so it's not as bad as a bmp or something with total protection. -
What would you do if this happened to you?
Chris529 replied to BEASTWolverine's topic in DayZ Mod General Discussion
understandable if it was a BDRM or something, they have wheels that you can pop and when it's moving 2 shield/covers lift up and make the crew vulnerable to gunfire. Though by the sound of things it was a treaded vehicle which isn't really fair since there's no anti tank weapons in dayz anymore. I wouldn't change servers just hunt one down and follow it until the owners leave, then yoink -
:beans: for balls
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yeah just need more civilian vehicles like a news chopper or something
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Inoperable (light/heavy) Military vehicles as safe houses.
Chris529 replied to Talibambi's topic in DayZ Mod Suggestions
maybe if you stay inside the tank for too long you go unconscious and whoever is outside can open the hatch and kill or loot while the guy/s are knocked out -
I doubt you'd find enough materials to build a helicopter in the apocalypse but the guy that built the chopper is officially a fuckin wizard.
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+1 if a player wants to die they will one way or another, removing suicide was pretty useless.
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Inoperable (light/heavy) Military vehicles as safe houses.
Chris529 replied to Talibambi's topic in DayZ Mod Suggestions
if the breech is open what's stopping the smoke from pouring into the cabin?