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fuenke

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Everything posted by fuenke

  1. The big difference between my post and a "how about tanks!!!!???" post is, that I took about 40 ideas in 15 topics and combined them. I didn't wrote 40 posts, because I'm pretty sure nearly every topic has been handled separately, I don't have to use the search function to know this. But those ideas combined give a whole new situation. I want to discuss every single idea in the context of all the others. If someone doesn't wish to discuss my post, then he shouldn't reply! And since this forum isn't any different from all the other forums, with their arrogant veterans and mentally retarded newbs, I don't think my opinion will change much in a week. The shipwreck story sucks! All players on the server where washed ashore? Like in "Lost", really? But not everyone at the same time, right? So the natural way of going to land is by wrecking his boat? Nah... why not just waking up disorientated in the woods? After the outbreak you were running away in panic and broke down due to exhaustion. Bam! A 10x better story. Or are you refering to the fact, that NWAF has by far the best loot? Then please read (1.2)... EDIT: Waking up in the woods leaves you actually disorientated, since its much harder to find out where you are. Waking up at the coast doesn't take more than 2 min to determine your position and start your standard roation of farming loot spawns... EDIT2: From the disorientation results a loss of time to find your body after you died and if you read the part with the tents also those, which would lead much more likely to loosing some stuff. Also the range between your spawn and your dead body / tent becomes unratable, while now this can be unrealisticly taken in consideration.
  2. You had enough time to reply twice. And since you are so deep into this topic and since you have so many reasons stored in you brain why my ideas are shit, how long would it have taken to pick the first bad idea you come across and write in 20 words why it wouldn't work? I just read the edit on your first reply. I understood James' reply pretty well and wasn't confused at all. You two just need to get off your high horses and start reading carefully what I write. It seems both of you just don't have the guts to criticize my ideas in a way it could possibly become a discussion. So you just assault me under the cover of your arrogance... Really poor way to treat newbs!
  3. The tents are actually the reason why I wrote this post :lol:
  4. I love how you wrote the exact same as James, although in a much nicer way, giving zero contribution to the topic. Again, if ideas will be implemented, thats great. BUT: This sub forum has 360 pages. So what can you do to inform you about the current status of the discussion? You read the stickies. I did that. And I saw that many importend things that have to change in my opionion to get rid of the biggest problems in DayZ just do not occur. On the other hand I read in the sticky and on the first page of this sub forum many many many ideas, which just try to add more features. But thats actually the easy thing to do. I think about an item, which isn't in the game (and since there are a shit load of items in reality which aren't in DayZ this is quite easy) and say I want this in the game. I could think of thousand new features which would make DayZ mor realistic, but those won't help with the problems DayZ has today. Those have to be solved first, before you can think about new stuff. So I summarized those things that have to change necessarily in my opinion. If some of those ideas came up before and the people didn't like them, it doesn't have to mean that those were bad ideas. It could be that the person which came up with the idea just had not the right arguments to show that the idea is actually pretty good. What I want to say: Instead of just telling me that my ideas are shit, have the decency to give me just a little hint, which ideas are shit and why. Good and bad is always subjetive. So give me the chance of defending my ideas with MY arguments.
  5. As i said in the introduction, most of the suggestions are not very detailed, because I just think they are necessary, while I don't care how they will be implemented exactly. I leave open space. If they are worked out in detail already by others, that’s fine with me, since I'm not here to take credit, rather to try to bring the game in a better direction If you think an idea is garbage, feel free to tell me the number of the idea and why you think this way, instead of being a dick. It might end in a constructive discussion. Those ideas are very well thought out by me, but instead of writing a 10.000+ words post nobody will read, I decided to wait for critic to explain further details. So if you are willing and able to express your thoughts, please try to do it!
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