rotceh_dnih (DayZ)
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[3xA-Hive|Makarov Spawn]80+ vehicles,Custom Loadout!,sexy buildings.(1.7.5.1/101480)[3DP:ON|CH:ON][Hosted by 3xA-Gaming.net]
rotceh_dnih (DayZ) posted a topic in Mod Servers & Private Hives
hey guys we are hosting a new dayz hive server from a us dedi and would like to get some players in to have a look we have been busy playing with loots and custom base's and spawns and feel we have the right amount of vehicles and air support SERVER IP = 216.244.86.218:2302 What do we offer? Start with a makarov! Alwasy on lateist patch/update regular server restarts "every 4 hours" Active Admins Custom Map/building Design Extra Loot at Crash Sites Increased Lootable Buildings in Cities Active Community Rollbacks when needed Custom carepackages Extra Weapons 80+ Vehicles (200 limit) 12 helis xD Server Settings: Debug: On Third Person: On Crosshairs: On Nameplates: Off Tracers: Off Difficulty: vet Death Messages: On Care Packages: Enabled Wrecks: Enabled Side Chat: Enabled Server Rules: No Racism No Cheating (Obviously) No Bigotry No harassment No slurs Have fun No whining Expected Advances: Continuously Updating Map More Weapons and Items to be added Custom loadouts for regulars Increased Vehicle Count (currently at 200) New vehicles Custom Base Building / 2 made so far Server-side events (Capture the Apache, etc...) / have migrated wasteland mission styles and testing in privite server We may Whitelist. heres some pics of our klem base http://cloud.steampo...29EF227220096B/ Random 5 heli spawn http://cloud.steampo...544FEDD92690F8/ SERVER IP = 216.244.86.218:2302 More to come :) thanks to @-Daemon- for template -
random tents
rotceh_dnih (DayZ) replied to rotceh_dnih (DayZ)'s topic in Mod Servers & Private Hives
i see how this could be in the wrong section hence the 0 replys , maybe someone could gide me to the right place. -
hey guys im really new to arma 2 and dayz and i wish to make some changes to the mod and one thing our clan was thinking was to have random tent models like the little dome tent models thats in the game so i looked through the code tonight and seen where it sets the model in the equip.bin file and would like to know if something like this would work class ItemTent: CA_Magazine { scope = 2; count = 1; type = "(256 * 3)"; displayName = "$STR_EQUIP_NAME_20"; switch(Random(1)) do{ case "0":{ model = "something else"; }; case "1":{ model = "\dayz_equip\models\tentbag_gear.p3d"; }; }; picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_20"; class ItemActions { class Pitch { text = "$STR_PITCH_TENT"; script = "spawn player_tentPitch;"; }; }; }; ive never coded anything in arma so sorry if this is really wrong , lol a noobs gota start somewhere :)
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Server restart --> Tents and vehicles gone
rotceh_dnih (DayZ) replied to Kopss's topic in DayZ Mod General Discussion
yea now im really noob at this mod but dont you scroll down and hit save vehicle ? -
lol yea ive heard all kinds of ways people have been hacking there keyboards for dayz lol one guy i know removes his "w" key and place's weghts on the button lmfao not anymore now he can just toggle his F keys to run/drive :)
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My DayZ Rap - Every Day In DayZ - *Make a Music Video for it!* DL Link inside.
rotceh_dnih (DayZ) replied to devilsnight's topic in DayZ Mod Gallery
lol heaps better then i had expected xD well done man , needs a clip though -
:0 well heres the code if anyone wants this , you will have to compile yourself but no big deal :) // dayzhelper.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <windows.h> #include <time.h> using namespace std; void sleep(unsigned int mseconds) // not used just there for later { clock_t goal = mseconds + clock(); while (goal > clock()); } // for key pushing BYTE scan_code(DWORD pKey) { const DWORD result = MapVirtualKey(pKey, MAPVK_VK_TO_VSC); return static_cast<BYTE>(result); } void press_key(DWORD pKey) { keybd_event(static_cast<BYTE>(pKey), scan_code(pKey), 0, 0); } void release_key(DWORD pKey) { keybd_event(static_cast<BYTE>(pKey), scan_code(pKey), KEYEVENTF_KEYUP, 0); } bool init_ok = FALSE; bool init2_ok = FALSE; // toggles for Fn keys #define FN_TOGGLES 12 bool Fn[FN_TOGGLES] = { false, false, // F1 F2 false, false, // F3 F4 false, false, // F5 F6 false, false, // F7 F8 false, false, // F9 F10 false, false }; // F11 F12 void Toggles(); // for testing #define PRESS(x) press_key(x); std::cout << "Press: " #x << std::endl #define RELEASE(x) release_key(x); std::cout << "Release: " #x << std::endl int _tmain(int argc, _TCHAR* argv[]) { cout <<"DayZ Helper by rotceh_dnih." << endl; cout <<"press f3 for highgear in vehicle's" << endl; cout <<"press f4 to Run :0" << endl; while(1) { Toggles(); if (Fn[3]) { PRESS(0x57); init_ok = true; } if (Fn[2]) { PRESS(0x45); init2_ok = true; } if (!Fn[3] && init_ok) { RELEASE(0x57); init_ok = false; } if (!Fn[2] && init2_ok) { RELEASE(0x45); init2_ok = false; } } return 0; } void Toggles() { static bool Fn_last_state[FN_TOGGLES]; for (int i=0; i<FN_TOGGLES; i++) { bool key = (GetAsyncKeyState(VK_F1 + i) & 0x8000) != 0; if (key && !(Fn_last_state[i])) { Fn[i] = !(Fn[i]); } Fn_last_state[i] = key; } } like i said sweet and simple :)
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oh yes fair enough i didnt think this through at all im a fairly respected cod modder from itsmodsdotcom and enjoy the perks of posting my work unverified/ without virus scans so i do apologize for any inconvenience this has caused. just for my info how might i get this approved , maybe a known member would be kind enough to compile and upload so as to verify it is legit ? its all of 100 lines of code so wil not take long to see its not nasty :)
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hey guys i started playing dayz this week xD any way i found it really annoying that i had to hold w to run between town's so i jumped out of game and quickly made this The Dayz helper 1.0 toggle f3 for highgear in cars ect aka "e" toggle f4 to run aka "w" nothing great, very simple but i feel its handy ------------------------- let me know if theres anything you think should be added.