You could enter all 4 factions for differentiating style of play, for example: Militia - blue Republicans - red Bandits-green Pve players - White Inserting four different types of skin, the player faction would be able to easily recognize and then you always have natural enemies or allies With this division could punish with greater ease, statistics in hand, players who do not respect their side, for example in the case of team kill dimunuendo or increasing the value that we call humanity today. The punishment may be the most varied, such as a lower amount of blood if the value is humanity drops too. We can also assume that the four factions may have natural enemies that if you increase killed humanity and neutral factions that do not change, for example: Militiamen vs republicans PvE players VS bandit I think this could be a solution to stem a bit 'the current situation, which sees an all against all wild when in fact the game should reward the teamplay. Thanks for letting me read Bill