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Everything posted by finkone
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Ok so I started a general thread about this - wasn't really meaning for it to be a idea, it kinda became one. Overview -Adjust the flying mechanics in the SA of DayZ to make it MORE difficult to fly. Thats right, MORE difficult. Take On Helicopters (From what I hear, the next DayZ Engine) Take on Helicopters is pretty much a full fledged flight simulator. Now before your shorts start to get all tight up in your butts - I'm not saying make DayZ a full fledged flight simulator - I'm simply saying make the taste, of flying a helicopter a more difficult one. I'm more scared to drive a car full speed through a town then I am to conduct a rapid landing to drop off buddies under active fire from a helicopter. How ToH differs from DayZ in the positive manner -You have actual flying mechanics that are serious factors that are not very forgiving. 1-Engine damage from excessive torque applied to the rotors. In ToH you can damage your engines from flying wide open throttle all the time. DayZ doesn't have this factor. 2-Speed limit parameters, again in excessive use can cause mechanical damage to the bird, in DayZ its full tilt, full throttle, all the time. Which is lame. 3-Autorotation - dealing with autorotation for me, is fun - with most real helicopters, when you increase your collective, and throttle, you have to compensate your tail rotor with the foot pedals - during regular flying, AND ALSO in the event of a engine failure. The anti-torque of the bird is effected in a negative way then crashing in ToH. In DayZ whatever direction you are heading the helicopter starts to turn it for you... as if on a baby walker. Autorotation landings are a joke in DayZ because of this - you will NEVER see that awesome blackhawk down crash like in the movies (... again, refering to the movies in no way being disrespectful to the real event) 4-Weather conditions / altitude - within ToH the wind, rain, snow, and altitude depending upon craft can make it unsafe to operate. In DayZ - it don't matter if the wind seems ass backwards and the "rains coming from the ground" it flys regardless. 5-G Forces! Thats right... putting extreme pressure/warp on the rotor system of a aircraft is damaging, in ToH its a real nice way to break your engine off completely. In DayZ - no problem... another helicopter chasing you? Just keep full tilt, full throttle, full random banks... there is no mechanical limits... Reasoning -1- Well for one, the aircraft hoarders might have a harder time maintaining them - which I like because I hate me a hoarder. -2- It will make using a helicopter to scout for other players bases more dangerous - since you'll really need to find a good pilot. -3- Another main reason since they are using the ToH engine, they would be able to just implement the wonderful coding from BIS to add these features to the game, because they are... already in a game. -4- Player groups would be more interested in seeking out players that do have the ability to fly. It might lead to slightly less KOS ... who I am kidding, this won't help KOS at all... ;X Now on a side note - someone suggested to make helicopters spawn more often, but still limit the over all amount of them in the server. So if one was crashed you could be able to find another on the map - just not sure which location. Which I agree with this entirely. Now again, I am in no way shape or form saying make DayZ a helicopter simulator - but I am however saying there is a way to make these things a lot more dangerous for the users - which from my stand point if they've got a helicopter ... they got it easy and should be worried. Imagine ya' got some dumb-butt behind the stick, and hes raggin' the engine hard... engine shuts down on him and hes forced to do a autorotation landing... man... that'd be great. Some of these elements would do wonders for this game in regards to people and helicopters. Helicopter on Helicopter battles would be a lot more realistic as well, not to mention it would make my DayZ if I saw strollin' in cherno and I saw some guy trying to auto-rotational land because he was flying like a ass-hat. Love it or hate it - NONE OF THESE SUGGESTIONS, NONE would need any coding because they are already built and within the ToHs engine which DayZ SA last I heard - is being produced on.
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I didn't even read the posters loadout. Chances are, I'd kill you.
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DayZ ITA Epic | I Seminatori Di Morte : AS 50 Multi Kill
finkone replied to Mr.Black93's topic in DayZ Mod Gallery
Name tagged with range... -.- Stop'd watching. -
Thought on nutrition, food, drinks, and survival in general.
finkone replied to Jeremiah Cross's topic in DayZ Mod Suggestions
Trade you my orange for that DMR? ;) -
From the comparison looks like they've got more urban areas to add. ;)
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Giving yourself a blood bag shouldn't be out of the picture - it should however require a hefty time constraint to do so in my opinion. For example - make the person giving himself the blood bag have to stay stationary for a period of time. A standard IV bag for a person dehydrated could take 10-15 mins to drain with a large gauge needle used... Perhaps a 10 minutes timer to give yourself a blood bag, would prevent combat abuse, and also leave the person giving themselves one 'vulnerable ' to attack...? Perhaps make it so if its interrupted only a small percentage of blood is given back to the player, and the blood bag destroyed.
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I do like the idea of being able to go into the woods and live, however, a lot of people without any type of guide - would sadly not know what even a wild growing carrot (which I never encountered to be truthful with my adventures into the wild) mush less to decide if they found a wild onion depending on what region you are at, plants vary greatly. Being from the US I would most likely be lost as to the native growings of Cherno - let alone being able to distinct which tree is the needed one to chew on. ;) Given there are some general guide lines - and rules of thumbs in regards to finding tasty treats in the wild, it often takes a experienced guide or plant knower' to figure out if what you are looking at, is what you think you are looking at... if ya follow me. Given the time line - and feel free to correct me if I'm wrong - the DayZ, the Z is not for zombies - from what I was told, but never felt like looking up to see if this was true, it stands for Zero. Thus giving us Day Zero (the start of the infection and event)... would be hell of tons of food. A good spin off on this idea would be to make "dooms day prepers" caches that we could stumble upon, either in urban or forest areas, people are always "preparing" as crazy as it sounds.
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Make sure you stay in the lobby long enough to give battleye the time to do what it needs to do. If you attempt to play the game before battleye has updated, and successfully restarted then it will happen. At least thats the case when I started playing. I waited for several minutes in the lobby to no reply from battleye, would attempt to play, and it would kick me out a bit later because I didn't let the battleye download and install a small update, then restart (all happens while in the lobby, prior to joining into a game) Not saying thats your issue, but I had to wait 5 minutes or so.
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DayZ Forums Suggestion; Search Before Posting.
finkone replied to TIC's topic in DayZ Mod Suggestions
Does need a sub, but the sub can contain all the repetitive ideas (everyone is able to post there)... while the main forum suggestion area, admins have the ability to drag only popular or first time ideas to the main forum... sucky part is it would put more work on the forum mods... ;( -
DayZ Forums Suggestion; Search Before Posting.
finkone replied to TIC's topic in DayZ Mod Suggestions
Pretty sure this idea was already suggested and posted in the past... Sorry I had to, LMFAO. Legit idea though honestly. -
Forums are for discussion in the first place... I rather enjoy coming on here and talking about all topics. I'm past the urge to play the standalone and can wait a long time for the release if need be.
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There are several "layers" of wind depending on the level of altitude. I know for sure, I've been swept by them several times jumping out of airplanes... different directions of wind can exist several hundred feet on top and under one another. I've been pushed hard to the right, and 10 seconds later, completely taken the other direction by the wind, this is about 500-800 feet up. The cloud movement in the sky, even if the ceiling at that time is only 300ft, or 1200ft or even higher, in general has nothing to do with the wind direction on the ground. The ground wind can be effected by a lot of unaccounted matters by most people. A given example of a cross wind is a city... I might have a strong W-E wind (wind blowing from the west, to my east) but because of the city buildings within the city the wind direction can change drastically, if you could almost image water filling into the city it makes it easier to understand. A few intersections north I could have a strong N-E wind blowing because of this flow. Now that we've taken that into account - lets think of the drastic, larger scale wind changes that could be forced into the area based off tree lines, valleys, mountains, ridges, saddles, cliffs, and even spurs... just to name some. All of which could have their own little take on changing up the wind...
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I'll have to upload a few videos of Wastelanding it up with the KVSK' - 950 - 1000 meters no problem with out wind... I am more deadly with this weapon. Able to range, and swiftly get on target make this weapon a nasty piece. I agree it would seem to fit more into the situation - but it wouldn't make it any less deadly in the hands of someone good...
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I am so freakin' excited once I saw the options they are exploring, and I HOPE they find a way to make it work... "We are exploring spawning all zombies and loot at the start of server initialization, again a huge departure from the previous mechanism." You'll still get hosts that do server restarts to spawn loot :( Snipers are going to have to work a lot harder to locate players.
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Devblog update: Where is the Standalone?
finkone replied to rocket's topic in Mod Announcements & Info
I still own a copy of WarZ - I can't remember the last time I played it. I still own a copy of DayZ - I can remember the last time I played it. If it helps this odd-ball guy out with his decision about WarZ. As of right now, not only does WarZ run like crap (yes, even compared to the MOD DayZ) it also lacks any real depth in my opinion. Both of these statements are opinions of my run ins with both the games. I sadly could no bring myself to invest more then 9 hours play time into WarZ. It was more of a "well... lets give it one more try..." ... and a hour or so later I feel just, bored with it. Audio is lame, which I use audio A LOT in DayZ to locate others (zombs and players) Graphics/Animations are WORSE then the DayZ MOD... IE - Worlds slowest prone crawler' Goofy item system in my opinion. I'm not ever going to wear a firefighters hate during times like these... I mean - get it if you want - no fanboy here, pure gamer. I'd give WarZ a 2, and DayZ MOD a 7 (mainly due to flaws of being a MOD, client bossing server around, and lame bugs you can run across due to the Arma II engine.) Nite guys. OH PS ROCKET - I FOLLOW YOUR TWEETS, AND DUE TO THE TIME ZONE MOST THE TIME YOU WAKE ME (Yes, I'm a looser, his tweets go to my phone.) UP AT 5ISH... MIND POSTING... A FEW HOURS LATER!??! I mean ... this morning you woke me up about ass hats... :| -
Devblog update: Where is the Standalone?
finkone replied to rocket's topic in Mod Announcements & Info
Rocket just wants to mod Space Station 13 at the moment to be honest. Hes left us for the dark side. -
LOL at crap tactics. As he kills people hes still stating things like "Whats happening!?" "Friendly friendly!" to confuse new players. Not real bandit combat. Didn't finish video. Stay in spawn towns because them lame tactics will not work on more experienced players.
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Devblog update: Where is the Standalone?
finkone replied to rocket's topic in Mod Announcements & Info
And pooping. -
[VIDEO] Massive action, helicopter encounter and finding a camp full of vehicles.
finkone replied to TGH's topic in DayZ Mod Gallery
Nice action video. Not a big fan of KOS. -
Devblog update: Where is the Standalone?
finkone replied to rocket's topic in Mod Announcements & Info
Run a demo of Take on Helicopters. I can assume that the performance of DayZ SA is going to be close to this. They might have gutted it - but they are also adding a lot of other things... like... poop (... literally, they are adding poop from what Rockets tweets are saying...) -
Holy steak n potatoes.... crappy quality Enjoyed the music and vid none the less. I'm easy.
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I understand if you have a second one, which I don't... it would be better performance wise to have your files write to there as they record it... My question is - I do however have a external hard drive... 1) Would the bit-rate be able to keep up with a 720 HD recording/writing to it? 2) Would this even improve performance? 3) Any other suggestions in regards to capturing quality video in relation to better storage options? Basically what do some of you guys do? Just starting to get into recording I guess...
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Devblog update: Where is the Standalone?
finkone replied to rocket's topic in Mod Announcements & Info
I would just carry on with my day and maintain short comms with buddies... :| -
Don't even make third-person an option for DayZ standalone
finkone replied to Pomegranate's topic in DayZ Mod Suggestions
This. -
Hes most likely talking about how often i7 owners don't get the word to stop multi-threading because it will help increase FPS when disabled. I own a slow ass AMD anyways. :|