Like a lot of people, I find the amount of pvp in the game these days to be a bit of farce. Sure, people could kill you in a real-life zombie outbreak, but these these DayZ Chernarus is like a prison dreamt up by George Carlin ( http://www.youtube.com/watch?v=OmJ2snsLxWw ) The problem, of course, is the question of how do you balance this behaviour without breaking realism. Well, you do it it my making things more realistic. In a real situation, the number of humans in an area isn't a constant which is constantly repopulated, it's finite. If you shoot someone, there are less people around to shoot. Reality wouldn't provide an infinite supply of human targets. So how do we implement this in a way that's fair to everybody? You can't cap a server, that's not fair. My idea is that we use a players murder count as a server handicap. Example: I murder ten folk, that's fine, all very DayZ. The next time I want to play DayZ, I have a server handicap of 10. This means I can only join a server with 10 free spaces. It might fill up more after that and that's fine. But I can no longer join servers with less than ten free spaces, because that's not the Chernarus I left behind. I left behind a Chaernarus that was missing 10 people. What do people think of that? Fair? Realistic?