Unit01
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hi guys. I just got banned from the de 26 Berlin server while just standing around waiting for a friend to arrive. ("access Object flooding") I got no idea what this means, nor why I got this but I can no longer join the server. I tried to contact the admins (exitus), though it's about 2 month, since the last time an admin posted something in their forum section (Spielviel.de) So is there a way to bypass this ban? hate to lose about 30houre of effort of building up a base to a buggy anti hack programm.
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Where the hell is the new zombie infection chance? (new patch)
Unit01 replied to kumando's topic in DayZ Mod General Discussion
nor are there zombies. -
Actually yesterday I found on DE 686 official a bunch of tank wrecks in cherno and one outside which exploded upon entering. So yes there can be tanks, which are either placed in game by hacker or some admins with wicked humor.
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So I noticed since Patch 1.7.5.1 tents will be removed with sever restart on my favorite Sever (official). But didnt find anything about it here in forum On another forum someone also posted :"Tents still don`t save to database with Reality hiveext.dll " (http://opendayz.net/...z-1-7-5-1.7592/) Any Info?
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New Update Makes DayZ Extremely Difficult
Unit01 replied to GrassyKnoll's topic in DayZ Mod General Discussion
I call this thread bullshit. Played 5 hours now and nothing changed. You just keep speeding through the town, and you either wont agro any zombie, or they just chase you until you enter a building, or they could be easy choped down with an axt inside the building. After that you could loot the building and speed to the next one. -
First shock of the day: Sever was offline. WTH?! Go check forum, see new patch just arrived, read patchnote, got excited but not wet yet. Come back later just to receive my second shock of the day: Sever was resettet. All my 8 tent filled with high end weapons, ammunition, medical device, my 6 car, my 2 bike had been wiped out. Well, fuge it. Went to chernogorsk for new tent. But instead found a "hacker?" with a T81 tank. I said fuge it, he didnt care and shoot an HE- or even a Sabot-Granate in my face. D*ck! created new cha. Runs back to Chernogosk. Running became boring, no danger in the wood. Jam a screwdriver to my w-key and started to cleaning up my basement. Upon arrive: find tank wreck but not my corpse. Wut? A bit sad because nightgoogle, camo and GPS are gone now, but still no fuge given.Testing out the new patch, but avoided to be shocked again: Nope Zeds still useless as ever, just as I expected. Run past Zeds close enough to meele right in the middle of the main street in chernogorsk: Zed didnt gave a fuge. So nor did I.But from times to times one or more Zed did turn around to follow me. So I had to run around a corner to loose them (feeling like I am a celebrity and Zeds are my paparazzi) or lure then into a building to slash them down with my brand new axt (feeling like a celebrity with mental breakdown). Found Reminton in the firestation. Alright time to shine. Started shooting Zeds, notice they do love the sound of my gun. Luckily 2rnd muni were fuging everywhere. Still after around 40 shots and around 30 dead Zeds, ammo got low. So back to the root. Started kindly axting the Zeds to move aside so I could leave the building. Meeting bandits outside, who also loved the music of my gun. Try to show me the voice of their enfield and makarov. Didnt liked it, so I run zigzag away at high speed. luckily none of them are good aimer, but bored human do remain the only threat in this game. Though it was a bit hard to loot the hangar at balota. run 3 round around the building and Zed still keep following or respawning, so I threw a smoke, wait till these junkies gather up in the smoke and calmly looted these place. After 2 1/2 Houres I got 3 tent, 1 m4a1, 1 m4a1 cco (camo), remington, g17, Mp5 and a gun name starting with k... Didnt care, put them all in my base along with bunch of crap weapon, enough food/drinks and medic supply. Why the fuge I gather all those crap... 10-25player were on the sever during that time. But they probably got some clan sever filled with supply for amunition/food and weapons. So instead of gathering they just keep shooting each other in Chernogosk. Nearly got killed twice in crossfire. Jup bored player are the only threat for sure. Logging out, come to forum to praise the patch but suggest to keep making it even more challenging. Instead see lot of people complaing about DAYZ become to hard to play or to much like a survival game. wut? Don't get it. Tell me your story, your first day with 1.7.5.1 was it really so hard to "survive".
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I would rather put a whole bunch of zombiefied bear and wolfes into game. And maybe some giant spider and other stuff. Forcing player to group up for moving carefully through the wood. This stuipid "jam the key "w"" with a screwdriver and then afk while running safely through the wood is total bullshit.
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1.7.5.1 What's up with the low ammo drops
Unit01 replied to lorneagle's topic in DayZ Mod General Discussion
I still got 2 motherf****** tend with 90 STANAG Clips. Thx god the spawn rate are decreased and I am not forced to empity a hole clip on 1 zed so I can pick up the next one -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Unit01 replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
I still dont get the point. So what is it all about? some cod player cry about Zeds interfering their pvp or what? Someone give me a short version pls -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Unit01 replied to Time Glitch's topic in DayZ Mod Suggestions
this thread needs a sticky. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Unit01 replied to Time Glitch's topic in DayZ Mod Suggestions
ah, here is another thread speaking out excatly my thought. I just copy past what I posted on another thread: "got to agree with that. This game become quite a disapointment, once you notice its hardly a survival game but more a simply pvp game with random zombie element. The main reason is the lack of challenge. Zombies? ha! Super mario was designed more difficult than this game. they are hardly a threat. just run pass them around 2 corner and they already lost track of you. Hunger and thirst? pah, ever noticed the huge ammont of food/soda can spawn? temperature? Someone ever really paid attention to that?! There is absolut nothing... NOTHING at all challenging to survive this game, if not for the pvp. I started this game with some friends and we survived 2 weeks in the north/center of the map, which was so boring most of them deinstalled this game afterwards. So I moved alone back to the south coast, set up 5-6tents with supplie, ammo and weapons as backup if I die and go pvp. Sometimes if I dont feel for it, I just log in during night time and hunt zombies, without entering any building if possible. But seriously, I have to artifical create a challege in this survival game? **sigh Dayz alpha version isnt a bad game. People still playing it, dont they. But I think it do got the potential of becoming one of those legendary game, people will still remember long after the hip is over. to do so, I believe the whole thing need an over work. Beside many good idea and project already running. I hope they will change the funktion of a zombies from "indicator of player nearby/running direction of an unseen player." to a threat on the map. like -double the amount of zombie (at least) -no need to stand still to hit. -ability to grab players, making him unable to run away. -add some creatur to the forest like zombie bear or something. making it dangerous to travel off road. Or some night creatur that only spawn outside of citys, making it dangerous at night to leave citys. - maybe add building, that may only be entered by at least 2 player. ( like 2 switch that must be pressed at the same time to open a door) - greatly decrease the spawn of weapon, food and medical supplies. But add more animals or plants able to be harvest but with least effect. in generall, make some difficulty in this game, make player really feel the need to group up or betray others to be able to survive the game. Otherwise the boredom takes over and some player starts to grief, hack and random kill each other while other player leave this game." -
got to agree with that. This game become quite a disapointment, once you notice its hardly a survival game but more a simply pvp game with random zombie element. The main reason is the lack of challenge. Zombies? ha! Super mario was designed more difficult than this game. they are hardly a threat. just run pass them around 2 corner and they already lost track of you. Hunger and thirst? pah, ever noticed the huge ammont of food/soda can spawn? temperature? Someone ever really paid attention to that?! There is absolut nothing... NOTHING at all challenging to survive this game, if not for the pvp. I started this game with some friends and we survived 2 weeks in the north/center of the map, which was so boring most of them deinstalled this game afterwards. So I moved alone back to the south coast, set up 5-6tents with supplie, ammo and weapons as backup if I die and go pvp. Sometimes if I dont feel for it, I just log in during night time and hunt zombies, without entering any building if possible. But seriously, I have to artifical create a challege in this survival game? **sigh Dayz alpha version isnt a bad game. People still playing it, dont they. But I think it do got the potential of becoming one of those legendary game, people will still remember long after the hip is over. to do so, I believe the whole thing need an over work. Beside many good idea and project already running. I hope they will change the funktion of a zombies from "indicator of player nearby/running direction of an unseen player." to a threat on the map. like -double the amount of zombie (at least) -no need to stand still to hit. -ability to grab players, making him unable to run away. -add some creatur to the forest like zombie bear or something. making it dangerous to travel off road. Or some night creatur that only spawn outside of citys, making it dangerous at night to leave citys. - maybe add building, that may only be entered by at least 2 player. ( like 2 switch that must be pressed at the same time to open a door) - greatly decrease the spawn of weapon, food and medical supplies. But add more animals or plants able to be harvest but with least effect. in generall, make some difficulty in this game, make player really feel the need to group up or betray others to be able to survive the game. Otherwise the boredom takes over and some player starts to grief, hack and random kill each other while other player leave this game.