jake_krieger
-
Content Count
13 -
Joined
-
Last visited
Posts posted by jake_krieger
-
-
This is exactly what J.S.R.S does,
but
twatslike Applejacks sabotage my attempts, to make this idea appealing to Rocket and the broader masses. -
All restriction of the beautiful ARMA Engine and the design of the maps during development for ArmA II where such things were not needed.
-
J.S.R.S 100% best sound mod for any ARMA game to date. One of the most realistic sound envoirments in any game.
-
Rocket's favorite song by Skrillex pro xX360ultrekillaz nublolhrd cor is "I came in like a wrecking BABY BABY BABY OOOOOOOOOOOOOH" so I think it's already match-point.
I hope you die in hellfire Applejaxc.
-
Way to go, to undermine my efforts getting DayZ improved......
-
Being a hardcore combat and suvival simulator to some degree , DayZ needs a player to be very aware of his envoirment and every information in his surroundings
to react quickly and logical to potential dangers , like enemy players or possible zombies.
Sound is an important aspect of this which is often ignored or at least underestimated.
The J.S.R.S mod of it´s author Lord Jarhead takes this very aspect into account through improving the sounds and sound modulation
which made this mod into one of the most popular for the ARMA series.
Both for normal and Mil-Sim players.
I write this because i want the Developers of DayZ to see this possibilty
of working together with Lord Jarhead or hiring him
to create a truly immersive, realistic and useful sound envoirment for DayZ
Just watch these videos to get an impression :[^][^]Some features of his work include :"The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distancesto the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will beplayed. This gives the impression of being far away of that shooter.There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your faceby adding mechanical extra sound effects which is only played when the player is playing in the first-personperspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear themechanical sounds of the weaponry.The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loudecho over the weapon effects when the player is inside a building and is firing his weapon. The effect results in theimpression that you really are inside a building."Contact information for the author of the J.S.R.S Mod :E-Mail : info@jsrs-studios.comWebsite Contact : http://www.jsrs-studios.com/index.php/mail.html[^]- 2
-
-
The recent updates and this update in particular really improve the Standalone to an almost presentable state :P
With this rate we´re gonna be out of Alpha in no time , right guys :D ?
- 3
-
Let me guess mark3236 , the way you got hold of a .50 BMG Cartridge for this hilarious purpose is that you are an US soldier stationed in south korea , right ?
- 1
-
But is licking the battery even a real way to measure the charge ?
Caught by some hentai Japanese players
in Gallery
Posted
Would love to see more interaction with japanse people.