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Everything posted by Karmaterror
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New Player...Been online for a week.
Karmaterror replied to QuikSilvr's topic in New Player Discussion
I get the direct chat not working issue with friends all the time.....if you both log out (not jus to lobby....all the way) then back in it usualy cures it....for me anyway ;) -
Wondering if 25-30 fps is all my computer can get?
Karmaterror replied to CR1PPER's topic in New Player Discussion
Something to check out is the view distance on the server you play on, adjusting it manualy dosent work for any arma based multiplayer missions, its controlled by the .init in the mission file. Also check your windows power options are set to high performance, that's about all I can think of that hasn't already been mentioned. -
Extremely Rare Food + Starvation Effects.
Karmaterror replied to King of kong's topic in DayZ Mod Suggestions
In survival training we were taught the rule of 3.......3 days without water and 3 weeks without food (theres a 3 for sleep aswell, but carnt remember it lol). Would be nice to see this incorporated. It would need to be scaled down a lot otherwise 1 tin of beans would last forever but tweaking the difference between food and thirst decrese rate to fit more with this would defo help realism. At the moment food does drop a lil slower than drink but not nearly enough. nother thought was that people that have more body fat can survive for longer without food as there metabolism eats away at the body fat. Could this be incorporated.....say if you eat a lot one day your character begins o put on some weight (same as looking thin when starved) when you gain weight then you can go longer without food, but you would see you character getting thinner and thinner until you start the adverse effects in the OP. Maybe could effect run speed so thinner people can run faster but have to eat more, or you could play on the coast all day first day, get nice and fat, then know you can get up north with maybe just 1 can of beans. -
isn't that a Dawn of the dead game? where they are saying celebrity names and other guy has to shoot that one. I like that idea, howerver I woud have something in there as loot....maybe some military zombies within the horde have weapons still on there backs and a sniper could try to pick one out, then after the horde has passed move in to collect it. Hoping all the time another sniper isn't watching to end him and take it all. Reasoning behind giving them loot is that a bandits endgame is killing people, from which he gets good loot(unless hes a coward sniping bambi's down on the coast :P). Hero's just need something to shoot at and get loot that wont loose them humanity. I still think some really hardcore animal dens are the way to go for teams, but your idea would defo help heros and would give teams at least one alternative to hunting players :)
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Mod Suggestion: Convert between SD and non-SD?
Karmaterror replied to ionicpaul's topic in DayZ Mod Suggestions
I didn't think using SD ammo in a regular gun made it silent!?!?!?!, I did notice that when you fire sd rounds frm a normal gun they don't fly strait tho, seem to land just off the reticule. I kinda liked this because if you accidently loaded an sd mag it could screw you over in a firefight lol. I would say there should be some difference in whats fired by an SD gun and a normal one (maybe not realistic) but balances it out a bit. For example you couldn't find a M4A1-SD and then run to cherno and use all the regular stanag round your finding at firestation/mil tens or even at balota. You would have to get back to a high value spawn to find the rounds. Another option could be to find supressors as a seprate item that could break over time....so you have to decide when to silence your gun, and it wouldn't be permernantly silenced. Then the realism for ammo is there aswell. -
Never had a problem with holding alt either, and remapping keys is easy. The Q and E thing could be good.....as long as I could still free look with the mouse. I love this feature in arma, in fact I carnt think of another game where u can be running one way and looking the other, except cartoony games like assassins creed and gta. None that support free look while running and first person. Arma has some of the most diverse controls iv ever seen and I like it for that....changing the free look to just a simple key to look only behind you would seem like a step backwards in game design to me :P
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So...how are you SUPPOSED to lose agro (mod and standalone)?
Karmaterror replied to bfisher's topic in DayZ Mod General Discussion
I think crouch walk is fine....can get to within about 3m from zeds withiut them hearing ya....and thats fair if i jogged acress the concrete in boots, carrying equipment, i would make noise. And that adds an aspect to the game for me....road crossings have to planned (jus quickliy in head) on the way towards a town. So that you start on the correct side and can cross in town between enerable buildings. As someone else said its the agro you pick up as you run to loose that 1 zed you agro'd at first. Ya gotta manage it....dnt panic stand up and run.....stay crouched but start to jog into a near building/tree/whatevers around. Sure standalone will be great, but i like the stealth system as it is now ;) -
I quite like easter eggs adds a little fun and i like games that are constantly updated and supported by the devs. Seasonal things would be great......my first thaught was pumpkins could begin to spawn that you could light with matches and and carve with a hunting knife, at halooween. id put one on the steep electro sniper hill then camp the shallow one and watch ppl that didnt know what it was investigating lol. could be something at christmas, easter...so on. And some down right spooky easter eggs like a vodoo doll or childrens toys stained with blood. oh and yes .....super rare....one a month job....UFO's! only darting across the night sky, not landing and invading or anything. Arguments would be had over there existance and you tube vids dimissed as editor/photoshop....untill....one night....whats that in the sky... :D
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Do you mean that if say beans are looted repeatedly (serverwide) then the chance for them to spawn is reduced a bit. same with guns if there are a lot of ak74's found then less will spawn? I agree with this idea tho, if im on the same wavelength its basicaly capping/slowwing the spawn of certain items. Thus making the players swap server to find what they need. it would make for a higher player turnover on lowwer ranked servers as people try to find richer spawning grounds. Only downside i can see is it might hurt private hive servers a lil. They could have a diffrent system (values wise) though.
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Ok This is a complete rip off form World War Z, but here goes.. When you get infected you get a new HUD icon that has a rising level of infection, as it rises you receive a % chance that zeds will ignore you that rises with infection. So a very heavily infected player could be almost invisible to zeds. Maybe tie it in with current HP so the closer you are to death adds a small bonus to the % chance. Would add some survivability towards the end and could save your ass. An obvious con would be that people could get a transfusion then get highly infected for stealth( or other way round<<). Maybe the system could be that infection rises as your HP drops, so you are only getting the effects when you need them. If you are greater than say 30% HP then no effects are awarded.
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Support this idea, as OP said it would make everything take longer to do, and the map seem soooo much bigger. Dunno about 30 mins from Cheno to Electro....30 mins u can get anywhere on the map pretty much from electro. Maybe add a stamina bar that when empty means you have to rest at a tent for say 2-5mins (again slowing progression up the map). Your sprint could be a bar within that bar....if your overall stamina drops below the sprint line you start loosing valuable seconds worth of sprint time.
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Don't want any quests, just something environmental that will take more than 1 person to kill. The environment just isn't a challenge anymore (on the mod that is) zeds aren't really a threat once your used to them and in a team there is NOTHING to do atm....except hunt players....wich is boring. And what bout heroes, they don't wanna shoot people even once they geared, for them a PvE end game is essential. As for a sandbox game that's all well and good but as iv said before we ALREADY HAVE a zombie boss type thing to raid in crashsites. so same thing with a wild animal could be done. For true realism they shouldn't be hard to drop, maybe the speed could be the challenge. But with "viral zeds" in the game already (that carnt be killed with 1 headshot). Why wouldn't we have like a "viral wolf" that had munched on some zed meat by accident and was harder to kill than a normal wolf. And the game would still be a sandbox....just a sandbox that spawns an enemy intended for more that 1 player. Just imo the animal ones should be so hard that you carnt do it alone. Maybe they could forget animals completely and make the cs zeds a lot harder. 1 player acting alone should not be able to deal with every threat Chernarus has all to offer.
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I never claimed it was an "original" idea....in fact 1st line says its a complete rip off, jus felt it lent itself nicely to day z ;) And im completely anti War Z (the game). That thing just looks like a rushed attempt to to cash in on Day Z's popularity.
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Ll be honest...iv always thought I was getting the zed virus when zeds hit me lol. Didn't know players were immune., but yeah the zeds could just be sensing that im infected with something. Something they don't like the taste of.
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Whoever said fireworks....YES!. Surely they wouldn't be too hard to impliment, maybe some variation of the m16 with noob tube's flares Then have the god old Eat/drin/refuel/everything animation to set it. They could spawn in residential and markets as jus single rockets to signal people with, or even shoot at eachother....firework fight in Cherno!!!
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Id like the world to feel apocalyptic trough using some more atmospheric lighting effects. Here would be 1 very easy way to achieve it http://www.kylania.com/ex/?p=128
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The idea of wolfs sometimes appearing in towns and even engaging in fights with zeds is just magical to me....one day your teaming up to raid a den. Then the next day in a town a pack of wolfs enters, starts creeping round to marked points of interest like trash cans, dumpsters, markets. They could warn with low growls and attack anything that gets to close. after all, in the apcolypse it wouldn't just e humans fighting for survival ;)
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You can be control any animal in the arma 2 editor. Iv read that eventualy SA will be moddable, so if they give us an editor you would be able to use it. If you attached it to a blufor survivor group you could probably get the zeds to chase you.
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Regret using the word boss lol, dosent have to be a comic book super vilan, jus a lore friendly pack of wolfs that are very hard to kill. Read somewhere that they might be adding animals that can attack you, if animals are enemis aswell them wouldn't it make sense to have a pack guard some loot. We already have that with zeds at crashsites. They could do it so its just as hard as a crashsite, but for me I want something in the environment that can rly challenge a team, and that dosent involve hunting down other players :)
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Cellular Phones/Electricity in General
Karmaterror replied to spartichris's topic in DayZ Mod Suggestions
Nice idea, would like to see a functioning dam, jus the 1 relic to the old ways that still runs :D. The phone would be awesome, scype, ts ect would be used a lot but for diversions and stuff would be great. GPS does rly need some more function aswell, linking them by 2 playes with one meeting up would be awesome, then you could get either a map marker only or the arma 2 green squad member square thing depending on difficulty. -
Ahha I see, in that case have a den with a mother guarding her cubs, if you drop mommy her cubs have a go but aren't as deadly. Shes the real challenge :)
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ok,ok shoulda checked it b4 I posted....ita a Sleuth...happy now :P
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Agree completely that night needs some features that make it different to daytime play. The idea you mentioned about skins, could they be made into cloaths maybe?? However it seems to me that the zeds already have decreaced sight at night....my perfect time to loot busy places is at night in the rain....that way you have visibility and audiable advantages :)
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I think this could work.....all be it with severe restrictions on player controlled zeds. Id do something like player zeds can only wander by default in the same way ai blunders around....the player could influence the direction but not much. If a player was near the zombies head could begin to "tweak" as if smelling the survivor. The closer the player zed gets to the player the more you can influence the direction of the zed. Then only if a player crosses directly within line of sight (and within a certin range) you would suddenly have full control and be able to run. That mixed with completely random town spawns for player zeds should combat them teaming with survivors. Also they too would have a hunger bar and could eat animals to keep alive aswell as survivors. With all that the only way to distinguish between a player zed and an ai zed would be the head tweaking and if you saw 1 eating an animal you would know it was a player, unless ofcourse in SA the ai zeds did the same. One last thought is it may keep people on the server after a death. Where they might normaly rage they could think "ahh hell il be a zombie for a bit" then get jelous of players with full movement and guns and start a new toon, when normaly they would jus insta-rage.
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Great idea....fits the game and would add to the immersion. Does need some drawbacks.....rly like the idea of laughing sickness. Imagine your looting nwa in a quiet server late at night.....you don't notice that a group has joned because your attention is on zeds and looting. Then....in the darknes ......you hear a laugh.....then another from a different direction, before you know it you are surrounded by laughter and darkness....the end will come soon. Man I jus got chills jus writing that^ And as far as comparing it to some of the actions in GTA. I think the real issue in GTA is that those crimes being depicted have no apocalyptic backdrop to them, they are just crimes of pleasure. Also they are crimes that are a current problem, I haven't heard any news stories (sure theres a couple) in recent years about canabalism. Although crimes in which prostitutes are killed are a happening every day around the world. That's why I think anti-violent videogame lobbyists grab titles like GTA by the throat. All that being said, as mentioned in another post, there is no such thing as bad publicity.