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Karmaterror

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Everything posted by Karmaterror

  1. Karmaterror

    Useless helicrashes

    I actually like the way its gone now, I remember having tents with like 10- AS-50 and 10- 107 in older patches. But now if I get my hands on an M24 il usualy leave it in a tent and bring it out when a hostile group comes online. Its better that having a rare gun is something of an event, apposed to having stockpiles of everything. I think the way it is now is better, less guns makes them more valuable and gives more excitement when ya find one.
  2. Ok so the idea is that at night you breath foggy breath. Its cold at night, so I think its pretty realistic. and would add another layer of emersion to the game. The anti-Camping thing is that at night (and day really) its hard to spot those pesky ghillie snipers that like to lie on a hill for hours picking people off. So your looking at the hill and see nothing....then you see a tiny cloud of steam rise from the grass near a tree.....gotcha ya lil.... Any editor savy peeps out there wanna see what its like ingame... http://www.armaholic.com/page.php?id=13307 Another tought was that in that script theres 3 levels of fog...this could go even further for the anti camping thing. If you have been holding your breath while scoped....then do the big exhale it could make a larger cloud of fog. Could also apply when running....more out of breath...more fog. Well that's it.....have at it :)
  3. Karmaterror

    Small Realism/Anti-Camping Idea

    Found a vid demoing the script, screenshots just weren't doing it justice lol...Also on BIS forums found that someone has already figured out how to make it happen at specific times of day :D Vid http://www.youtube.com/watch?v=HXixcSTH67w BIS forum about what it can do http://forums.bistudio.com/showthread.php?113653-Simple-Breath-Fog-Script
  4. Karmaterror

    SA military weapons and accessories, debris

    Haha... why not....we are already mechanics, doctors, welders, survival experts and small arms gurus :)
  5. Karmaterror

    Parasitic friendship

    This is a little out there for my tastes. Detracts too much from the realism factor in Day-z. But sounds like an awesome premice for a new computer game :D
  6. Karmaterror

    SA military weapons and accessories, debris

    Ahh yeah I think your right, they work with sidewinders right? An A-10 could be cool...but with no ammo and if you want a GBU the its found in a few parts and has to be assembled before it can go on the plane. That should make it rare enough not to be spammed all the time.
  7. Karmaterror

    Small Realism/Anti-Camping Idea

    Im gonna stick with it holding a tactical advantage....if I look at the hill trough binocs I think im much more lickley to catch sight of small whisp of fog than a guy perfectly still in a ghillie. Did a test mission and from power plant in electro you can see the breath (without optics) of a sniper halfway up the steep hill. Using binocs I could just about see it from the school, but not atall from the hospital roof. Might take some screenys later. Defo agree shouldn't be on all the time, id say just night, but I could go for it being a dawn feature.
  8. Karmaterror

    SA military weapons and accessories, debris

    Double post fail lol
  9. Karmaterror

    SA military weapons and accessories, debris

    If you look past the gramer and stuff this wouldn't be hard to add atall, just add the laser designator and the battrys for it to the loot tables. Make there spawn chance SUPER rare....more so than nvg or rangefinders. It would be extremely hard to have the whole set at once (battery, laser marker, correct rpg, ammo, and a friend to help you use it) then you would still have to find an active heli to use it on. That way its not gonna turn dayz into arma, hell youd be lucky to see a laser guided missile go off in months of play. It would be harder to find and use than the current rpg ( yeah....everyone remember that an American rpg already spawns in chernarus!!)....which is like gold dust to find anyway. I guess Im just from the camp of "if it existed before the apcolypse....it will be there after" so lets have it. And for the "this wouldn't be in chernarus" people....ok....you aren't allowed to pick up any M class weps anymore, or G spec....all your allowed is AK's and SVD's :P Plus id love to be cruising round looking for crash sites one night, then all of a sudden you hear that bee..bee...beeeeeeeeeeep, and your forced to either pull an avoiding backflip or jus bail out. Now that would be a campfire story to tell :D
  10. Karmaterror

    What weapons do Hero's normally carry?

    Im a hero atm and I use SAW....why...because to zombies its quiet as a normal m4a1...80m audiable range I think...and best mag size :) but if I don't got saw its usually CCOSD with M9SD...or G17 if I haven't got nvg.
  11. Karmaterror

    You NEED bandits like me

    Sniping in electro tut tut :P....get ur ass up to NWA and play with the big boys. People saying that NWA is empty are obviously running in and out so fast....theres always someone up there. And (although im friendly most of the time) when I do want a battle id rather have one against a well geared group up north, and acctualy take some fire. as apposed to wasting ammo on the coast sniping bambis and stroking my ego about it :P
  12. Karmaterror

    Small Realism/Anti-Camping Idea

    Ok il re-brand "anti-camping measure" to "spotting aid", but the breath is hot wether it comes out your nose or ya mouth so should still produce something. Also heavy breathing when running gotta be mouth and rly snipers should be in trough nose, out trough mouth to keep heart rate down ...but yeah...not every survivor is ment to be a trained sniper lol Someone would have to come up with a reasonable set of distances, something that makes it usefull but not OP :)
  13. Karmaterror

    Small Realism/Anti-Camping Idea

    Yeah shoulda thought bout the distance a lil more, maybe a large breath would be visible a lil further than a small one. Say small ones viable upto 300m (but still not easy to spot) large exhale 400m and slightly more visible.
  14. Karmaterror

    Offline Mode + Editor Mode.

    I wouldn't want private hives to be able to host editor creations....mod srvers have already killed off most of my fave vanilla servers and I don't want that crap happening to standalone. Only small servers to test and enjoy with a small group of friends. And come on....arma ai isn't that bad, you can set convincing random patrol scripts. And engagement range...spot distance....accuracy....skill is all changeable via the init field of the editor. This isn't so much about being able to add things to a vanilla server...its about being able to experiment....eg disable all the zed spawn points....surround a site with custom ones....and try to survive. The call up some mates and try it as a team. Singleplaer does get boring(still have an old install of the SP version). but it wouldn't be to play the game in....just to have some fun.
  15. Karmaterror

    Small Realism/Anti-Camping Idea

    Just downloaded that pack...sounds rly good :D
  16. Karmaterror

    Clothing Degradation and more..

    I support weapon degradation on use, and really believe it will help with KOS. People who have found a sniper will only be able to use it till it breaks and not just until ammo runs out. Also this makes guns a consumable....a lot of bandits will get a rifle from an airfield then never visit a weapon spawn again until they die. Making you need another m24 to repair your current one pushes the bandits back off the coast and up to the high value spawns again. Too me its not so much that they wont shoot you because they don't want to damage there gear, but that the dynamic of the game will change slightly keeping them away from the coast, and where they should be, up north near the resources they need.
  17. Karmaterror

    decapitation, put player head on spike

    Great idea....if they stayed after server restart you could collect trophys at your camp :D Keep the gruesome ideas flowing :)
  18. Karmaterror

    Additional Vehicle Suggestions

    Id like a big physics overhaul on the cars, but I think the game engine limits what can be done. Wouldn't say arma was done for infantry though, it was done for armour, cars were put in for transport and realism, but I don't think they were ever intended to be used as heavily as in dayz. The classic comparison is if you like infantry play battlefield/cod....if your an Armour nut play arma. Reducing the speed difference from grass to tarmac would be nice....but there still needs to be a big diff. 40mph on a rough grassy field is about all your gonna get out of road cars, 50-60 from offroaders. The thing with grass is that even if its dry your wheels will just spin all day long....iv had my speedo reading 155mph on a grassy field...while my mate is overtaking me in the tractor laughing his ass off. And when you do eventually build some speed the bumps just rob you of traction and promote more wheelspin.
  19. Like the dogs idea, would be great for solo players not to feel so lonely lol. Theres already bear traps and as of 1.8 an assortment of tripwire traps in crafting, but I haven't tried any of em out yet. Id go for a human shield idea aswell, id like to see a disarm action for when you run round a corner and come face to face with another survivor...instead of just shooting you could attempt a disarm, a successful attempt could end with you holding the guy as a shield. If you got hold of the first person in a 3 man group you could say "back off or your friend dies!".....they may even comply....all the time not knowing the pistol your pointing at there friends head..... is actually empty :P
  20. Karmaterror

    Anti-Banditry

    I care about dying....its a survival game...not dying is the whole point. If they did just start shooting with a pistol now then the only thing limiting them is ammo, with damage there would be other factors. The odd jam could give the victim time to get away, or the bandit may want to save that pistol for protection against zeds.....plus its gotta affect bambi killing....why risk breaking your gun when the other person has no wepon for you to repair yours with. But for the real bandits that heve tents full of snipers and come to the city hills for fun it would mean they would have to RTB every now and then to maintain gear condition. That at least means they carnt camp the hill all day long limited only by how much ammo they have.
  21. Karmaterror

    Anti-Banditry

    My simple way to combat KoS a bit I think is already happening....weapon damage. Guns you find at spawns are always in a poor state of repair and can jam and misfire (misfire causing a small amount of damage to the player). You could strip a gun of the same type for the parts to fix your currnt one. Say 5 ak Kobras would make 1 full green on. That means if a bandit finds an as50, ok he can go killing people, but he only found the 1 so its in bad shape. It can only really fire about 10-15 rounds before it needs parts....so he has to be accurate. It may misfire or jam...so theres lore friendly risk to the bandit. The bandit could (in some situations) kill himself instead.....gun misfires.....causes bleed....oops no bandage :D Flies though I think would be a lil annoying for bandit players. I don't want them to suffer.....jus want some risk involved in making a kill.
  22. This^^ The zeds attack I think is a pistol round, im sure you have seen them unsling then holster there invisible rifles on spawn :). Increacing there attack range just slightly they could get the shot off during that pause where they think about hitting you....then just run again.
  23. Karmaterror

    Offline Mode + Editor Mode.

    Another thought was, its always nice in arma when you finish an editor creation to round up a possie and test it out, so a way to share your custom missions is sort of needed. Maybe just allowing people to run a local host with a 5 or so player cap could work. Keeping the numbers small, and no ability to host a dedi should stop people just running off to play on a custom server and keep vanilla servers full. However I don't even know if that's possible^.
  24. All for a bit more gore on the textures, id like to see like a clerk in the market with a blood darg mark and some stuff can spawn on him....maybe an addaction with some loot. Bodies of people in the other lootable places would be nice aswell, instead of always picking your loot up off the floor. Maybe make the bodies spawn in slightly different locations, or not at all, as the building spawns its loot. Also more blood on the walls and stuff fits, everythings all nice and clean for arma, so they reskinned the clean people for the infected, so why not reskin the clean buildings to match.
  25. Karmaterror

    crazy game ideas for the coders :)

    Steering this convo back in the right direction, the idea would be cool in an arma custom mission, but for dayz its a little overpowered I think. At least there will be more places to hide a heli with Utes on the game. Maybe if they added a ship that had a heli deck it could be a good way to secure a heli, most servers have low view distance an that makes the ocen a big place to search.
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