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Everything posted by Karmaterror
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Im for helis but not tanks, no matter how rare or hard to maintain. The thing with a tank is you get pretty much all the bonuses of a heli (with a speed trade off for armour) but the tank itself cant kill you.....1 mistake and a heli can. With the ToH engine elements it could be real hard just to fly one. Now tanks have no "skill" involved. Anyone can drive one round demolishing forests and running down survivors. No matter how rare those shells are groups/clans will stockpile them somewhere, then eventually go and lay siege to a major city. All the while encased in an armoured shell that only other super rare items can kill. Helis are different animals, you are exposed in one, there is always the risk of a crash and there armourment (thinking UH-1H) isn't insanely OP....its was just a mod0 on a door mount. Also helis can be dropped by small arms fire. Tanks on the other hand provide epic cover, have silly OP weapons and couldn't be dropped by a lone survivor with nothing but small arms :)
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Im sure in the mods early days the heli had a really long respawn. Then I remember all of a sudden they were back on restart most of the time. If when destroyed, the heli took a few days to respawn it could work better. There wouldn't always be one in the sky....well for as long as the owners don't crash (remember were getting some of the ToH engine), and don't get shot down. It would be kind of an event, and the ease with which it finds camps, would be like natural map clean up. Also theres a lot more places to stash your gear in SA, fridges soon, maybe other places later on. Remember those little stashes in the mod.....try spotting one of those from a heli...."burry protector case" maybe. You are far from invincible though.... you put yourself in the line of fire.... You are moving round the map in a loudspeaker with a 1500m range As a door gunner you have 0% cover on your body and are firing from a moving platform. Ground target just has to fill that doorway with rounds....AK's worked well....then watch the body drop 3 or 4 m24/dmr rounds to tail rot and landing is gonna be a pain in the ass 3 or 4 to eng and down you go Once you land to loot, sniper knows he can just wait for you to jump back in and snipe on spool up (guessing glass wont cause a leak on SA, never bothered them in the mod though anyways lol) that's a few drawbacks to counter the pros, you know your going down if you take a heli out on a high pop. I used to try and wait if I had it, then go out when there was <20 players. Plus when people know there could be helis stashed in the wood watch how popular that hobby becomes. Iv parked a heli deep in the north woods, logged for 30 mins and it was gone lol :) PS......Anyone remember power lines.....grrrrrr :)
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I did this a while ago, you really don't need a backpack to survive atm. Hopefully when they make us need more tools to survive they will become more essential :) Check out that thread http://forums.dayzgame.com/index.php?/topic/174183-is-a-backpack-a-necessary/ and if you get bored of having top tier gear... http://forums.dayzgame.com/index.php?/topic/180206-gear-for-laughs/ :D
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This vid has a lot of info in it. Apart from that try out the official boards on the top of main forum page. They have everything, even all the devs twitter posts :) http://www.youtube.com/watch?v=es42HrtPB3I&feature=player_detailpage EDIT - jus realised you wanted something on hackers lol....bit tired, maybe try the pinned thread at top of this board. Other than that I think its BE that handle everything to do with that. As hacks are created they ban them in BE patches "ban waves", its sort of a constant battle but by the end of alpha and beta I think itl be locked down pretty tight :)
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Describe your dayz experience in 1 word
Karmaterror replied to AwesomeBeans's topic in General Discussion
Inevitability -
I always hate combat when it happens unexpectedly, those first few seconds of frantic running under fire muttering "you bloody A-hole". But after the dust settles its always nice to appreciate how it all went down. I kinda miss global for the chance to speak to the other side when its over. Cant wait for campfires again, can sit around and tell stories while getting warm :)
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90% s from A2? bit melodramatic there lol Inventory - new weapons - new items - new clothing system - new food drink system - new item damage system - new buildings - many new models map - a huge amount of changes and additions Sure you can knock up a house model with collision quickly, but then you have to put that into the world, manipulate the terrain to place it. Then sort out all the flora and roads to make it look natural. Map design isn't a quick thing if you want it to look really good at the end. Also a house model with collision isn't going to cut it for the AI, it then needs nav-meshing. Some programs like hammer make this quite easy, but even then a small l4d2 level could take a day or two to refine the mesh....test it.....refine it....test it....ect. One of those maps constitutes maybe a 1/4 size chunk of cherno, so imagine the task ahead for the guys working on that. It not as simple as when we learn 1 or 2 aspects as a hobby :)
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Check the time of the server in browser before you join. Maybe a time filter could e good tho....a sort of max and min option so you filter for time of day. Im pretty sure that was directed at whoevers post was "cleaned" :)
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Like other guy said, read around...they have started a lot... Entire studio for Zombie AI Pulling out renderer for dx 10/111 64bit servers are on the way This is the groundwork that needs to be done, they could just copy paste the mod. but then what would have been the point of the SA ;)
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Not sure but that could be the old 3pp up close bug....shot never goes where the crosshair says it will. Used to happen a lot in A2 with the guns, might find if you adjust your swing based on where the zed bleeds not where crosshair is then should work better in 3rd. Best bet is always use 1st for cqc or melee ;)
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How to set up an autorun key in DayZ
Karmaterror replied to leefriendfield's topic in General Discussion
So much beans for you! I used to use the old steam overlay trick but this is epic....and works on my cheap keyboard :) -
Would you like "high grade stuff" be spread more around the map?
Karmaterror replied to St. Jimmy's topic in General Discussion
I don't mind loot spawning where it shoud. Creates clear PvP zones so that type of player always knows where to go. I actually feel the opposite of OP, I feel they have added too many gun spawns in other locations. Less and just around the airfields would keep the KoS ers there and give obvious "zones" to travel around if you aren't interested in firefights ;) -
With the recent addition (well...yeah) of scalable day/night cycles I started thinking of other universal ways to scale dayz serves so they can deliver the right experience for everyone. The fist was if the dev team modelled o 100% realistic digestive system, making us need the correct amount of calories each 24hour period. Then made that entire system scalable, it would let server owners either speed up or slow down our metabolism to tie in better with that servers cycle. The second may only be realistic for the private hives and shards, as it could effect balance on the pub hive. But its scalable loot. That way servers going more for a pvp feel can dial up the loot spawns. Where servers that want to focus on survival can dial them down. Both these settings would have to be within reason....maybe a slider with some sensible pre-sets. Also the loot could have two sliders for mill and civil, but as I said that would probably be locked on the pub hive and that would follow the devs global loot system :)
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100% Realistic Digestive system (Scalable)
Karmaterror replied to Karmaterror's topic in Suggestions
That's what the pre-set value sliders would be for. They wouldn't have full control just what the devs deem sensible :) -
100% Realistic Digestive system (Scalable)
Karmaterror replied to Karmaterror's topic in Suggestions
Guess that would speed up aswell, but if its only like one No2 a day, and 3 No1 then even sped up shouldn't be too bad. They wouldn't be tied in to day night either so server admins could find a nice balance :) -
Which can be more harmful than unlimited ammo?
Karmaterror replied to msy's topic in General Discussion
Im sure in the mod having a "banned" item could earn you a BE ban. Found a few dead hackers with like TWS AS50, but me and my group always left stuff like that alone. Might have just been admins checking logs and updating community ban list.....speaking of which, will all that be coming back? -
I remember something like this with L4D, sure it was Aus that had the none staying corpses, or was that Ger? Either way if that new r18 cert dosent cut it, then im sure the devs can make a few "tweaks" with a list of points from the BI law team to make it conform. May even do what l4d did and throw in an extra gun or melee for the peeps loosing a lil content. That's how I hope they tackle it if needs be anyways :)
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1st time ever playing the mod... My buddy tells me which way to follow coast to meet him.... Find a crossbow on my way with 2 bolts.... We meet, hes all kitted with ghillie, m4a1sd and says theres a pistol in his pack for me.... I scroll...context menu disappears as I click....arrow in his back lol He franticly talks me through how to bandage him, get a bloodbag out of his pack and heal him up :) Another time I shot a guy in electro, went to loot the corpse, then hear my friend shout on TS.... "Hes back up!"..... *whip crack, whip crack*....."you are dead" "Yeaaaah... I got him!"......"where are ya buddy?"... EPIC FACEPALM :)
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Just adding my congradulations...this is so much more than I expected. I thought we would have only the hardcore mod players buying in at the early stages. Seems everyone wants a piece of the dayz action...and so they should. This only re-enfoces how much of a truly unique experience DayZ is. Keep t up devs, hoping for good things over the months to come :) Ps all you whining saying its taking too long.... ALPH.....ADD BETA.....FIX It really is that simple :)
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From my experience in the mod, hackers will actually target low pop servers to spoil your fun ;) I was the only guy on my private hive one night.....3 join.....supermarket spawns on my head in the woods... :)
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Playing pool in Chernarus while down cans of beer and keep the zombies at bay....never even crossed my mind till now....but now its all I want to do lol I was thinking with new physics they may drop a football either at one of the pitches, or as a general loot item......what about a frisbee lol Dayz endgame.....extreme frisbee :)
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Super zombies/different zombie types
Karmaterror replied to UltimateGentleman's topic in Suggestions
Im kinda hoping animals fill this role to a degree. Some can be fast, some be a lot harder to put down. If they went with packs for wolfs or something then multiple fast (much faster than player) targets to take down quickly or be swamped. Or a bear could take quite a few shots to limbs /body, still be as fast as the player but kill in 1/2 hits, making him a big threat if you miss. Neither of these is confirmed or anything, but they did mention dangerous animals at some point,so I can but dream :) That would sort of add what you would get from superzombies, but in a more subtle way. Like katana said some variation in the zombies should be enough to make them convincing but not "un-authentic"....if that makes sense lol So yeah....sry...not for superzombies, but maybe theres another way to achieve the same thing that the devs will go for :) -
I really like this...add a major chance of infection from doing it and its very immersive :) Have some beans....that haven't been on the floor :)
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Wow, they removed trees from chernarus.
Karmaterror replied to nurdseprem's topic in General Discussion
Trust me its an illusion created by the bigger view distance....im 99.9% sure on this. Was in A2 editor just last night and saw the same thing while making a naval war games mission. Used to play a mod server that had 2k view distance and same phenomenon. Its like when people were posting that the map was smaller, that was also an illusion created by being able to see much farther, give it a try in the editor ;) If they get some optimisation in we might see it cranked a bit in beta. I wouldn't mind dropping view dist to 2k and upping object load to say 1.5....2k if they can. Could be a good trade off, leaving no bare terrain :) -
Wow, they removed trees from chernarus.
Karmaterror replied to nurdseprem's topic in General Discussion
Object render distance seems fine to me. Most mod servers ran a 1k view distance so ya never saw those bare hills. 3k in SA means ya do. Hills are bare like that in the A2 editor aswell when ya crank view distance