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defunkt

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Everything posted by defunkt

  1. Actually, in the same vein, I've always thought the grass in Chernarus was unnecessarily long and I think there's a good case both in terms of functionality (not having vision unduly obscured when prone) and performance (simplified clutter models) to use a shorter average length similar to that in some of the available grass mods... Man the editor in this forum software is annoying, the link is supposed to be an in-line image (it is in the editor).
  2. Chernarus Plus is starting to look pretty interesting. Please make sure they do something with the blotchy middle distance textures, at least as much as the Landtex mod...
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