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DayZ Breaking Point Mod : Now with new Lingor Map Integration!
DayZBandit replied to mr_seacucumber's topic in Mod Servers & Private Hives
This really doesn't need to go on any further, Deathlyrage has probably already removed the code or is doing it when he has time. So please, leave us alone. You will not get recognition for something you made him remove. Did you ever think that maybe the developers didn't get the chance to put up a list of thank you's for code? That maybe they were working on other things and were going to put recognition when they had the chance to? This is a forum post not the DayZ Breaking Point Website (WIP) so if there was going to be any recognition it would have been on there, you people are so quick to judge and attack developers you know nothing about, they never once *stole your code* they simply used it as it was there to be used. If you really want the code to yourselves, say it. We don't need a flame war & we don't want a flame war. This is a case of Venthos being upset about something that he shouldn't be, he should have talked directly to Deathlyrage and James in the first place instead of making his offensive forum post. Please grow up and calm down. -
DayZ Breaking Point Mod : Now with new Lingor Map Integration!
DayZBandit replied to mr_seacucumber's topic in Mod Servers & Private Hives
Maybe the developer(s) had little time to spend on the mod and had other projects to work on and there wasn't any reason to write new code when it was already there, on the internet? Did you ever think about that? Not everyone has all the time in the world to write dozens of lines of code. You people know nothing about the developer(s) available time to spend on the mod. And excuse me? Is it courteous to rubbish someone's mod? Claiming that they stole dozens of lines of code from Redux which is simply not true. Some code was used, not "entire chunks of code". You Redux people are starting to piss me off, the developer(s) spend their time writing NEW CODE, not code that is already available. Any of the code used will be improved on anyway. Go work on your mod instead of bitching at us about a few lines of code which is nothing, setting tents on fire is cool and all but it ain't anything big or game changing. -
DayZ Breaking Point Mod : Now with new Lingor Map Integration!
DayZBandit replied to mr_seacucumber's topic in Mod Servers & Private Hives
Venthos, why don't you go work on your own mod instead of complaining about other people's mods. Any of the little code that was used is nothing to be angry about, unless you're just here because you see this mod as a threat to your already dying mod? Since when was it that using code that is out there on the internet such a bad thing? Any of the code that was used can be easily rewritten. Is it that you need a thank you for whatever little code you have done, are you really that narcissistic? Go bother someone else with your petty complaints instead of singling out this new mod. And one last thing, the developer(s) of this mod are far more involved & work a lot harder then whatever you have going at DayZ Redux, you make it sound like all your code was taken when in fact, only a small amount was. The developer(s) doesn't need your 5-10 lines of code, whatever lines of code that you did write will be removed & improved and isn't needed since this mod has far more potential than DayZ Redux. **DayZ Breaking Point ----> DayZ Redux** P.S. you morons don't even have an updater. ;) -
DayZ Breaking Point Mod : Now with new Lingor Map Integration!
DayZBandit replied to mr_seacucumber's topic in Mod Servers & Private Hives
A few things I like about this server/mod: Towing vehicles - when I have a vehicle and find another I can tow it, if I crash my vehicle, my friend can tow my car, and I can jump in his. Lifting vehicles - helicopters can lift vehicles off the ground and fly them around then safely drop them, perfect if you need to change bases, Lift/carry a car to your base, or dump enemy cars into the ocean xD *which i haven't tried yet, hopefully one day* :) Loading - I can load gear (hospital medical boxes, tents etc) straight into a vehicle or load a smaller vehicle, e.g. a ATV into a helicopter :P Vehicles & weapons - A lot more fun when you have better fire power, perfect to shoot down those pesky hordes of zombies, 200+ vehicles = awesome. Standard DayZ had a few on each server, the rest were hacked in. This server gives hackers No reason to spawn in weapons and vehicles. There are plenty to go around xD I do have a question thou, When do I get to knockout a bambi & take him/her back to my prision > :) *just kidding* :P -
DayZBandit started following DayZ Breaking Point Mod : Now with new Lingor Map Integration!
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DayZ Breaking Point Mod : Now with new Lingor Map Integration!
DayZBandit replied to mr_seacucumber's topic in Mod Servers & Private Hives
I think you may be talking about when I was pretending to be on an Island but I was really hiding on a lighthouse near it. I could see all your movements, this isn't an admin tool, it is simple skill. I managed to fool your group. It was also well known that your group's base was on that Island. Due to the fact that I went there once to look for a heli /setup a base of mine. The funny part of that situation was I managed to convince your group I was going to shoot you if two of your group players kept swimming to the Island, they turned around, which made my day :)