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boxman80

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Everything posted by boxman80

  1. boxman80

    Crafting Suggestions (no discussion)

    This could have its own medical sub-crafting system really. You could have the mortar and pedestal with a selection of different chemicals and herbal loot that could be combined to create various different medicines and poisons with the help of a chemists manual or something. Good idea.
  2. boxman80

    Crafting Suggestions (no discussion)

    Input (1x wood + 1 jerry can + 1x scrap cloth) Output (flaming torch) Tools (n/a) Failchance 0 Enhancements = able to illuminate areas of the map for longer periods than flares (make flares a bit less common too maybe?) Action Type = used to either hold or to place on areas of the map
  3. boxman80

    Crafting Suggestions (no discussion)

    kind of like the idea but the fail chance should be higher. I'd say it might be better just to have a chainsaw in the game as a lootable item to help with crafting and acquiring wood.
  4. boxman80

    Crafting Suggestions (no discussion)

    Input ( 1x toxin (?) + 3x arrow + 1x scrap clothing + 1 string) Output (3 x stun arrows) Tools (hunting knife) FailChance 0.01 Enchantments = ability to knock players unconcious with crossbow or long bow ActionType = rob, stun or supress players without need to kill
  5. boxman80

    Crafting Suggestions (no discussion)

    Input (1 standard weapon + 1x spaycans + 1x camo clothing) Output (camo/ghilli weapon) Tools (sewing kit) FailChance 0.01 Enchantments = cooler looking weapon thats a harder to spot in woodland when sniping/ambushing ActionType = helps conceal weapons
  6. boxman80

    Crafting Suggestions (no discussion)

    Input (1x civilian clothing + clothing dye) Output (faction armband to define faction/clan/group affiliation) Tools (sewing kit) FailChance 0.00 Enchantments = ability to spot friendlies in-game and during firefights a bit easier ActionType = helps identifying allies
  7. boxman80

    Crafting Suggestions (no discussion)

    Input (1x M1014/ 870 / Double barrel) Output (sawn off shotgun) Tools (saw or toolkit - see toolkit post ) FailChance 0.01 Enchantments = a gun that can take up 5 slots instead of 10 and can be used as a secondary slot at a cost of range. ammo needs to be converted to secondary slots too. ActionType = short range killer alternative to pistols
  8. boxman80

    Crafting Suggestions (no discussion)

    Input (5x steel poles + 1 civilian clothing + 1x clothing dye) Output (flag) Tools (toolkit + sewing kit) FailChance 0.01 Enchantments = ability to define a teams base/area/territory ActionType = serves as a warning or to define areas of activity
  9. boxman80

    Crafting Suggestions (no discussion)

    How about having to craft tool boxes first? Input (1x hammer + 1x screwdriver + 1x wrench + 1x spanner, 1x crowbar, 1x pliers 1x cutters, 1 saw, 1x metal box) Output (a single tool box) Tools (na) FailChance 0.00 Enchantments = ability to carry all tools in one slot + ability to craft other items ActionType = leads to other crafting more easily
  10. boxman80

    Crafting Suggestions (no discussion)

    nput (10x scrap wood + 5x pack of nails + 5x rope + 1xcamo netting) Output (watch tower bunker) Tools (toolbox, staplegun) FailChance 0.03 Enchantments = better cover and observation ActionType = unmovable watch tower bunker for base building
  11. boxman80

    Crafting Suggestions (no discussion)

    input (2x scrap wood + 1x pack of nails + 1x rope) Output (small crate) Tools (toolbox, hammer?) FailChance 0.01 Enchantments = better storage of weapons effectively giving more slots in tents/vehicles at a cost of taking more time to pack ActionType = movable small crate that can hold various items be packed into vehicles/tents and stored taking up just 3 slots per crate. Could hold 2x weapons + 8x items
  12. boxman80

    Crafting Suggestions (no discussion)

    input (1x rope + 2x scrap metal l) Output (grapling hook) Tools (toolbox) FailChance 0.01 Enchantments = na ActionType = climb high walls or onto unaccessable buildings
  13. boxman80

    Crafting Suggestions (no discussion)

    input (5x sandbag packs + 2x wood + 1x scrap metal) Output (small bunker) Tools (toolbox, shovel/entrenching tool) FailChance 0.02 Enchantments = na ActionType = un-movable small bunker Pretty much could do the same for most of the Warefare buildings in the editor.
  14. boxman80

    Crafting Suggestions (no discussion)

    input (30 x scrap metal + 6x wire + 3 steel bolts + 1 lock) Output (large safe) Tools (toolbox + blow torch + 3x gas bottles) FailChance 0.07 Enchantments = 10x weapons slots + 16x items ActionType = movable safe (needs to be packed like a tent – takes longer to pack than smaller safe and player is vulnerable. Can be placed inside buildings. Cannot be opened by anyone than the peson who placed it can be destroyed with 8xc4)
  15. boxman80

    Crafting Suggestions (no discussion)

    input (20 x scrap metal + 2 steel bolt + 4x wire + 1x lock) Output (medium safe) Tools (toolbox + blow torch + 2x gas bottle) FailChance 0.07 Enchantments = 5x weapons slots + 16x items ActionType = movable safe (needs to be packed like a tent – takes longer to pack than smaller safe and player is vulnerable. Can be placed inside buildings cannot be opened by anyone other than the player cannot be easily destroyed – 6x c4)
  16. boxman80

    Crafting Suggestions (no discussion)

    input (10x scrap metal + 2x wire + 1 steel bolt + 1 lock) Output (small safe) Tools (toolbox + blow torch + gas bottle?) FailChance 0.06 Enchantments = 1x small weapon (pistol) slot + 8x items ActionType = movable safe (needs to be packed like a tent, but can be placed in side buildings and on concrete. Cannot be opened by anyone other than the player who placed it. Can be destroyed only by 5x c4)
  17. boxman80

    Crafting Suggestions (no discussion)

    input (1x wooden arrow + 1xgrenade) Output (explosive tipped arrows) Tools (toolbox (maybe have a dedicated “small tools” tool kit ?) FailChance 0.03 Enchantments = na ActionType = explosive tipped arrows – ala Rambo!
  18. boxman80

    Crafting Suggestions (no discussion)

    input (2x woodpile + 1x wire/string + 1x wooden arrow ) Output (longbow) Tools (toolbox + hunting knife) FailChance 0.01 Enchantments = loner range than crossbow, ability to launch ranged attacks and "bombardments"/mortar style attacks with arrows ActionType = a strong mele weapon offering longer range arrows
  19. boxman80

    Crafting Suggestions (no discussion)

    input (5x woodpile + 4xemptyjerrycans + 2x string + 1x cloth/civilian clothes) Output (raft) Tools (toolbox) FailChance 0.02 Enchantments = ability to get to islands off coast, alternative to a boat ActionType = small 2 man raft
  20. boxman80

    Crafting Suggestions (no discussion)

    input (15x sandbag packs + 8x wood + 5x scrap metal + 2xrope) Output (large bunker) Tools (toolbox, shovel/entrenching tool) FailChance 0.03 Enchantments = heavy cover ActionType = un-movable large bunker. Base building/ambushes etc
  21. boxman80

    Crafting Suggestions (no discussion)

    input (1x camo net + 1xwood + 1x wire) Output (camo netting) Tools (toolbox) FailChance 0.01 Enchantments = na ActionType = un-movable camo net cover for vehicles
  22. boxman80

    Crafting Suggestions (no discussion)

    input (5x woodpile + scrap metal + string + nails) Output (ladder) Tools (toolbox / hammer?) FailChance 0.01 Enchantments = na ActionType = movable ladder to get access to various rooftops and inaccessible areas
  23. boxman80

    Crafting Suggestions (no discussion)

    input (2x wire + 1 grenade + 1 wood) Output (tripwire explosive) Tools (toolbox + explosive blueprint) FailChance 0.04 Enchantments = defend areas or bases, kill attacking players, trap animals ActionType = explosive booby trap.
  24. boxman80

    Crafting Suggestions (no discussion)

    input (2x camo clothes/plastic sheet + 4x steel tubes + 2x string) Output (dome tent) Tools (toolbox + Staple gun) FailChance 0.02 Enchantments = ability to store more items than old camping tent ActionType = improved storage tent. Allows tent construction and saves relying on looting rare tents.
  25. boxman80

    Crafting Suggestions (no discussion)

    input (1x Wood + 1 wooden arrow + 1x toilet paper + 1 x shotgun shells) Output (incendiary arrows) Tools (hunting knife) FailChance 0.03 Enchantments = set fire to people/objects, illumination at night etc. ActionType = burn, kill, damage, destroy and illuminate !
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