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Everything posted by boxman80
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Base building - Why is it so important to everyone?
boxman80 replied to m.cab's topic in DayZ Mod General Discussion
Just to point out I think you are speaking after experiencing or with Orgins in mind. I wasnt particularly talking about houses specifically, more about player strongholds,camps, bases in general using basic elements that can be crafter to make strucutres or barricades that can then be employed how paleyrs see fit to secure their own corners of the map. Anyway to play devil's advocate to your post; 1) There's already houses you cant access in Day Z just becasue they are there as part of the landscape. I know these are likely to be reduced in Day Z SA but the fact is we already have been playing with them for over a year quite "authentically". At lest f you found a house that someone had made an efffort to try and barricaded or defend (for what ever reasons) you would at least know it was done in-game by a real person. Probably for a good reason too, i.e. there's goodies inside. For me that's EXACTLY what Day Z is all about. Remember it's OUR story. 2) That sounds more like a server issue. Why play on a server that's clan or group stacking? It would, and already does, vary from server to server - yea I dare say some players would dominate a server with a big base, but that's no different to how it is now? Besides that, some players do like a challenge and I dare say there would be quite a few people who got a thrill form sneaking around on a server where there was a big dominant group on. It doesnt really spoilt the game now does it ? And how many clan servers are there out there right now where the admin spawn with weapons or have protected admin bubbles around bases? If anything this at least gives other players a chance to protect some of their stuff when they are offline on a server of their choosing 3) I agree that DayZs biggest attraction is it's a game with high stakes. This is great and makes playing the game lots of fun. However The biggest purpose a "base" serves is to protect gear for when you arent in this virtual world. For me having a base just means players need to be a bit more wily to get that gear you have made the effort in scavenging and building up inside a base camp. It means instead of some random no-skiler-bob just jumping in a chopper and scanning the map in 10 minutes they would have to do things like setting up sieges, ambushing players when they are online, using covert tactics to observer player routines, planning proper raids when players are online - that sort of thing. It opens up the door to a much better and more strategic game play. Again my main point is that totally securing a base should be very very difficult and very time consuming that would encourage team work. A base's contents would and should be vulnerable until a base is completed over a long period of time. Even then there could be things such as maintenance that would need to be done to ensure base stays safe. Not to mention things that need to be done to ensure oversights havent been made. 4) No. I disagree. I have base on my server that we've built and I am still affraid of losing gear and kit. Additionally I am also paranoid that people are watching me when Im at our camp. THeres also the fear that you arent sure who to trust - the more people you have involved in your base the better, bigger and quicker it gets together but the more risk of someone turning or doing something silly to compromise your base. Also theres more of a risk of people finding your base and going out their way to destroy it or think of inventive ways to get your guys in or out of it. For me it just adds layers to the game. As with any good zombie novel or movie - the zombies soon become a secondary fear behind that of other players. 5). Again disagree.I have won everything there is to win in Football manager games since 1992 - I still buy every game each year! What end game is there in day z now? Kill players? Find/build a chopper? Get fully kitted up? Personally I think it adds ANOTHER, and much better and even "authentic" end game for some players, thats all. And just because it's achieved it doesn meant that players wont want to do it again and again, making each camp more succeful than the last. 6) Again I wasnt speaking specifically about houses, I dont play origins I play Epoch which is a lot more realistic for want of a better term. Building camps with basic materials such as sheds, shacks bunkers etc is something any player can and does do. I would agree that a single player is probably going to be restricted on a map the size of chernarus as to what sort of structures they could build or fortify. On their side though they would have secrecy and the ability to make stealth hold ups, in quiet places that wouldnt attract attention. Maybe construct a fortified shed here, or a boarded up existing house in a quiet village somewhere. It is indeed possible. Again im not talking about once a player builds a single structure it's completely fortified. I'd say you would have to have something like being able to construct perimeters and things like that to ensure a "base" stayed safe - all things that attract attention and take time to secure. That way "lone wolves" would still have a chance of building camps or places to use, relying on choosing a good location and subtlety, teams would be able to secure areas but wouldnt be able to keep it as subtle. Both ways have their own strengths and weaknesses. 7) People do that right now anyway....... 8) Even better - makes it even harder to build a base then. You would only expect truly dedicated teams to be able to achieve it. 9) You used "unrealistic" when talking about a zombie game. Its the primary sin! Again Im not talking about building HOUSES! Play Epoch and check out the base building on there. You have to build things from basic elements and the structures you build are mostly storage items that need to be secured with perimeters and things. Its very "realistic" in that respect. That aside in any post apocalypse book or film i've enjoyed one thing that is common is some people try to rebuild a society. At some point people can and do start working together (good or bad) to build strong holds and secured areas of people. Id say it's a very much a "realistic" target end game. -
Creating a map/tool to help clans coordinate
boxman80 replied to Sooba's topic in DayZ Mod General Discussion
Nice this tool is so useful to the teams on our server! Nice one OP! -
Base building - Why is it so important to everyone?
boxman80 replied to m.cab's topic in DayZ Mod General Discussion
I disagree with the first part and agree with the second part. Looking at it from the other side of the coin; it should be hard to build bases and camps and the onus should be on the builders to take every long winded and time consuming effort to secure a camp as best they can. If they do a good job of it why should it be still vulnerable to some random individual to just wander in and destroy everything? There has to be an incentive to do a communal effort. Dont get me wrong. I agree that it shouldnt be just an easy option for every player to be able to build their own "safe" little corner that no one can get access to. No I think there should be lots of factors taken into a account for a base, things that could be overlooked so there can still be weaknesses in a defence. In most cases Id say the fact it should take a group a while to be able to realistically secure a camp properly, making it vulnerable until it is fully secured. That way it would be next to impossible for players to do on their own because of how long it takes and the likely hood a camp would be discovered before complete. I kind of agree about building "houses" as complete object like. I like how Epoch's base building works where you can only build basic elements like deer stands, sand bag bunkers, Hessian walls etc. -
Come and join a populated and active Epoch server! Features of this server:- - Base building - Weight based inventory system - Player knockouts - AI bandits/Survivors/Soldiers - Over 200 different types of vehicles - Trader and currency system - Dogs! - Balanced map edits - Hidden ammo/weapon caches - advanced anti-hacks - Limited server moderators (no admin abuse!) - No clan stacking (clan members split between lots of different teams!) - Active server with lots of different Teams (Private Military Companies - PMCs) - Regular events for prizes!
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Come check out the BSB Network. A mature/adult community who like a bit of a laugh and banter as we play. We have our own Epoch server, TS3 and website. We've supported Day Z since launch and will be supporting various mods and Stand Alone for the foreseeable future. We've been around since 2002 so we're stable and won't just disappear in a couple of weeks! Check out the website for more details @ http://www.bsbnetwork.com
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[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Looking for decent folks who like a bit of banter and team play. -
Base building - Why is it so important to everyone?
boxman80 replied to m.cab's topic in DayZ Mod General Discussion
Base building is just the natural progression on the tent and spider hole storage systems already in the game. I think Base building (and barricading) is important as it's something that a lot of players naturally aspire eventually as a kind of end game, particularly groups of players. We moved to Epoch because it suited our community much better. We have a large group of Day Z players that play as lots of smaller groups, these guys have played Day Z so long now that individual survival goals have become stale and communal goals such as trading and communal base building was a perfect way to maintain interest. These sort of things keep everyone entertained as everyone can do their own little bit to a group project and it gave players more of a reason to carry on playing other than just scavenging and killing. Its very satisfying building a fortified "base" to have some gear and basic equipment stored at. I think bases building also enhances scavenging anyway. Knowing you have a place where you can store more gear gives you more of an excuse to scavenge more. It naturally expands the scope of your scavenging beyond the limits of what you can carry. A big part of it is also the challenge of trying to make a secure and secret base that can be as difficult as possible to breach. It's inevitable that all bases and camps will be found, but the longer it takes and the harder it is for other players to break, the more fun it is. I guess it just appeals to some players more than others. There are still "nomad" players on our server who dont bother, they just roam around raiding other bases and taking what they need/want. This is cool also and just adds to the fun and excitement. I must say though there are some sweet places even on a well explored map like Chernarus to put large bases and compounds. On our server we built some "bare bone" structures across the map that had the potential to be secured and made into team fortresses, the idea being all our teams and groups have an opportunity to build a good base and attack each others as time goes on. -
[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Always open to fair and mature people! http://www.bsbnetwork.com -
You should check us out @ BSB Network. We're a UK/EU based community that have supported Day Z since launch and will continue supporting it well into stand alone. We presently support mostly Day Z Epoch with our own server and our community divided between lots of different little teams and groups that compete against each other in regular events ! We also have our own TS3 server and website to coordinate gaming sessions. The community has been around since 2002, so we're stable and wont just disappear within week or two when things start getting stale! We're an adult community with no daft rules, trials or requirements. All we ask is for common sense and fair play! We try to accommodate all kinds of players from casuals to more hard core, it's up to you how involved you want to get. Check out our website and hop on our servers if you want to join in with some good games and a bit of banter! http://www.bsbnetwork.com Server and TS details are on the website
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Come and join the server. Now running the very latest version of Epoch- over 100 new vehicle models added!
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Come along and join the fun!
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British? Looking for a semi-amateur battle buddy? Look here!
boxman80 replied to brokenpixle's topic in Clan / Group Recruitment
Come along to our server or teamspeak mate, we're a UK community and have loads of little groups and players that like to team up together (even a few Scottish lads already!). Details in my sig. -
Apparently, we're getting a new gear menu UI. Discuss.
boxman80 replied to colekern's topic in DayZ Mod General Discussion
Looks really good, cant wait to see it added! Hope SA gets something similar! -
6 new PMC's established this week and counting! This week we are promoting camp building with a sale on at all traders for base building materials. Also some map edits have been made to create some templates for secure bases. Find the bare bone structures added and build your base around them how you want it! Secure your bases with gates, locked vehicles and fortification structures all available and craft-able in game!
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a forum advert from "The Firm" leader;
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What will be the first thing that you will do in SA?
boxman80 replied to Malvarik's topic in DayZ Mod General Discussion
Die probably.... -
The Goldfish Bowl - Day Z Epoch Server Provided by the BSB Network - Gaming & banter for grown ups! Active server recently changed to Epoch and steadily building more players Strong emphasis on Survival/trading but also plenty of PvP! 260+ Dynamically spawning basic vehicles (with more advanced and better vehicles available for trade and personal ownership) Base building active and working - build your own secure team base! Dogs enabled - get yourself a dog companion, ala I am Legend! in-game currency - earn gold, silver, copper, tin and aluminium by selling and trading ANYTHING you loot. Trader cities and wholesalers across the map for selling unwanted loot and buying kit you do want! Personal safes available Basic starting loadout (makarov, 3 mags & 2 bandages) - No pay to win load outs! Usual custom buildings such as extended urban areas, additional fire stations, barracks, apartments,castles etc (Not OP additions like barracks added to Cherno or anything like that!) Minimal choppers - Choppers generally have to be bought. Play Day Z how it was meant to be played with just a handful of choppers. Once you can afford a chopper you need to value it! Daylight settings temporary running 24/7 No admin restricted areas or protected bases! No admin abuse! Additional weapons and vehicles unlocked and added to trader system including previously unavailable weapons! Custom ambushes and choke points - become an infamous highwayman robbbing travellers of their gold! Moderates with limited admin access (so no admin abuse!) to just kick and ban hackers Two established factions fighting against each other (so there's no clan stacking - all our members are divided between the 2 teams!) and lots of smaller Private Military Companies (PMCs) On going tournaments and events to win in-game rewards or gold to buy equipment or supplies - earn the dough and reap the rewards! Trader events such as flash sales and treasure hunts! TSW Anti-Hack installed Following a recent server relaunch (we moved server host, changed maps and even mod version!) and subsequence success, we're looking to further improve our server's population and are inviting players to come check us out! It's relatively "bambi" and noob friendly (no guarnatees though!!!) and there are no massively over powered teams punishing new players the second they set foot on the coast! Our regular players are divided between two open factions where clan membership NOT necessary to join! Also lots of smaller groups and private teams playing too, so there isnt a single group of players hoarding all the best vehicles and weapons! That said, our "GoldFish Bowl" Chernarus server is very a dangerous place with AI and human bandits on almost every hillside, in every city and around every corner! We’re already seeing a lot of casualties though treachery, deception and damn right piracy! Precious metals are just that - and people will do anything to get their hands on some quick and easy currency! The only rules that apply on our server (apart from no cheating!) are faction members cannot fire upon members of their own faction – there is only honour among our factions! Affiliation to a faction at least guarantees your safety and support within that faction as well as access to shared faction resources! Affiliation last the entire course of a Faction Wars season, which are regular events that are hosted on the server and played at specific times, so once you are affiliated with a faction you are bound to them for the long haul, but benefits of being a part of a faction include team loyalty, better event participation and access to a faction base - built completely in-game with available crafting resources! Add your own barracks, sheds, shacks, quarters, bunkers, fortifications and much more to your factions base, or make your own outpost - its up to you! Both factions are presently open to join and offer various benefits! Ideally, the factions have different goals and approaches, but these arent always set in stone! Ravens tend to be more "hero” style in their approach, friendly, skill full, stealthy and interested in building bases, helping others and providing protection to bambis and noobs alike! Scorpions are more "bandit" style players, pirates of Chernarus their main objective is self preservation and to f**k up some ones day! They are only loyal to each other and will think nothing of shooting first, asking questions later! However it’s important to understand that this is only the IDEAL of the factions and there are no obligations for Scorpions to play bandit, Ravens to play hero – Ravens can be as cold and ruthless in their daily excursions and Scorpions can be friendly and helpful, it’s entirely up to you how you wish to play! To apply to a faction simply click visit the faction wars page here;- http://www.bsbnetwork.com/dayz
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G000gle friendly server!
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[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Dissolved factions and started new, smaller PMC's. MOre details on website -
Lets see some more new faces!
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[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Still recruiting decent folk. http://www.bsbnetwork.com Come join in the fun on Day Z Epoch! -
[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Supporting Day Z since the start and well into the future! -
Hi, the AI are a mixture of Bandits, Soldiers and Survivors. The Soldiers and Survivors will not attack you if your humanity is above -1000, unless you attack them (or another "friendly" AI group first, or they perceive you as a threat. AI Bandits will attack you what ever you do. TO check your humanity or if an AI kill was friendly or not check your player debug screen (insert key by default).
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Come join the fun :)