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echo38

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About echo38

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    Helicopter Hunter

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  1. echo38

    "Zombie Logging" What's your take?

    It's about the same as cheating in a single-player game. Not nearly as bad as cheating in multiplayer, but it's still rather lame.
  2. Problem with the gear is things like light amplification goggles. At night, someone without night vision has no chance against someone with night vision goggles. I don't even mean PvP--someone without night vision can't do anything if there's someone around who has night vision. Some nights are so dark that I can't even move without turning on my light, because I could be walking into something nasty like one of those death-rocks or a man-eating willow. I've actually even bumped into ninja-zombies at night. Yeah, literally touching them before they make any sound. Turn on your light, and you're a beacon for anyone within a kilometer who has night vision goggles. Light shines through houses (not only through walls, but through the whole house!) for those with NVgoggles. And, suspiciously, it seems that everyone except for me has night vision goggles--even on servers where there's no known hacking, the percentage of people who have them is oddly high. For this reason, night vision is the holy grail to me. It is the most valuable piece of gear I can imagine, and I've only ever found one (it was on a corpse), despite having searched barracks and helicopters hundreds of times. When I lose it, I'm going to be devastated, because I'm going to again be completely helpless at night to all of the people who somehow mysteriously all have night vision goggles. I won't be able to effectively travel, let alone hunt zombies and search for supplies. Oh, sure, I could use the gamma exploit like everyone else, but if I need to use exploits in order to have a chance, then what's the point of playing? No, no, thanks, I don't use exploits. Really, night vision goggles gives such an enormous advantage that it shouldn't be in the game at all, especially because there's nothing a person can do to legitimately have a good chance of finding it.
  3. echo38

    Would you quit if servers went expert?

    I only play on Expert servers, unless there are none available. So, quitting because of all servers being expert would be the farthest thing from my mind.
  4. What Expert servers? : / I'm not even joking. I'm only aware of three--count 'em, three--public-hive servers running the current version on Expert/Mercenary difficulty, at present. One's in Germany, one's in Luxembourg, and the other's in U.S.A. At least two of these are frequently down for entire days at a time, so there's a maximum of one that's reliably up (that'd be the Luxembourg one). Actually, I'm not even sure that the other two even exist anymore. Haven't seen them for two days. There are a few more private-hive Expert servers, but these are often just as unreliable, and also usually have the added requirement of signing up to a forum or something before joining. I play on one which is very good, but it is an exception--the only one I've found so far. As for your question, the answer is simple: people, as a rule, don't want to have to work in order to win. With few exceptions, they want to win without having to put forth any effort.
  5. echo38

    The challenge: zombie hunter

    Hoo, boy! That'll be rough, I think. I had to give up my beloved AKM and replace it with an AKS-74U, because my very loud AK-47 was getting me killed. A Winchester 1866 is just as loud, but not nearly as effective. Good luck! It's quite possible to shoot them while they're zig-zagging, but I tend to simply sprint away once they notice me. A few seconds later, usually, I've lost them in trees or around a corner, and then I peek out and shoot them again while they're shambling.
  6. echo38

    Standalone and Helicopters.

    This is normal, realistic helicopter behavior. In order to maintain altitude at any attitude*, a helicopter must have positive collective. Positive collective means torque, which will cause the helicopter to yaw if anti-torque pedal is not correctly applied. Applying anti-torque pedal will also cause some sideways drift, by the way. Also, due to gyroscopic effect, any change in pitch will also result in a rolling motion (and vice versa), which will then require an additional adjustment of collective to prevent altitude loss or gain, which will then require more torque pedal adjustment. There's also things like P-factor, propwash vortexes, and other things which can cause lateral instability under various conditions. And I'm not even going to try to explain things like retreating blade stall and vortex ring state. You really need to do more research, at the very least, before trying to say that something's wrong with ToH. Real helicopters are inherently unstable, and so flying a real helicopter is extremely difficult and complicated. It takes, at the very least, dozens of hours of practice to get the basics. Thousands of hours to master. It isn't altogether unlike trying to balance three plates on three sticks while riding a unicycle on a tightrope. I'm not going to say that TOH is 100% realistic. There are a few things wrong with it, by several expert accounts. But, it's a fairly reasonable approximation. You may want to examine your control bindings to be sure that your controls aren't part of the problem. * Actually, if you're inverted, I think positive collective would increase your altitude loss. But you generally shouldn't be inverted in a helicopter anyway, of course. In real life, I've only flown fixed-wing aircraft, so I'm not an expert on helicopters. With that disclaimer: as I understand it, modern helicopters use mechanisms not altogether dissimilar to the constant-speed propeller, only in reverse. A CSP's governor automatically adjusts prop pitch to match the RPM set with the propeller lever. I believe that modern helicopters have a similar governor which adjusts thrust to match desired blade angle or RPM--I'm not sure exactly how it works, but I don't think that modern helicopters require throttle movements in normal flight conditions. The only time I can think of that one adjusts the throttle during flight is while practicing autorotations. Again, not a heli expert, so don't take my word about the throttle. P.S. See this rather well-known video of a real helicopter noob having some difficulties rather like what you seem to be having: http://www.youtube.com/watch?v=LfvqdIPJVsk
  7. echo38

    The challenge: zombie hunter

    No one is interested in trying this out? Do I have to make a movie to show what this plays like?
  8. echo38

    Standalone and Helicopters.

    Dreygar, you might want to do a little bit more research on how real helicopters work. If you don't understand why you've always got to be jockeying the torque pedals, then you don't have any idea of how helicopters work.
  9. While I agree with the assessment of Erizid and others, which assessment explains for much of the hack-users' behavior, there's another element which hasn't been mentioned yet: it's a defining human element to use tools, and almost a defining human element to maximize effectiveness of one's tools. Let's ignore hack-users for an example, and instead focus on legit players: most legit players use the most effective tools the game offers them, such as thermal scopes, night vision, and GPS. It is a very unusual player who deliberately handicaps himself by using iron sights only, and who never uses the "you are here" GPS, preferring instead to navigate solely by map and compass. (I am such a player, because I enthusiastically enjoy this challenge, although my friends think me a masochist for it. But even I use light amplification goggles, albeit that's only because I can't possibly survive at night when they have NV goggles and I don't.) So, most legit players use the best tools they can find, and most of these also use the most effective bug-exploits (e.g. zombies walking indoors) that they can use without being labelled non-legit, and so on. They are, in short, maximizing the effectiveness of their tools. A real-life comparison is a soldier choosing a gun over a spear. (People want to win, and they generally don't care how, as long as their method does not result in undesirable consequences for them.) This is also what the hack-users are doing, only they don't care (for whatever personal causes) about legitimacy. Just as a real-life soldier doesn't care that it "isn't fair" to use a laser-guided bomb on an enemy machine gun nest, and just as a legit player usually doesn't care that it isn't fair for him to use a sniper rifle on a player who has only a pistol, the hack-user doesn't care that it isn't fair to use a hack-script on a guy who doesn't use one. In conclusion, there are several elements at play in the minds of hackers, and these are just some of them: the near-universal element of human nature which enjoys causing unhappiness to others (which others in this thread have pointed out), and the near-universal element of human nature which seeks to maximize the effectiveness of one's own tools in order to gain an advantage over the foe who has only lesser tools, and that which causes people to not object to unfairness when the unfairness works in their favor.
  10. echo38

    The challenge: zombie hunter

    I know someone here can beat that. Go, go, go!
  11. echo38

    The challenge: zombie hunter

    Whenever you hit "Abort," you are shown a score screen. Your score is the number of zombies you have killed on your present character.
  12. echo38

    The challenge: zombie hunter

    Ah, but that would violate rule number one! The tactic I've found works best for me involves using a moderately-quiet rifle (I use AKS-74SU) at medium range (perhaps 200 yards). Pop zombies in the head as they stagger about, then when they start to hear you, sprint around a building (or through a dense cluster of bushes. Once you've broken line of sight once, drop into a crouch-run and run around a second building (or through another bush). You should have only just begun to pant when you come to a stop, and the zombies, being zombies, should have forgotten about you because of the double LoS-loss. Out of sight, out of mind! Repeat.
  13. echo38

    The challenge: zombie hunter

    So far, I've only managed to get a maximum of about 1500 zombie kills on each character before dying to various causes. I haven't been able to significantly surpass that figure yet, but I know a good (and lucky) player can do it, because I'm still rather new to Day Z and there must be a lot of better marksmen & tacticians out there. How about you?
  14. So, I've come up with a challenge for myself, and I'm wondering if anyone else might find it interesting. I'm a zombie hunter; my play style is to kill as many zombies as I can, with as high of a percentage of headshots as possible. Ideally, my every kill would be made by a single headshot, but I'm not that good at it. Now, if that were the only aspect of the challenge, it wouldn't be much of a challenge, primarily because of the building exploits. Shooting zombies in a building isn't that difficult, generally (although you can get overwhelmed if you're using a Lee-Enfield or something in a small one-door building), because of the zombies' artificial indoor speed limitation. So, I've made a few rules to make the challenging more interesting: 1. Kill as many zombies as possible, as rapidly as possible. 2. Always aim for the head. 3. Never enter a building to escape a zombie. 4. Never shoot a zombie while you are in a building. 5. Never shoot a zombie while he is in a building. 6. Do not deliberately utilize the uphill-walking exploit. 7. Never walk onto a dock to escape or avoid zombies. 8. And, of course, everything must be 100% legit. No logging to escape death (even to zombies!), no server hopping to find better equipment, etc. Well, what say you? Anyone else up for it? : D
  15. echo38

    Am I the only one? Luck?

    First hour ever playing the game, I met two hack-users, about ten minutes apart. After that, I encountered them at rate of approximately one every two days. Since switching to private hives, it's gone down dramatically, although one particular private hive I was playing on got bombed* really hard and frequently, so much so that I quit that server forever. * Literally. Chernogorsk and Electrozavodsk were suffering non-stop satchel explosions for hours. The cities were little more than a pair of rubble piles by evening.
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