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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

SquadMATE (DayZ)

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About SquadMATE (DayZ)

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    On the Coast
  1. SquadMATE (DayZ)

    Combat worries from a fellow survivor.

    Yeah, I dont know what that means. Like I stated before I have never been on the forums. You dont have to be an ass to get your point across. Either tell me WHY this problem is irrelevant or why you agree with me. No point in being here if you are just going to bash on my post's 'mistakes'. You arent giving your 2 cents your bashing. kk thank you very much and have a nice day.
  2. SquadMATE (DayZ)

    Combat worries from a fellow survivor.

    The font was a copy/paste thing. Why did I call DayZ a game? Is it not a game? Sure its a mod of a game but it's being made into a game. Meaning this could still be present in the full release. It's alpha? Yea I know, but something like this should be talked about more. Again, it's a mod but it could still be present in the full release, and Lingor Island? I dont even know why you stated that. What map you are playing on isn't of importance. Every map has the same problem, Lingor was just the most recent map I had the problem on, and it finally set me over the edge. Resulting in this post and a rage quit.
  3. So, I have been playing DayZ for a LONG time, and this has been in the back of my mind since I shot my first zombie. The death animations and the death delay in this game are VERY VERY poor, for lack of a better term. Death animations are .3 to .7 seconds after the said person or zombie has been shot fatally, and can cause players to fire more rounds than necessary into their enemies, wasting valuable ammunition. The other thing is the delay in being shot and actually losing the appropriate blood or dieing/passing out. I like and thoroughly enjoy the blood/health system in this game and think it is one of the best, IN THEORY, but when someone with an ax or crowbar can be as lethal as someone with a gun at CQC that just isn't right. Especially if the ax wielding fiend and the lonely gunmen see each other at the same time. If I can put (at least on my screen) 1/4 to 1/2 a clip into someone before they hit me or get a shot off and STILL get killed or even hurt than it makes it hard for me to actively play and support this game when every time I get in a firefight at medium to close range I know, even if I win, that it could of been because of some server side delay. Just before writing this I was playing in a Lingor server where I came face to face with someone. He couldn't of been more than 15 feet away when I first started shooting, running full speed towards me, and yet after about 1/2 a second of firing hot 7.62mm lead missiles into his chest, he still had time to strafe, pull his gun up from the downed position, aim accurately in my direction and fire multiple shots at me. He did die to his wounds, but not after knocking me out and getting me to 400 blood, which I eventually died from. If ANYONE could link/copy a blog post or forum post from one of the devs or even make a mature argument on how I am wrong it would be much appreciated. Protect those beans and stay healthy out there fellow survivors. Squaad First post so sorry if this is in the wrong forum.
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