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applejaxc

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Everything posted by applejaxc

  1. It'll be done with the in game VOIP. It provides everything we need.
  2. It's off for the night. Too much DayZ for one day. Approved
  3. Hostname and password is Applejaxc, although recording won't start for a bit.
  4. Same building, I bet; I have that problem too.
  5. Don't worry. You can use a M40A5 Awesome
  6. I was hoping you'd apply, Henry. Seems like everyone is going to want an M14. Why would an SAS soldier retire to a Russian client state? (SAS as in British, right?) Whenever you're available. THe cast list is going to grow and shrink as time goes on. Feel free to join whenever.
  7. FOr some reason, everytime I go on a particular building in Elektrozavodsk (the school looking thing with shit-all loot but a good vantage point), it seems that my keyboard registers the W key as always having been double-tapped. This problem doesn't happen ANYWHERE else. I've only jumped off the building 1, though, in the 10+ attempts my PC has tried killing me.
  8. applejaxc

    Spawning off map

    You have to be extremely careful when changing parameters, mods, and the map. I once tried to add a base in the woods with a PKM turret at each side, watch towers, lights, tire-popping spikes, and plenty of cover. It caused an infinite loop of map loading. I think it's karma, so I haven't tried since.
  9. applejaxc

    My take on FPS boost

    The Applejaxc server is online... (literally hostname Applejaxc)
  10. applejaxc

    My take on FPS boost

    A $500 business laptop series that *somehow* runs DayZ at 20 FPS when in actuality it *should* melt down just looking at ArmA.
  11. applejaxc

    My take on FPS boost

    Really wish my Toshiba Sattelite had an Nvidia in it.
  12. applejaxc

    Have: NVG, Antibiotics, M9SD Want: GPS, CCO SD

    I'll give you a few bullets for your NVGs...
  13. applejaxc

    Hip Fire Too Good on Snipers

    Which is why you wait a second between shots. I understand the math that a quarter-inch flinch puts you 16 inches off target at 30 feet. That's why you learn not to flinch >.>
  14. applejaxc

    Hip Fire Too Good on Snipers

    I wasn't considering the spam-method of DayZ... so you're right. A *single* shot isn't that hard to make. :)
  15. applejaxc

    Please tell me the name of the best server.

    Because I'm offended that someone would suggest I do so.
  16. applejaxc

    Hip Fire Too Good on Snipers

    Do you have much firearm experience, mZLY? I do, and I can tell you beyond a doubt that "Shooting in the general area" with a longarm or pistol is pretty easy within 30 feet. I don't SUGGEST shooting from the hip, because if you're an idiot you're going to hurt yourself and/or another human or animal you don't intend on hurting, but it isn't difficult.
  17. applejaxc

    Wrong signature for file ...addons\dayz_sfx.pbo

    Huh. Alright. So tell him to download and install rMod manually and stop using DayZ Commander. Make sure there aren't any mods DZC put in his addons folder.
  18. applejaxc

    Wrong signature for file ...addons\dayz_sfx.pbo

    Delete all your DayZ mod files and redownload.
  19. What's the fun in it? "Look at me! There's so many cars and helicopters, zombies can't possibly hurt me! I mean, I know it's the zombie apocalypse, but who cares? Weeeeeeeeeeeeeeeeeeeeeeeeee." You might as well be Superman.
  20. applejaxc

    Please tell me the name of the best server.

    You've never played on my server; you're spouting bullshit. What's your evidence, or even reasoning for this train of thought?
  21. applejaxc

    Hip Fire Too Good on Snipers

    I like Hot Pockets :) Have you tried Brisk Iced Tea? It's all the flavor of iced tea with all the carbonated joy of soda.
  22. applejaxc

    Hip Fire Too Good on Snipers

    You want to talk about realism in Call of Duty? Okay, explain to me how when a gun is at my hip, the bullets come out sideways/at an angle, but when I have it raised, it fires straight.
  23. applejaxc

    Hip Fire Too Good on Snipers

    This isn't Call of Duty. >.>
  24. I do NOT mean "Wasteland Weapons" as in the Wasteland mod for ArmA 2 and A3. That being said, what I do mean is that when you spend 4 weeks shooting, cleaning, repairing, stripping, and modifying a M4A1 or AK47 (the kinds of weapons I expect in the SA), you get to know the firearm pretty well. Not only that specific firearm, but you start to connect the dots on how firearms operate in general, and might just think of cheap means of creating your own firearms. Again, I feel I need to specify before someone busts a tit and infers false truth from my post: I do not propose users be capable of creating chainsaw-shooting shotguns with flaming bayonets and infrared scopes on them. I do not fancy the idea of users creating sniper rifles that are fully automatic. Nor do I wish to see the game full of 200-rounds-per-magazine assault rifles. Ever play Fallout 3, a game with a very interesting crafting system? As you developed your repair skill and found blueprints, various weapons became craftable with the right supplies. One of my favorites (for it was the most realistic of any craftable weapon) was the Railgun, which required (a lot of) scrap metal, magnets, a ridiculous repair skill, and the like. The weapon had a 10-shot magazine (if I remember correctly) that fired railroad spikes, an impossibly rare item to all but the most scrutable. I clarify again: I do not want wonder weapons of the Science Fiction genre in DayZ. That would be silly, and an immersion breaker. What I do want to see is the ability to take parts from other firearms (springs, pistons, actions, levers, bolts, et cetera), combine them with scrap parts (scrap metal, tape, ghillie netting, glass, tin cans) and mix them all together to make a list of pre-made "Custom" weapons. (I do not want to create the dev hell that is code for every possible combination of stats and parts) These "Custom" weapons could have the modifiable values like color (chrome finish for the stylish, black for the stealthy, rusty for the lazy), cosmetic differences like ghillie netting (for you damn snipers!), and craftable low-quality modular parts (scopes, grips, and all the other things Rocket wants to include for upgrading/degrading weapons in the SA) Foreword note: Survivor weapons would degrade (and be harder to maintain) significantly faster than scavenged weapons. To make these weapons "Unique," they could be named at/after crafting. (You name your rusty revolver "Harry," since it's so dirty, for example) Weapon Ideas http://images1.wikia.nocookie.net/__cb20110915182612/metro2033/images/1/11/M2034_15.09.11_0003.jpg Junky bolt-action sniper rifle Revolver Semi-automatic that looks like an assault rifle Long pipe with an axehead on one end and a big pike on the other Crossbow that fires 2 bolts at once When I started this thread, I thought my weapon ideas list would be longer.
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