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Everything posted by applejaxc
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Character Value - skillsystem, statistic...
applejaxc replied to Wayze's topic in DayZ Mod General Discussion
Well what if I'm playing as a Paladin? -
Character Value - skillsystem, statistic...
applejaxc replied to Wayze's topic in DayZ Mod General Discussion
He's mentioned it a couple of times, but he's very careful about it; he knows that if he words it wrong, everyone is going to hate him. His ideas are like subtle animation changes or making slightly less noise when moving, but nothing spectacular like "A level 4 survivor can shoot fireballs" -
Sneak up behind the person, shoot him in the leg (if your weapon is weak enough not to kill him) and yell "DROP YOUR FUCKING GUN!" or something similar. If s/he complies, you order them to walk forward/turn left-right/get in your car/et cetera, and in doing so march them around the map to your heart's content.
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No flamethrower, unless there's an ability to start forest fires and burn down buildings-which there isn't. AA12? Maybe. Seems like a good way to let noobs run out of 12g really quickly. For the most part (and this is Dean's opinion as far as I know), civilian-level hunting and home-defence/ex-military equipment should be scattered across the map. Makarovs, Ak47s, Cz550s, various other hunting rifles, pistols, and bird-game shotguns. My opinion is on top of that, there should be plenty of (though hard to find) USA-quality American weapons as well; there WAS a war in Chernarus in which the US rolled in with all its guns and bullets, after all. There should also be the KSVK Russian anti-material rifle and static machine guns that 2-4 people can brake down and transport in place of backpacks.
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More Powerfull Admin Tools for restoring players killed by hackers or known bugs
applejaxc replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
All I'm going to say, is that admins already use powers to fly around, spawn in vehicles/gear, teleport to players, and wreak asshole-levels of havoc. Making them more powerful is awful. That being said, official servers should have the power. -
When it's done.
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Your humanity, no matter how low or high, will increase/decrease to hit a "equilibrium" point. I don't know what the point is, so don't quote me on this. But let's say for example you *start* with 1,000 humanity. If you lose 500, and then don't do anything to change your humanity, it will slowly increase until it hits 1K and stay there. If you gain 500 humanity, it will slowly (by the same rate) decrease until you hit 1K.
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More maps on Public-hive (official) would be nice. I really want a Seattle-esque urban-sprawl (suburbs and farmland, with islands like Fox Island to visit).
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In need of alot of bandits
applejaxc replied to ryancollins1992's topic in DayZ Mod General Discussion
T'was excited until the TS IP... -
Is there a all time inventory/global inventory in Dayz?
applejaxc replied to Sophia_Hart's topic in New Player Discussion
Forever. Dropped items? Disappear after a server restart (which spawns vehicles/loot/restores buildings/et cetera to set the game back to "Normal" after a few hours of gameplay. A server restart does NOT affect your inventory, placed tents, or vehicles) -
[SA]Suggestion: Don't show server populations
applejaxc replied to airfell's topic in DayZ Mod Suggestions
For all the people scared about being stuck on empty servers due to this, JUST PLAY PUBLIC HIVE! If DayZ hadn't allowed private hives to grow exponentially, like rabbits, there wouldn't be so many empty servers. -
How the hell do you suppose to know where you are?
applejaxc replied to SeaNanners (DayZ)'s topic in DayZ Mod General Discussion
What's with the copy-paste? For that matter, why do small post count members always have strange text? Anyway: Run around until you find the coast; that's generally a solid indicator of direction/location, once you've learned the map. The BEST thing to do is unload DayZ and go into the vanilla ArmA 2 editor. Spawn a paratrooper over the major cities (the ones with large, black text when zoomed out of the map), fly down slowly, run around the cities, then do the same for the airfields and random locations around the map. That's how I learn ArmA maps; hours of pissing around in the editor. -
Probably Done playing DayZ Forever Until This awful bug is fixed....
applejaxc replied to leviski's topic in DayZ Mod General Discussion
Can I have your CD key? -
That seems like a huge rip off.
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Why the "Global Ban for no reason" excuse doesn't work.
applejaxc replied to Rage VG's topic in Mod Servers & Private Hives
First. Now before you murder me: I love screenshots like those provided above. -
So I was playing DayZ last night, as I am prone to do, and forgot to turn on Dxtory, as I am even more prone to do. I was wandering through north-western Elektro, planning to go to Green Mountain to see if I could go shoot some people (yeah yeah rage all you want) when I found a tent in the last firestation on the way out of town. Normally, I don't set up camps, so I didn't want the tent. I also didn't want anyone else to have the tent. Thusly, I took it into the middle of the street and pitched it- And just as it sprung up, someone started unloading their DMR at me. The tent literally saved my life; it caught most of the bullets and let me run back into the courtyard between the firestation and smokestack/eletrical plant/whatever before being destroyed. And then it saved m life AGAIN when the player who shot at me came running for me, tried to combat-roll over the tent, and broke his legs. I know. Incredible luck.
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I wish I was recording when...
applejaxc replied to applejaxc's topic in DayZ Mod General Discussion
They can be placed on concrete. They can also be placed in buildings/on roofs/instead of trees if you right-click "build tent" enough times. You've combat-rolled over someone's cover to scare them? I do it with fireaxes because that tends to be the only way to close into melee range without being shot immediately. -
Am I the Only Person Who "Gets In Character" ?
applejaxc posted a topic in DayZ Mod General Discussion
I'm not going to lie and say I've never broken character, or that I have a believable Cherno-Russian accent, or that I've never forgotten a fact and had to make it up on the fly. That being said, when I play DayZ I have a persona, an alter ego, a character whose identity I assume and act through. Artyom Slavloski Because Rocket hasn't established the timezone/setting for DayZ past Chernarus yet, and because I have the conscious right to ignore any interpretative information discoverable in the stand alone... My version of DayZ involves a sociopolitical group of chauvinists and "Hyper survivalists" that basically take over every crime ring that anyone cares about and puts members in key positions of power around the world (First Socialist Partymen became defence contractors in charge of KAC, H&K... the company that makes airplanes I can't remember the name of) and their continuous shenanigans distracted the world from the slowly growing zombie threat until it was too late. FSP soldiers that lost contact with home base became bandits, FSP soldiers that remained in contact with some of Base of Operations became super organized bandits, killing and looting entire towns. The FSP is, essentially, the zombie apocalypse x2... with guns. So Artyom Slavloski served in the Russian Military during (I'll decide what conflict-or make one up-when people come to some kind of consensus as to what year DayZ takes place in-) and became an Orley (essentially, what all the Russian KGB agents in the Ukraine became after the soviet collapse) and developed skills beyond shooting things (negotiation, bandaging, first aid, stealth, B&E) and made his primary job kicking the FSP out of the Ukraine before Yugoslavia invaded the Czech Republic after they made trouble for his brother/mother. Well Artyom's replacement boss (after his first was supposedly assassinated in relation to key Orange Revolution members, but really taken out by the FSP so he could be replaced) had FSP connections and decided to send Artyom out of Sevastopol and Kiev (where he had been working on busting up FSP-related port smuggling and drug trafficking) to bumfuck nowhere, Chernarus. There was plenty of work, of course; after the American-Chenaran-Russian conflict in 2013 (or whenever ArmA2 takes place) thousands of Ak47s, AKMs, and the like were in Chernarus, creating a helluva lot of trouble for the local police. Artyom came to know the south-east of Chernarus very well, as well as the mid-west where the Chernarus Penitentiary used to be... before the day of zombies, when everything went to hell. That day was actually very interesting. Artyom was sitting on his tiny bolted-to-the-wall, hard-as-bricks bed fidgeting with his satellite phone trying to call his mother (Isabel Slavloski) because he'd forgotten his brother's phone number (again) and had promised to call him on his birthday. His mother didn't pick up (which was odd, because in her time zone it wasn't 4AM), so he put the phone down and wondered why the usual yellow streetlamp light had been replaced by orange-red flickering. He split the blinds of his window and saw a squad car crashed into one of the adjacent buildings to where he was staying, on fire, with one door ripped off the hinges. The rest of that morning and afternoon was him getting a shotgun and bean bag-rounds out of the armory, looking to see what the hell was going on, running like hell when the bean bags did almost nothing against the infected, nearly being eaten, and a lot of running east. Now he's wandering around Chernarus, trying to establish a quasi military group of trained professionals armed well enough to restore peace to Chernarus. He has the training to lead, to shoot, and to survive. All he needs are the friends and the weapons to do it with. His intended armor (that picture was bigger than expected) Expected gear: M9 (or any police issue pistol), shotgun, anti-terrorist worthy sniper rifle (any military grade bolt action, essentially), and a AKM for firearms. Taser/knife/explosives. Just because Artyom used to be a cop doesn't mean he won't throw an IED at some bandits. Artyom Slavloski doesn't tolerate crime. Murder/rape/assault/theft = death sentence. FSP affiliation or ideology = death. Refusal to allow Artyom to "Requisition vehicles, equipment, weapons, supplies, and/or a vehicle with fuel to restore order and complete the master plan for Chernarus." What's YOUR DayZ character? Back story, mannerisms, likes/dislikes, favorite load out, favorite vehicle, favorite place to hang out? Why does s/he have the skills s/he does? (Good at shooting, travelling, medicine, natural leader, et cetera) -
But that wasn't in the OP, was it? Thusly are we concerned about a "Fuck you, you get no loot" scenario.
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Dayz holding Arma 3 back? And vice versa?
applejaxc replied to ProGamerGov's topic in DayZ Mod General Discussion
They don't hold each other back, but they do make each other look bad. But, it's two different games trying to achieve different goals. -
It's possible to add animations to the game, it's just not worth the dev's times with the SA being made.
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You can literally do all the cheating for free with google, and pocket all the donation money.
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Falling 5 feet = death currently. I've "combat rolled" from the power plant by the firestation at the north-west edge of Elektro to the smoke stack's 1st ring and died from full health. It was pretty damn impressive though. >.>
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Rather than deleted, locked to the player would be a nicer system; if I track someone halfway across the map without being seen and shoot him in the back, I bloody well expect to be able to loot his tent. That method is defeated by those TS cheaters though; another squadmate could transfer dead-Joe's items to another tent, so when dead-Joe becomes alive-Joe again he can loot the 2nd tent for more gear.
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What DayZ really is - A jogging simulator
applejaxc replied to TheWizard14's topic in DayZ Mod General Discussion
Old jokes aren't funny.