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Everything posted by applejaxc
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Dayz completely freezes my computer
applejaxc replied to sleepystrangekid's topic in Troubleshooting
Thanks for the DXDIAG, but copy-pasting the information would be easier than having to download it. ) That being said: Have you tried changing your graphics settings? Specifically, turning them down and disabling motion blur/rotational blur/post-process effects? (What causes blur when turning) Is your computer a laptop? The 460M (M meaning mobile meaning goes in a laptop) is a decent enough card to run the game, as far as I'm aware. Regardless, try turning every setting to the absolute minimum (except resolution and 3D resolution; leave those at the the size of your screen) -
That's... 3.3x80... A lot of feet.
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Why did you only color code processor? Putting all of your parts in one line like that makes it hard to read >.> Anyway: You should be doing fine.
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Morgan Freeman hath decreed thou to be Black Woman Becometh, and so it be.
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...I just said... cold loaded 5.56x45
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*we're Yes, you are.
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Well full powered rifle ammunition has to be cold-loaded to work with the kind of suppressor in game, meaning you're looking for EXTREMELY rare ammunition to achieve the silenced effect you want. As far as the gun light, I've had similar issues. I believe, like the headlamp, its lighting ability was not finished before the item was implemented.
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fixing zombie&wall bugs require complete new remodeling of the map right?
applejaxc replied to bioned's topic in General Discussion
Note that I am not, and in no way ever expected to be regarded as, an expert int he field, nor am I intimately familiar with the game. I speak purely of knowledge gained through osmosis, mostly from reading/watching devblogs, interviews, etc. That being said: tl;dr It's a pain in the ass to fix. The way zombies move "Naturally" (when wandering around, rather than running at a player) is an animation, rather than a movement, meaning that the model is misbehaving. This is an inherent flaw with the ArmA engine; movements that are not your normal walk, run, roll over, that are initiated as an animation that updates your position after the animation is over, causes "movement" done through animation to not check for collisions or work with physics very well. By example, think of when you vault over an object (hit V) or jump over an object (I don't know if jumping is in the SA; I haven't tried!); your character model slides forward, your camera lags behind for just a second, and then snaps back over your shoulder (in third person) or returns its focus to the center of the screen. You are able to vault into objects (through walls, rocks, etc) and sometimes remain stuck in there if the animation ends after your model is no longer conflicting with the object you vault into. IE, if you vault into a thick wall, right before your character puts his leg down, a collision check is made and the game goes "Why the f are you in this wall?" and the wall spits you back out. If you, however, vault and step through a thin-enough wall (this is not a 100% occurrence!) that you have moved into the "dead space" between the interior/exterior or completely move through it, congratulations, you've just broken reality. Zombie movement, like the vault, is an animation that isn't a "Normal movement" (I have no idea what the correct terms are used by the devs and the engine, but I'd love to know so I didn't feel like I was using vague or inaccurate terms). Because it isn't, zombies are able to move continuously without properly checking collisions like you or I. Their attack animations, like your vault, is the same; they can fly through walls when lunging because collision checking does not happen during the animation they way it should. I hope that helps explain why it happens. I cannot fathom how much of a headache fixing the problem would be. -
When does your "switch" flip during an encounter?
applejaxc replied to Wiggin Miller's topic in General Discussion
The person's tone/voice is usually a big one for me. Some people have voices that just say "Yeah I'm going to stab you as soon as your turn your back," or otherwise annoy me to the point that I see no value in keeping them around. That about summarizes anything could say. -
It will be. I can't wait.
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99% of "Fan fiction" on the internet is erotica, or "literature" depicting sexual acts and sexually-arousing content. I was making a joke.
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You call this a fanfic? I could hardly get off reading it :(
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Suggestion List: Inspired By The Walking Dead Graphic Novel
applejaxc replied to King of kong's topic in Suggestions
*facepalm* That was the point. -
Suggestion List: Inspired By The Walking Dead Graphic Novel
applejaxc replied to King of kong's topic in Suggestions
Thanks for suggesting something new. Oh, wait. -
Stop posting about KoS, no one gives a flying fawk
applejaxc replied to PiLLZ's topic in New Player Discussion
Such wow. -
Stop posting about KoS, no one gives a flying fawk
applejaxc replied to PiLLZ's topic in New Player Discussion
Stop posting about stop posting about KoS, no one gives a slithering snake. The End. -
To DayZ or not to DayZ: that is the question.
applejaxc replied to gadyuka's topic in General Discussion
Damn. You got me there. -
Why are road signs in Russian, but books are in English?
applejaxc replied to stc105's topic in General Discussion
Eurocentricity. In-Russian books are coming. -
There are 1+ hives. One or more. x ≥ 1
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Concretely: what differs the pro from the noob?
applejaxc replied to MarchmelloMan's topic in New Player Discussion
It wasn't a troll. That was legitimate advice, including the T-Bag; only a pro (or someone that is incredibly lucky) can spare the time to T-BAG the dead and not be shot while doing so. -
1+
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To DayZ or not to DayZ: that is the question.
applejaxc replied to gadyuka's topic in General Discussion
If it's truly interrogatory, why was there no ? in the title? -
Lenovo Ideapad Y510p http://www.amazon.com/dp/B00HIY8VLQ/?tag=goforblo-20#productDetails 2x Nvidia 755m (2GB SLI) i7 4700MQ 2.4GHz Windows 8 8GB Ram 1920x1080p
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Confirmed feature. WATCH THE DEVBLOGS!
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You lost my attention at that. >.>