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applejaxc

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Everything posted by applejaxc

  1. applejaxc

    Dayz completely freezes my computer

    Thanks for the DXDIAG, but copy-pasting the information would be easier than having to download it. ) That being said: Have you tried changing your graphics settings? Specifically, turning them down and disabling motion blur/rotational blur/post-process effects? (What causes blur when turning) Is your computer a laptop? The 460M (M meaning mobile meaning goes in a laptop) is a decent enough card to run the game, as far as I'm aware. Regardless, try turning every setting to the absolute minimum (except resolution and 3D resolution; leave those at the the size of your screen)
  2. applejaxc

    VOIP ranges?

    That's... 3.3x80... A lot of feet.
  3. applejaxc

    Low fps

    Why did you only color code processor? Putting all of your parts in one line like that makes it hard to read >.> Anyway: You should be doing fine.
  4. applejaxc

    Sex Change operation w/o my approval

    Morgan Freeman hath decreed thou to be Black Woman Becometh, and so it be.
  5. applejaxc

    Cosmetics or a bug?

    ...I just said... cold loaded 5.56x45
  6. applejaxc

    Last Of the Rangers (see not all bad)

    *we're Yes, you are.
  7. applejaxc

    Cosmetics or a bug?

    Well full powered rifle ammunition has to be cold-loaded to work with the kind of suppressor in game, meaning you're looking for EXTREMELY rare ammunition to achieve the silenced effect you want. As far as the gun light, I've had similar issues. I believe, like the headlamp, its lighting ability was not finished before the item was implemented.
  8. Note that I am not, and in no way ever expected to be regarded as, an expert int he field, nor am I intimately familiar with the game. I speak purely of knowledge gained through osmosis, mostly from reading/watching devblogs, interviews, etc. That being said: tl;dr It's a pain in the ass to fix. The way zombies move "Naturally" (when wandering around, rather than running at a player) is an animation, rather than a movement, meaning that the model is misbehaving. This is an inherent flaw with the ArmA engine; movements that are not your normal walk, run, roll over, that are initiated as an animation that updates your position after the animation is over, causes "movement" done through animation to not check for collisions or work with physics very well. By example, think of when you vault over an object (hit V) or jump over an object (I don't know if jumping is in the SA; I haven't tried!); your character model slides forward, your camera lags behind for just a second, and then snaps back over your shoulder (in third person) or returns its focus to the center of the screen. You are able to vault into objects (through walls, rocks, etc) and sometimes remain stuck in there if the animation ends after your model is no longer conflicting with the object you vault into. IE, if you vault into a thick wall, right before your character puts his leg down, a collision check is made and the game goes "Why the f are you in this wall?" and the wall spits you back out. If you, however, vault and step through a thin-enough wall (this is not a 100% occurrence!) that you have moved into the "dead space" between the interior/exterior or completely move through it, congratulations, you've just broken reality. Zombie movement, like the vault, is an animation that isn't a "Normal movement" (I have no idea what the correct terms are used by the devs and the engine, but I'd love to know so I didn't feel like I was using vague or inaccurate terms). Because it isn't, zombies are able to move continuously without properly checking collisions like you or I. Their attack animations, like your vault, is the same; they can fly through walls when lunging because collision checking does not happen during the animation they way it should. I hope that helps explain why it happens. I cannot fathom how much of a headache fixing the problem would be.
  9. applejaxc

    When does your "switch" flip during an encounter?

    The person's tone/voice is usually a big one for me. Some people have voices that just say "Yeah I'm going to stab you as soon as your turn your back," or otherwise annoy me to the point that I see no value in keeping them around. That about summarizes anything could say.
  10. applejaxc

    This Is My Story (a DayZ fanfic of sorts)

    It will be. I can't wait.
  11. applejaxc

    This Is My Story (a DayZ fanfic of sorts)

    99% of "Fan fiction" on the internet is erotica, or "literature" depicting sexual acts and sexually-arousing content. I was making a joke.
  12. applejaxc

    This Is My Story (a DayZ fanfic of sorts)

    You call this a fanfic? I could hardly get off reading it :(
  13. *facepalm* That was the point.
  14. Thanks for suggesting something new. Oh, wait.
  15. Stop posting about stop posting about KoS, no one gives a slithering snake. The End.
  16. Damn. You got me there.
  17. Eurocentricity. In-Russian books are coming.
  18. applejaxc

    How many hives are there?

    There are 1+ hives. One or more. x ≥ 1
  19. applejaxc

    Concretely: what differs the pro from the noob?

    It wasn't a troll. That was legitimate advice, including the T-Bag; only a pro (or someone that is incredibly lucky) can spare the time to T-BAG the dead and not be shot while doing so.
  20. If it's truly interrogatory, why was there no ? in the title?
  21. applejaxc

    Can I Run DayZ Retail (POST HERE)

    Lenovo Ideapad Y510p http://www.amazon.com/dp/B00HIY8VLQ/?tag=goforblo-20#productDetails 2x Nvidia 755m (2GB SLI) i7 4700MQ 2.4GHz Windows 8 8GB Ram 1920x1080p
  22. applejaxc

    Zombie Hordes

    Confirmed feature. WATCH THE DEVBLOGS!
  23. applejaxc

    Riot shields and improv shields

    You lost my attention at that. >.>
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