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applejaxc

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Everything posted by applejaxc

  1. applejaxc

    M107, Namalsk.

    It's a bug. Don't worry, it'll be patched out. Enjoy it while you have it. Next time, don't make a suggestion.
  2. I feel like if this idea goes through, it's going to piss off a lot of developers in charge of weapon models, stat values, and et-cetera due to the sheer anality of modifying weapons and "Balancing" them for DayZ, let alone ArmA. Yes, I just made anality a word. With that in mind, here's my grievance and my proposition for fixing it: Grievance I hate it when I hear someone shoot, and immediately know what kind of weapon they have; the ability to make the split-second "I can totally take him" or "time to get the hell out of (Cherno) Dodge" that comes with ArmA 2/DayZ veteranism takes away a lot of guesswork challenges. I'm not saying I don't appreciate the "I'm a pro" euphoric after effects of correctly deducing a weapon, its ammunition type, and how to deal with it, but I would like a harder (and more rewarding) method to be required to identify different weapons. Idea number 1: SD weapons with different fire rates Let's face it; in reality, a MP5SD and a PP901M "Bizon" don't share a fire rate, but in DayZ they sound pretty similar. Currently, the only way to tell them apart is to look at the operator and his weapon. What if, to reflect a bit of realism, the guns had slight (and thus slightly noticeable) differences in fire rate (and noise) so that if you are near someone firing one or the other, you can (sometimes) guess which weapon it is? Obviously a 5.56SD and a 9SD isn't going to sound the same. I think it's a real no-brainer to have the M4SD and the MP5SDs to sound different. Idea number 2: Different model weapons of the same "Platforms" and heritage A M4A1 and a M4A2 are pretty similar weapons. The M4A2 is essentially a "Carbine" version, most often found with a CQC-intended illuminator like a HOLO or MARS sight. The short barrel causes the M4A2 to be slightly louder than the M4A1, making their noises a little louder/quieter (attracting more or less zombies/players) so which-is-which can be guessed. Also, with the CQC intentions of the M4A2, when against doors/walls/other surfaces, the M4A2 should not be "Pushed down" like the M4A1 (holding it like you were pointing at the floor), to reward CQC weapon usage indoors/in cities. Different model weapons of the same "Platforms" and heritage, differentiating in firemodes and functionality The M16A2 and the M16A4 are different weapons. Depending on your knowledge of firearms, a Google image search should show you the difference physically. Internally, the M16A2 is only capable of burst fire whereas the M16A4 is a semi, burst, and full-auto weapon. If I hear full-auto Stanags in Elektro, I should be able to guess, "That's definitely not a M16A2." Maybe to you that knowledge sounds kind of pointless (regardless of burst fire or not, it's a gun that can kill you), but I happen to really enjoy burst fire weapons, and am more likely to kill a bandit on sight holding a M16A2 than A4 :) I apologize now, NRA members, if I get this next part wrong. This is by inference, and not research or true knowledge of firearms: The M4A1 is semi auto (burst?), and fully automatic capable. The M4A3 is often given a magnification scope and a DMs rifle, due to its semi-automatic fire rate. I'm sorry if the example is bad; I'm probably thinking of the wrong weapons. Some model of the M4 is turned into a SDM-R through modification because it was intended for semi-automatic accuracy over burst-automatic firepower. The example stands regardless. Sniper rifles that fire the same caliber bullets and are decided to have the same firing noises, as most games do with their rifles, don't often have the same bolt-cycling times or sounds. For example: The US Army's sniper rifle (M24) is most often the R700 with an extended receiver to fire a higher caliber round that otherwise intended. The US Marine's rifle, also the M24, fires a different caliber from the same weapon with a shorter receiver. Long receivers require a longer (duh) pull-back on the bolt than normal, and tend to have quieter "Click, click's" than the short-receivers, which click-click to cycle bullets quickly. IF there's a sniper shooting near me, I want to be able to guess what rifle he has based on that click-click, not the bang-bang sometimes. Long story short, make many guns firing the same calibers with similar sounds, altered in nuances like fire rate, mode, and receiver (if not reload?) noises to make non-visual weapon-identification more difficult and rewarding.
  3. They could do CoD BLOPS2's style of taking one gunshot noise, and making it louder or quieter based on what weapon size is being fired. Yes, that's legitimately how cheap the multi-million dollar grossing game was on its gun sounds.
  4. This is an extremely basic map for new players to enjoy without being too confused. I tried to keep it in the theme of DayZ, not super high-rez perfect manuscript. Is currently my desktop background. IF anyone can recolor it to look old/crumbly at the corners, that would be fantastic.
  5. applejaxc

    Whole server's legs break

    It was sarcasm, dude. Take a joke.
  6. applejaxc

    Whole server's legs break

    It... was... sarcasm.... *facepalm*
  7. Tumbler.com is a very different website. :) ANyway: Looks like moving through doors is less of a pain in the ass!
  8. applejaxc

    Whole server's legs break

    I wasn't being hostile. That was a legitimate attempt to help you. But if you want me to be hostile... It's karma for taking a challenging game and turning it into a private-hive fluster cluck of noobism. :)
  9. Put it off shore, but not too far. FIRST It should be a short swim, with some easy way of going from driven-boat to wrecked-boat?
  10. applejaxc

    Looking for NVG..

    Try looking in the Airfields. Dumb a--...
  11. applejaxc

    Whole server's legs break

    I'll bump for the sake of helping. I've never heard of something like this happening, and I want to know what solutions people that actually know wtf they're talking about will come up with.
  12. applejaxc

    Whole server's legs break

    Yeah; stop using modified DayZ content and play it vanilla. There's some kind of trigger you've disconfigured between player model change (which usually involves the "Change character" code, if I understand DayZ correctly, and a lot of "Additem 'x'" based on previous inventory) and breaking legs triggers... Try finding a way to, as an admin, fix everyone's legs (But not blood, food, etc) with short code if you aren't willing to stop using your modified Hive.
  13. Constantly when I play A2 and 3 (and this my be my fault because I'm bad at modding and no one else seems to have this error) I can hear exactly when my bullet passes an enemy or impacts a target, regardless of distance, with all weapons. IE, if I shoot my rifle at a 95 degree angle and it travels 1K, I will hear (1K later) the sound of the bullet hitting. I would like better doppler effect with bullets; right now every time I'm shot at, I feel like John Wayne with all the "Pe-aaaaaang-zow" noises the bullets make. I also bugged A3 so I have zero recoil with pistols. Am currently attempting to duplicate this effect with all weapons Somehow in A2 I made my RPGS "Laser guided" like in Half Life; wherever I pointed the RPG would follow after being fired. I don't know... ArmA has always been extremely weird for me. It seems like the strangest crap will let me clean up in TDM, but if I sneeze in the wrong direction during server join I'm kicked because "deleted.chernarus" is missing.
  14. applejaxc

    Lapuas

    I don't feel like the AS50 is overpowered in and of itself; IT IS AN ANTI-VEHICULAR RIFLE... but in principle, yes it is.
  15. applejaxc

    Lapuas

    A lot of weapons aren't different in the pure "1 kil = x many hits" due to DayZ's different system of Blood and Bloodloss. Some weapons are more or less powerful than their non-DayZ counterparts, especially after OA beta updates or DayZ updates that aren't done according to each other. IE, I can shoot a URAL with a AS50 3 times in the hood and only put the engine in critical mode, but I shoot a URAL anywhere in DayZ with a '50 and it explodes immediately.
  16. You had me at, "Didn't eat enough beans..." If you ever need music without singing, I'm here.
  17. Calling it "Unhackable" is going to get it hacked, dumb ass.
  18. applejaxc

    PhysX Doors?

    This is going to be my standard pros-and-cons format. If you feel the ensuing paragraph will incite a tl;dr response, just scroll down. So I was taking a shower a few minutes ago, and naturally thought about DayZ, and what might make it better. I got to thinking about how the new PhysX in A3 are fanfreakingtastic! and how they could apply to more than vehicles and ragdolls. But what exactly would I like to see PhysX used for? I'm sorry if this idea has been suggested already; I'm sure just about everything already has: Doors. On cars and buildings. Seriously, I hate scroll-wheeling a door open. A2 is already jittery enough when it comes to buildings that I can hardly walk up to the damn things, let alone quickly scroll-wheel enter (changed now to scroll-wheel space, A3!!) during a firefight or whilst chased by the infected. Here is my proposal for building doors: Players should be able to walk into a door and "Push" it open, causing their gun to lower or their shoulder to come up, or something to that effect. Using this, doors could be barricaded against the undead, who would have to *push* the door open instead of clipping through it. Items could be pushed in front of the door, such as tables. The more zombies stacked against the door, the more barricading required. PROS: Reinforceable doors Simpler/more convenient ways of entering/exiting a building KHANS: Glitchy PhysX/server lag could result in instant death via door collision Unforeseeable glitches to effectively make a building "Zombie proof," IE barricade the doors through dishonest measures, such as false-positive hit box detection seen in other "Survival" games (namely, Nazi Zombies and Project Zomboid, though they don't use PhysX) Past buildings, I would very much enjoy some sort of GTA IV-esque "You failed to close the door" flopping during high-speed turns and chases. Damage inflicted to the door (zombie hits?) or specific parts of the door (shooting the lock/handle) could result in doors flopping open. Maybe in this way, doors could be opened and used for cover for .45 and smaller pistols? PROS: More realistic doors; you now have to deal with a flaming engine AND doors that swing open/closed uncontrollably If you shoot at a car and miss the driver, you can at least feel good knowing you messed up his door! Easier to tell if the zombie outside your window is actually damaging you or not if your car door is opened CONS: More strain on low-medium end PCs, now having to deal with PhysX doors Coming to a sudden stop to make your doors fly open could make killing zombies a lot less challenging (think of zombie land's method of swerve-and-open-door) ​Not really necessary to improving overall game quality Faulty coding hitbox detection between bullets/the door/the car/the part of the door that must be damaged/et cetera can cause the well-known "What the fvck?" reaction of Halo titles, Gmod, and other such games where two items touch, then suddenly going flying into the sun, killing everything nearby
  19. I guess you check the Origins website. Not to be all high-and-mighty, but personally I only play vanilla public-server DayZ stuff; custom maps and modes bore the hell out of me really fast. I only played Origins long enough to destroy hero mountain with some stolen/traded for MP5SD mags and satchel charges.
  20. Do you have DZO load after DayZ? Are you running the right version of DZO to run with the server/your version of DayZ?
  21. applejaxc

    Vodnik 1000 foot cliff fall

    Pff fag, noscop a helycpter into a noobfag.
  22. applejaxc

    Vodnik 1000 foot cliff fall

    God dat qwikscop swag?
  23. applejaxc

    Vodnik 1000 foot cliff fall

    Look, there's smart people and there are retards. Who do you think I was up against?
  24. applejaxc

    2 questions!

    I've ran up to non fellow bandits and slapped them so hard their vaginas magically turned into a penis so they could also be Heroes instead of pissant TKing pricks. :) (no genitalia eating has ensued)
  25. Thank GOD(not TM) these things actually exist. Except your skill system. >.>
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