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Everything posted by David375
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I've updated my haves and wants list for Hardcore, will update my Regular inventory soon
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Yeah, I'll try to get this moved if I can figure out how. You mean L4D has been lying to me for years about exploding propane tanks? Screw you Valve, even if you release HL3 I ain't playin' it cuz of that bullshit. That being said, I never knew about companies overbuilding gas tanks for that, but I should have guessed it. What about Oxygen tanks from hospitals? I remember hearing something about pure oxygen being very explosive , but that the nitrogen in our air prevents it from becoming truly explosive. Maybe we could use oxygen tanks instead then? Also, yes, I have an original copy of the StH: Advance 1 game, and I love that level in particular. Played that game so many times I wore mine out and had to buy my brother's copy off him (pretty much mint condition cuz he didn't take to the StH series so well, and thus rarely played it). I try to speedrun and high-score that game annually. Also, Tails can clear any level, hands down.
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Random Character Wipes/Resets when Joining the same Official Server? [Possible Bug/Discussion]
David375 replied to alaskafish (DayZ)'s topic in General Discussion
I've found I've had no problems by following these guidelines: 1: Don't join servers that have JUST restarted or have no people on them, as they are the least likely to be connected to the character data server 2: Don't combat log. I haven't tried this, but I think CLogging doesn't give the character server enough time to make a proper backup of your character, therefore corrupting and/or deleting it 3: In your server filter, set the Battleye Required to YES. As I understand it, I think the Battleye Global bans and Character data is stored on the same server. Switching this setting to YES ensures that the server you are connected to WILL have the latest Battleye as well as connection to the Global Ban server, and with that, the character data server. #1 is the most crucial, as I found that fails my character EVERY time. #3 is second, as with it set to YES I have gone through 15+ servers between Regular and Hardcore and not experienced many issues (not nearly as many as normal). Rarely has immediately leaving a server after getting a new character saved my old one, but it has at least twice, so it may not be a bad thing to try if it happens to you. Hope this helps! -
I will be able to trade most of this weekend if you are available
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UPDATE: Now serving Hardcore, have a Camo Mosin with Compensator (worn) and LRS ("Badly Damaged" but still accurate, tested at 600m) Photo updates of Regular, Hardcore and Mod inventories to come tonight
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sorry for the delay. If you got those things still, you got a deal.
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Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
David375 replied to franzuu's topic in General Discussion
also, handloading has to be a thing. Be able to find raw gunpowder, primers, cases and bullets to make your own ammo instead of having to find it everywhere. -
Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
David375 replied to franzuu's topic in General Discussion
If there is one subtle change I would like to see, it's barrel harmonics. As I remember, the SKS-45 was designed to fire with a locked-open bayonet, and therefore had the proper, desired POI. Without the Bayonet, it's accuracy and POI changed, different for every rifle. Other changes I would like to see are folding bayonets for the SKS, and action bedding to increase the accuracy of the Mosin and SKS (I believe it's already done by default on the M4 at the factory). If they added Epoxy to the game you could do it. Finally, using duct-tape or having a seperate device to connect two magazines. Or maybe a rotary drum magazine for the M4 and AK for when that comes out. -
Edit: Lost everything in a gunfight, but it was worth it for the fun. Got two walkie talkies as soon as I respawned!
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Update: So I lost my TTKSO pants, they got wrecked by a buggy zombie when my hatchet refused to swing repeatedly. On the upside, I found an Amphibia S and 40 rounds of 9mm ammo! no .22lr rounds or magazines for the Amphibia though... Have: Amphibia S 40rnd 9mm Want .22lr magazines .22lr rounds
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Bumpdate, added Bizon PP-19 SD to the MOD want list, added FN FAL + 2 magazines for the MOD Have list.
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UPDATE: Added Amphibia S, 22LR, and 10rnd 22LR Amphibia magazines to want list!
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[FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!
David375 replied to DaveAzoicer (DayZ)'s topic in Trading
I'll buy that PU scope from ya. Take a look at my post down there, and figure out what you think is reasonable for it. I assume it is in pristine condition? Thanks (http://forums.dayzgame.com/index.php?/topic/174615-dayz-shop-mod-standalone/) -
Yup, I know. Even though that's true, I play Epoch more than both vanilla mod and SA combined, so I don't freak too much if I die. Besides, I have friends. also, no more "hurr dis iz uh bad ideer" please. Offers only.
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'Tis be ok. Good luck getting regeared
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New update! Now displaying Standalone Inventories by Photos. Mod inventories will be displayed like this when I get the chance to play next weekend! Also, Want list updated
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well, I would say yes to that if I had the room for another M4, but I don't, and since there is no item storage available yet, I'll take just the green MP stock for about 40 rounds of Magnum ammo. sound fair?
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I'll buy the soldier clothing, a tent, and a Satchel charge for some RF's, M203 rounds and an NVG or two
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good point. Speaking of canned foods, are they still edible if they aren't "ruined"? all the beans I have been eating are damaged, but they seem fine.
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[FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!
David375 replied to DaveAzoicer (DayZ)'s topic in Trading
Will you open a new thread for your SA store, or can we place orders here when you open? Need to get myself a PU scope, badly. -
no, but you can open them with fire axes, screwdrivers, can openers, kitchen knives, and I think logsplitting hatchets too. Yeah, ya done goofed many, MANY times.
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I gotcha one. Got 10 rounds of ammo to go with it and a broken-ass PU scope (though you can still see through it). PU scope is removable.
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I have had plenty of experience in biplanes. I have used it to pick up entire groups of people, haul their supplies across the map, and general transportation. However, I find no better use for the biplane besides enemy camp-spotting on the northern borders and Jihad-bombing the Hotel or unsuspecting Cherno snipers. I have done both of those as well. Plus midair collisions with helicopters.
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What's the best use of a biplane?
David375 replied to David375's topic in DayZ Mod General Discussion
This is true. I should coordinate with some friends to air-raid a base some time with one of these. You are right, it is VERY fuel hungry, and even on servers with Auto-Refuel, it's impossible to use because you can't get close enough to a tank without getting stuck. Only useful if you have a base up north on a flat piece of un-forested land where you can land it. Unless you are a boss at pulling off backwards-landings (which often gets you blown up or stuck...) Anyways, quick question, more like begging/request. Will these be carried over to Standalone for good, or were they just a shitz-n-giggles thing that will go away now that SA is out? I seriously hope this stays in the game and I won't be able to find out until I get a chance to buy it.