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Everything posted by David375
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I won't be available until next weekend to formally play, but will spend said hours on Thursday to gather gear. You are all welcome to add me on steam, I will probably start a steam group if this gets big enough. Steam Name is david3752457, should be a picture of Tails from StH.
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Sure, maybe one of the weekends then. They don't work as well for me because I move to a house with less-stellar internet, but it's still doable. I would probably avoid playing and just be a ref in that case
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Also, to help gain sponsorship (and possibly provide medical supplies), I might invite either the Reddit Rescue Rangers or the TMW group, since I have had relationships with the groups in the past (Especially Burnaya River Trading Company, when they used to be a subdivision of RRR). They might be able to help us get stuff faster than just a small group of scavengers, and may actually want to play.
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Probably one too many Anyways, since it seemed to gain some sort of popularity pretty quickly, I'm going to start gathering Trombones since they break down and fit easily in a bag, so I can probably cram like 4-6 in a mountain backpack. I'll also see if I can get a tent to store it all in, although that is going to be less promising given how infrequently Large Military tents spawn. If anyone is interested in giving this a go, I am available for a few hours on Thursday from about 1:00 to 4:00 (EST), give or take an hour depending on my schedule. If some of you guys want to meet up at Sverengrino castle for quick 2v2's or 3v3's we can meet there. Also, we could do this on experimental to save your normal-hive characters, or do it on a private hive if we can find a stable, low-pop one.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
David375 replied to alexeistukov's topic in Suggestions
Fair enough. I guess I was looking at the wrong model when I was on their website, they only listed two seperate calibers per gun. Still, would be cool to have multi-caliber guns. the Taurus Judge would be epic with .45 Colt and .410 shotshell. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
David375 replied to alexeistukov's topic in Suggestions
I still want to see some multi-caliber gun, such as the M6 Aircrew gun (used as a foraging gun in case of plane crash): en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon This is originally what the Blaze 95 was meant to be, and you can see by looking at the model that the lower barrel is much smaller than the upper barrel. This is because, in real life, the B95 was meant to be two different calibers, either a large rifle caliber or large shotshell for the upper barrel (12Ga, 7.62x51, .338 Lapua Magnum, etc), and a small rifle or shotshell for the lower barrel (.22lr, .410 shotshell, handgun cartridges). This would give diversity of gameplay and create a potentially unique all-around gun that can perform at all ranges without getting super-militarized with 40mm Buckshot grenades or M26 MASS/ KAC Masterkey attatchments. I really enjoy where this thread is going, lots of cool guns are mentioned here that I would have tons of fun playing with (Still have yet to get over to experimental to go find me a PM73 RAK) -
So I felt bored as shit high-popping Vybor and NWAF, too lazy to run to the coast, and too bloated with gear from hyperlooted servers, so I decided to hit the road on DayZ, with the new V3S. Before a few days ago (when I started this), I had never been north of Bashnya (Excluding Svetlo spawns, proceeding to run south immediately at light speed to the Twilight Berizone), and I felt I was depriving myself of something fantastic. Mostly because of this map, that came out a while ago (somewhere around the .47-.48 update ~ish. You can see where the original artist overlaid Arma 2 maps with current [as of .47-.48] maps and new maps based on coloration): This map gave me some great ideas for places to go examine, so I decided to start a photo documentary. Because my internet hates this forum and refuses to upload other photos properly, here it is on Imgur: http://imgur.com/a/iwGO3 Please feel free to share input as to where I should go next! If you want to help me on my journey for you PvP non/traveling type, help me find jerry cans and V3S'es, as server restarts frequently leave me stranded and without fuel due to no vehicle persistence and hand-held items evaporating by V3S. Also, if you find any cool photos you want to upload, please share! its great to add to the collection! Also, who's hyped for trains?!?! I don't know why and can't begin to speculate why the [new] train tracks are highlighted blue, but its gotta be good. Also, new military base?
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Yeah, definitely! what seems like the foundations of the new Tisy base is pretty cool, one of the big foundations could definitely fit the prison building. Also, I found a model of the V3S Command vehicle! It looks amazing, and actually spawns loot! (found some medical stuff in it, you can get up in it). Have yet to see the new castle, but definitely want to get to the NW plains again, that was awesome!
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So I had a genius idea when watching a video of GoldenGloveTV's, where he was alerted to Allie's group at NWAF all the way across the airfield by gunfire. Then I thought of a previous video I had watched of a guy testing how long it would take to cook off a round of .50BMG in a microwave, and it hit me: Why couldn't we use current cooking utensils plus the item heat mechanic to cook off ammunition as a noisemaker/distraction? Say, for example, you build a fireplace (or a cooking pot/gas stove setup) and throw 20 some spare AKM or .22LR rounds in (which seem super common now), Then, after the ammo pile reaches a certain heat level (like that of cooking meat), it consumes one round to "fire" the round, making a gunshot noise*, which could be used to distract zombies in a city. After they are fully heated, they launch off at an interval, say, every 30-90 seconds. A couple of these with different ammo types could simulate a gunfight and draw in other players. Even more realistic, the fireplace actually launches a round in a random direction to represent the bullet firing, giving a "frag-grenade-esque" danger that you don't want to be near when one goes off. Multiple stacks of ammo would increase the frequency of fired rounds, and larger ammo stacks increase the duration of the effect (50 rounds of 22LR vs 20 rounds AKM, takes a lot more time for the 22LR) Finally, if bullets were actually fired from the fireplace, they would have highly reduced damage (because there is no barrel to contain the gases and increase the speed of the bullet, so they go much slower and thus don't hit as hard, although larger calibers should still seriously hurt stuff) Now, onto the other idea. The gas canisters IRL always talk about "do not puncture, do not expose to flames", so what about making a craftable IED made from a Walkie-Talkie, a Gas Canister, a screwdriver, a pair of pliers and a battery? You could use a walkie-talkie on your end to detonate it by typing or talking into it, and would provide utility to screwdrivers and pliers besides being a cheap can opener. Or, as with the heating mechanic for ammunition as mentioned above, putting a canister in a campfire or cooking pot (probably small only for the cooking pot) could set it off after the heating time. This would be good because it gives you time to get the hell outta Dodge before it blows, and could be used to bring down a building with people in it (Somebody camping in a prison building or barracks? bring it down on his ass). One last thing, perhaps proper noisemakers like small fireworks could be used as a more portable, more proper noisemaker that could be lit with matches and thrown, although I am not sure how it would sound in game. Maybe some light effects as well for night-time fun?
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Looking for a PM73 RAK with mags and ammo on either game mode! Check my post here for my inventories: http://forums.dayzgame.com/index.php?/topic/174615-dayz-shop-mod-standalone/
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Also, I noticed your avatar is one of the Angels from Neon Genesis Evangelion. Thank you
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OK, to respond to this post in order: 1: Chemistry stuff: All that shit I loved from last year's class 'cuz my teacher was very bright, but he kept the room very stuffy and I often became too drowsy to speak, much less write things down. Wish I could have gotten more out of the class, but oh well, Physics takes too much time ATM. Shoulda picked his brain, being a Harvey Mudd graduate and all. Cool dude. 2: The L4D thing was a joke, I hope you recognize that. Thanks for the cool lengthy response though. 3: Grenades + tripwires: This would be fantastic, and could make for interesting uses of the flashbang and frag grenade. Gunpowder wouldn't be bad either, especially if they added other kinds of explosives of the sort. I would still like to see some sort of demolition charge for building destruction like C4, but I have a feeling that would be too rare to be effective, so something homemade like dirty bombs. 4: Diving + Oxygen tank: Yes, Helium is added to the tank to replace the Nitrogen in your blood, because when a diver ascends too fast it causes the nitrogen to bubble up, which causes the stated effect (I believe). Don't quote me on that, but I am 100% sure it has to do with the nitrogen in the bloodstream. Finally, on the topic of grenades, a homemade Molotov Cocktail would be great. It's clear that gas station still have gasoline in them (because they can be blown up), so how about using garbage bottles, a rag, and a match to create a molotov? Or perhaps using Rasputin Kvass, as I've heard beer burns relatively well (not as good as hard alcohol as demonstrated by burning shots, but still). Even further on that, perhaps the Alcohol Tincture could work as well? All alcohols or fuels should be able to be put in a bottle and thrown (despite there not being a proper glass bottle in the game yet, it was in the Mod and shouldn't be too hard to add). Also, speaking of "out of the ball park", they should add Spiked baseball bats soon. That would be dope.
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[FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!
David375 replied to DaveAzoicer (DayZ)'s topic in Trading
I know this is old, but if you ever come across a PM73 RAK w/ mags and preferably ammo, let me know and I'll snatch it up for almost any cost (except tents, which I still haven't seen any anywhere in game) -
I've updated my haves and wants list for Hardcore, will update my Regular inventory soon
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Yeah, I'll try to get this moved if I can figure out how. You mean L4D has been lying to me for years about exploding propane tanks? Screw you Valve, even if you release HL3 I ain't playin' it cuz of that bullshit. That being said, I never knew about companies overbuilding gas tanks for that, but I should have guessed it. What about Oxygen tanks from hospitals? I remember hearing something about pure oxygen being very explosive , but that the nitrogen in our air prevents it from becoming truly explosive. Maybe we could use oxygen tanks instead then? Also, yes, I have an original copy of the StH: Advance 1 game, and I love that level in particular. Played that game so many times I wore mine out and had to buy my brother's copy off him (pretty much mint condition cuz he didn't take to the StH series so well, and thus rarely played it). I try to speedrun and high-score that game annually. Also, Tails can clear any level, hands down.
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Random Character Wipes/Resets when Joining the same Official Server? [Possible Bug/Discussion]
David375 replied to alaskafish (DayZ)'s topic in General Discussion
I've found I've had no problems by following these guidelines: 1: Don't join servers that have JUST restarted or have no people on them, as they are the least likely to be connected to the character data server 2: Don't combat log. I haven't tried this, but I think CLogging doesn't give the character server enough time to make a proper backup of your character, therefore corrupting and/or deleting it 3: In your server filter, set the Battleye Required to YES. As I understand it, I think the Battleye Global bans and Character data is stored on the same server. Switching this setting to YES ensures that the server you are connected to WILL have the latest Battleye as well as connection to the Global Ban server, and with that, the character data server. #1 is the most crucial, as I found that fails my character EVERY time. #3 is second, as with it set to YES I have gone through 15+ servers between Regular and Hardcore and not experienced many issues (not nearly as many as normal). Rarely has immediately leaving a server after getting a new character saved my old one, but it has at least twice, so it may not be a bad thing to try if it happens to you. Hope this helps! -
I will be able to trade most of this weekend if you are available
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UPDATE: Now serving Hardcore, have a Camo Mosin with Compensator (worn) and LRS ("Badly Damaged" but still accurate, tested at 600m) Photo updates of Regular, Hardcore and Mod inventories to come tonight
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sorry for the delay. If you got those things still, you got a deal.
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Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
David375 replied to franzuu's topic in General Discussion
also, handloading has to be a thing. Be able to find raw gunpowder, primers, cases and bullets to make your own ammo instead of having to find it everywhere. -
Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
David375 replied to franzuu's topic in General Discussion
If there is one subtle change I would like to see, it's barrel harmonics. As I remember, the SKS-45 was designed to fire with a locked-open bayonet, and therefore had the proper, desired POI. Without the Bayonet, it's accuracy and POI changed, different for every rifle. Other changes I would like to see are folding bayonets for the SKS, and action bedding to increase the accuracy of the Mosin and SKS (I believe it's already done by default on the M4 at the factory). If they added Epoxy to the game you could do it. Finally, using duct-tape or having a seperate device to connect two magazines. Or maybe a rotary drum magazine for the M4 and AK for when that comes out. -
Edit: Lost everything in a gunfight, but it was worth it for the fun. Got two walkie talkies as soon as I respawned!
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Update: So I lost my TTKSO pants, they got wrecked by a buggy zombie when my hatchet refused to swing repeatedly. On the upside, I found an Amphibia S and 40 rounds of 9mm ammo! no .22lr rounds or magazines for the Amphibia though... Have: Amphibia S 40rnd 9mm Want .22lr magazines .22lr rounds
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Bumpdate, added Bizon PP-19 SD to the MOD want list, added FN FAL + 2 magazines for the MOD Have list.
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UPDATE: Added Amphibia S, 22LR, and 10rnd 22LR Amphibia magazines to want list!