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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

dav75

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About dav75

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    On the Coast
  1. dav75

    Third person and first person - you decide

    It would be good if DayZ allowed for multiple monitors, three or more for a greater view. I've not tried it as I only have two monitors at the moment but I will be getting more soon.
  2. G'day All. Sorry if these have been mentioned before. Has anyone thought of growing DayZ, creating new towns or cities? In order to get to the next town, you must have transport (boat, car or aircraft) with enough fuel to match, not to mention water and other supplies needed for the trip. The next town can be a new server that you log into. Over time you may have ten towns/cities or lots more, (some maybe even based on real life places) that everyone can travel to and from. Maybe an army base or two but these should be the hardest to get through due to the high value loot you might be able to score or a place that has nothing (your choice). Having the ability to create a safe zone like inside a building would help and I think this has already been mentioned before (sorry if it has). These safe zones can be over runned by bandits/zombies if there is too much noise, light during night and anything else that can attract people. These areas can also be used to pause the game for players for when they wish to disconnect. There is honestly far too much that can be included into the new stand alone DayZ and there is so much you can steal from other games that are already out (not just zombie games). Let's not forget being able to store food, weapons and other items by some means would help out a lot of players who work together. Able to dig holes and create traps if it isn't the owner that is opening up these caches. Well, as I said there are a lot more ideas that can be used but overloading a player is the balance that every creator has to get right. Thanks for reading and sorry if the above ideas have been mentioned before.
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