Good day fellow DayZ players.... I am aware what the content of my post I am about to cover has already been mentioned on more then one basis. Meaning behind it is with a number of community responses of the same topic would lead to change for the better and what players probably want. Please if possible avoiding flaming, trolling or unconstructive input lets just keep this clean and tidy. 1• I am an incredibly shallow human being and will be the first to admit it lol... but a variety of lootable suits would add just that extra flair to the game keeping players happy, catering to their individual taste. I find myself getting incredibly bored of the survival start up suit as well as the camo suit. I have Ghillie suit to switch between game plays when it comes to pvp'ing or mixing it up with few survivors. But its just lacking for me without that variety of cosmetic wear change. 2• The Humanity system is just flawed and isnt working at all... There has to be a system where players have the option to choose their role. Instead of a gender selection there should be a role selection. SURVIVOR or BANDIT, I have read that alot of players are objective to this motion due to the fact it will destroy the realism of the game when it comes to player trust. I sadly disgree on every level of this. By choosing the role of whome you choose to be the trust issue is actually far more in question, if I find myself playing as a bandit and I encounter another bandit I am for one certainly gonna shoot first and not ask questions later. playing the role of a bandit makes it far more difficult for you to trust any other bandit unless its a friend of yours that you know on a personal level. Some would say in question "but players would choose survivor just to shoot you in the back then" which is exactly that does that mean you can trust a fellow survivor then? It will keep on constant alert and if a survivor was to nail you from behind he/she will immediately be turned into the role of a bandit. Just because of the humanity system so flawed I find myself in a flame and troll fest with players claiming the only reason they look like a bandit was out of self defense then rather of it being a choice. It will still hold a true element of trust in this game without a doubt and just avoid a lot of players raging and cursing ingame, forums and over teamspeak. 3• Zombies aka Zeds aka Walkers are nothing more then an annoyance then anything else. I got Arma 2 to play DayZ cause I loved the fact it was a survival horror finally attracting my luster of gameplay, but it has been anything but that. I am finding DayZ more of another immersive platform of Death Matching then an actual survivor horror game. There is far to many KoS in the game then there is groups of people working as a cohesive unit to survive. Every1 is trying to come up with relative solutions to this matter, because players aren't valueing their lives its all about PvP hunting. The real solution to amend this problem is this, Zombies need to be deadly an encounter with a zombie needs to be death. With all your cliche movies and books one thing every zombie movie, novel, comic book and stories is that an encounter with a zombie is immediately death. One scratch, one bite and one slight dna transaction from a zombie to you is a result in death. DayZ needs to somehow make zombie survival in this game truly that. One hit from a zombie or 2 should lead to death immediately considering there is no infection system in dayz. by doing this players would gather and work as a cohesive unit in looting towns and taking unwanted risks valueing their lives alot more then what it is now. If I die in DayZ (which is result of a player never a zombie) I am not phased by the matter I know I can run past zombies into a city or town and loot up as quickly as possible to venture my way back where I left off hunting fellow pvp'ers. The game to me just feel another excuse of a pvp situation and no hint of PvE survival at all. its just evolved players not really working as a team cause they dont need too unless its again towards pvp'ers. Zombies need to be the real highest threat in the game then fellow players, so far players are the only threat in 99.9% of the time in all situations. 4• Debug menu has to go if we want this to be a true real simulator of survival you shouldnt be able to see exactly how much blood you have. You also shouldnt be able to see how many dead/alive zombies in the spawned area. its giving away players where someone is hiding in a town those who are on the hunt only for players traveling in a helicopter or car will immedately see a town with spawned zombies considering traveling faster on foot doesnt spawn zombies in towns unless u hang about for a minute. This is also a massive problem for bambi's who are on the hunt from idiots with a thirst for blood who will kill any1 and every1 just because they bored. its causing alot of problems and I am seeing this happen to alot of players loosing out who have day jobs then those of kids who have nothing else to do during their day except play DayZ looting up all day and fixing any form of transportation. the players spend more time avoiding lil kids with blood thirst for players of any kind they just log off after an hour or 2 not being able to get anywhere in the game and spending it avoiding idiots who get their jollies off killing bambi's then that killing players well kitted out. Debug menu is a clear give away to other players and its somethig that should be looked at or completely removed. anyways fellow DayZ comrades if any offence was taken from this post I do apologize before hand and hope this tiny eye opener on ways of improving this tremendous game to be a true survival horror to its best. farewell....