

kaffaljidhma
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Everything posted by kaffaljidhma
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Problem: when people die, they keep respawning to end up in an optimal location. Rocket disapproves of this practice. Solution: Your approximate respawn location only changes once every 15 minutes, so if you respawn as soon as you die, you'll end up in the same place unless you wait 15 minutes for your location to change to another place. It won't be exactly the same place but within a 100m or so radius to prevent spawn camping. Nerfing respawns like this will give the devs the freedom to enable respawns all over the map if they choose without breaking game balance, because people will now not be able to "roll for spawn," or at least it will not be a good time investment.
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Date/Time: 6/19/2012 What happened: Every time I reload the crossbow, 3 bars are added to my sight meter, and correspondingly cause zombie aggro. This may have been happening since 1.7.1.1, but I verified it in 1.7.1.4. Where you were: Crawling on grass, inside houses, pretty much everywhere What you were doing: Fighting zombies. *Current installed version: 1.7.1.4 *Server(s) you were on: Tarkovsky, Clam Bake *Your system specs: Not relevant *Timeline of events before/after error: Was silent and prone, shot my arrow, reloaded, had 4 sight bars for 2 seconds, then was back to 1
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
kaffaljidhma replied to rocket's topic in Mod Announcements & Info
Um, is it on purpose that I can't put hatchets in backpacks or tents or loot piles? -
Make it so zombies won't sound aggro from walking, and as long as you're completely still in any position they won't notice you. If you perform any human movements while they've got eyes on, they bum rush you. If you cough, reload, munch, or make any other human sounds while near them, they'll rush you. I got this idea from the fact that reloading makes you super extra visible as a human survivor.
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Shaun of the Dead style stealth
kaffaljidhma replied to kaffaljidhma's topic in DayZ Mod Suggestions
DayZ AI is being built from the ground up based on the engine. None of the preprogrammed ARMA 2 AI is useful in DayZ anyway: enemies don't take cover from incoming fire, don't march in formation, don't pincer flank known positions, don't drop to the ground when they hear a shot, and don't look around every once in a while at their flank (they used to). Might as well not commit to a mechanic that lends itself to cheesy exploitative gameplay before it gets so embedded in the mod that you can't take it in another direction. -
with the advent of building zombies and radioactive reloading, you're going to have to shoot a zombie somewhere down the line. Why not pre-empt that by having a town meeting that you duck out of through a house?
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Stealth / Zombie Dynamic - Constructive Criticism Thread
kaffaljidhma replied to mtuckner's topic in DayZ Mod General Discussion
And it wasn't the optimal method of dealing with zombies until now. -
Stealth / Zombie Dynamic - Constructive Criticism Thread
kaffaljidhma replied to mtuckner's topic in DayZ Mod General Discussion
stop crouching and start training zombies to places where you can easily lose them. Presto, the town is cleared, and bonus if you can get them into a building, cause they'll never leave. -
ZOMBIE AGGRO RANGE IS TOO DAMN HIGH!
kaffaljidhma replied to ZombieGrin's topic in DayZ Mod Suggestions
Just only go to towns with barns and 2 entrance houses and lead zombies into there, crawl through the house, then take a sharp turn once you reach the other entrance. The zombies will clog up the entrance and they'll never leave the house or bother you again as long as you don't go back. -
Shaun of the Dead style stealth
kaffaljidhma replied to kaffaljidhma's topic in DayZ Mod Suggestions
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Zombies in buildings
kaffaljidhma replied to Honey_Badger (DayZ)'s topic in DayZ Mod General Discussion
I came across a zombie stuck in a closed outhouse today. I let him do his business. -
Changes to "SNEAK" ??
kaffaljidhma replied to t.monte87@gmail.com's topic in DayZ Mod General Discussion
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Shaun of the Dead style stealth
kaffaljidhma replied to kaffaljidhma's topic in DayZ Mod Suggestions
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Shaun of the Dead style stealth
kaffaljidhma replied to kaffaljidhma's topic in DayZ Mod Suggestions
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Changes to "SNEAK" ??
kaffaljidhma replied to t.monte87@gmail.com's topic in DayZ Mod General Discussion
Does reloading make you extra visible for anyone else -
Stealth / Zombie Dynamic - Constructive Criticism Thread
kaffaljidhma replied to mtuckner's topic in DayZ Mod General Discussion
Guys, do any of you have a problem where you become super extra visible when you're reloading? -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
kaffaljidhma replied to rocket's topic in Mod Announcements & Info
Hey guys, press reload and watch your sight meter while prone on grass. Tell me what happens. -
wait how is a weaponless person who can't harm you in any way the most dangerous game seems like they'd be the least dangerous game to me
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Heartbeat still not what we need
kaffaljidhma replied to ward's topic in DayZ Mod General Discussion
Thats just lazy thinking. Lets make a situation up ok? You are on your own' date=' you meet one guy and he seems ok, no heartbeat is working with you.He says 'lets go meet my buddies', you get there, all is fine until you hear the heartbeat from one of them! You panic, kill the 'bandit', but wait, they don't thank you for being a hero, they try and kill you for killing their friend, you have no choice to fight for your life, and have to kill them all to escape... ..After running to the woods to meet another survivor you hail them on chat 'thank god your here buddie i almo..BANG. They fucking kill you. Why? because you had a heartbeat. They didnt know you had to kill though self defense, they only know you killed. For all you know thats why the bandit YOU killed had a heartbeat, they are innocent but were forced into selfdefense. Seems to me you haven't thought though the full implications of this flawed mechanic, like most of the forum. [/quote'] If you remove all references to the heartbeat then your post is still true -
it is so much easier to place tents now. Also the tent bug has changed to actually place multiple tents in the same location if you pitch spam
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It should not be impossible to play during the night
kaffaljidhma replied to kriegar69@gmail.com's topic in DayZ Mod Suggestions
fix surface lighting. That will buff the light source loot so much that it'll work out. -
Make Vehicles Lockable
kaffaljidhma replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod Suggestions
just shoot out the window bam car unlocked -
then the people that spawn with guns will just kill the people without guns and get their loot. Respawn over and over till you get a gun. It'll be the same as before but with more beach kills
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So let me get this straight...
kaffaljidhma replied to agathangalos's topic in DayZ Mod General Discussion
You might also try going prone out the other side of the building; don't know why you keep running when you actually want to lose zombies. If you think you've broken line of sight, you have to stop and go prone. -
So let me get this straight...
kaffaljidhma replied to agathangalos's topic in DayZ Mod General Discussion
Run through the forest. You break lines of sight so many times that the zombies will eventually slow down enough to the point that you can break lines of sight permanently. Either that or go through a house with two entrances