WeaponTheyFear7
Members-
Content Count
64 -
Joined
-
Last visited
Everything posted by WeaponTheyFear7
-
Tents are basically worthless at this point because it seems that every server restart all of my gear inside a tent is wiped. This also applies to storage in cars. Absolutely absurd because this has happened more than once, across multiple servers. Please fix this immediately. As I have said time and time again, putting the databases on each individual server would solve so many problems, not to mention allow my friends and I to spend more time enjoying the game instead of testing methods to get the game to actually work right.
-
YOU! Are you the one from the Infamous Xfire forums!?
-
-
Do non-PK servers exist?
WeaponTheyFear7 replied to Ishkabibble's topic in Mod Servers & Private Hives
While I may believe PvP is an essential part of the game, I still think Non-PvP servers need to exist. Many are saying that eventually in this mod each server will have its own database, so all your equipment will stay strictly on that particular server. This will prevent cross-server exploitation. That way everyone is happy and the mod will cater to a much wider audience. Non-PvP servers will more than likely exist, but not yet. Another thing, although off-topic of this thread, giving each server its own database also opens the door to personal servers. I would love to play on public servers as well as run my own server with my friends, as long as everything stayed independent. -
Restore Blood \ Health Over Time
WeaponTheyFear7 replied to Astral (DayZ)'s topic in DayZ Mod Suggestions
Blood Regen should be added, but it should be very slow. Blood regen is also realistic. -
Player Classes + group perks
WeaponTheyFear7 replied to Draconic (DayZ)'s topic in DayZ Mod Suggestions
The Clip Size option was merely a suggestion, but things such as reload speed are not ruled out in that case either. -
Player Classes + group perks
WeaponTheyFear7 replied to Draconic (DayZ)'s topic in DayZ Mod Suggestions
Yes, the clip size would return to normal. Play-ability > Realism Every. Single. Time. If ultimate realism was the case you would need a can opener to eat your precious beans, or to smash the can against a nice rock. For those who hate all RPG aspects & CoD shooting, keep in mind how popular and successful those games are. Whether you like them or not, those games are doing amazing. I would love for this mod to do something similar to games such as Killing Floor. -
Player Classes + group perks
WeaponTheyFear7 replied to Draconic (DayZ)'s topic in DayZ Mod Suggestions
I had a similar idea but there was 4 Player Classes, each with it's own perk trees. ***I say in advance, since far, FAR too many posts I have read on this forum are hostile in nature, but something that carries over after dying would be nice. This may be an "MMO Feature" as many like to constantly ridicule, but ultimately (zombie survival sim or not) these features would encourage more players to consider playing this mod. Keep in mind, this is a video game and play-ability comes before realism. The following are based on an experience system that would carry across player lives. 1 zombie kill = 1 xp; 1 human kill = 10 xp 1st. Marksman The rifleman/sniper, valuable to groups and excellent to solo. Picks players/zombies off at long distances. All perks are limited (and may pertain solely) to rifles such as Lee Enfield, Winchester, CZ, etc. Perks include: Increased Accuracy, Less Recoil, Increased Clip Size, Faster Reloading, Increased Zoom, Faster Sprint Recovery, Decreased Shot Volume 2nd. Assault The Assault Rifle & Explosives expert, a true force to be reckoned with. A more valuable perk for more valuable weapons. Prefers to use an AK or LMG over any slow shooting rifle. All perks are limited (and may pertain solely) to assault rifles, LMGs, and Explosives. Perks include: Increased Clip size, Reduced Recoil, Faster Reloading, Increased Explosives Effectiveness Range, Increased Explosives Damage, Increased Max Blood (up to 15000), Increased Pistol Damage 3rd. Doctor The Survival Specialist & Medic, a cornerstone of any team (even a 1-man team). Can stay alive through thick and thin, all the while lacking the offensive power of its counterparts. All perks range from a great deal of areas. Perks Include: Faster Item Consumption Times (Food, Water, Bandages, etc.), Increased Movement Speed, Food Restores More Blood, Temperature Decreases At Drastically Slower Rate, Increased Max Blood (up to 16000), Additional Inventory Slots, Increased Pistol Damage, Slight Damage Resistance (5% max), Decreased "Rate of Decay" on Hunger & Thirst. 4th. Assassin The Silent and Deadly Killer, effective in teams and great solo. Prefers silenced weapons. This character wishes to remain silent and avoid detection at all costs. Perks range from a great deal of areas. Also note that Silenced Weapons also includes the Crossbow. Perks include: Much Faster Movement Speed (Faster Than Doctor), Reduced Visibility Generated By Movement, Reduced Noise Generated By Movement & All Weapons, Additional Inventory Slots, Much Faster Reload Speed, Increased Clip Size, Increased Weapon Damage W/ Silenced Weapons ****************************************** Additional Perks unrelated to Classes can also be awarded for things such as a certain number of headshots or kills with particular weapons and additional xp can be dealt out accordingly. Examples: Pistol Master- 250 headshots total with pistols BOOM! Headshot- 50 headshot kills of other players ******************************************* Constructive feedback is welcome, this is merely an idea and I am an aspiring game/mod developer. I figured adding onto this thread was better than making my own.