DocEx
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
DocEx replied to ruarz's topic in DayZ Mod Suggestions
I havent read all 33 pages granted so im not sure if it has been discussed, but if the direction and aim for the game is realism then i would like to see bullet and wound realism. Realistically if you are shot, depending on where that round hits and passes through- Simply bandaging it with a field dressing should not be end of the repercussions. If you hit with a 9mm round from an angle where it passes through your but cheek, hits only muscle/fat no arteries or bone, a field dressing on the entry and exit site will slow blood loss if you only walk from that point on, but long term requires being sewn closed, stapled, or cauterized. It also should impact movement speed until healed. A player should carry that wound and its restrictions for some time, granted nobody wants to play a game where one bullet prevents them from being combat effective for a realistic amount of time, IE for days of healing, but there should be repercussions for trying to murder to loot someone and getting shot in the process. perhaps say 12 hours server time for muscle/artificial damage like a graze or clean entry exit of a round somewhere non vital. Taking a hit that passes through a kidney/liver/stomach is a slow but almost certain death. While u may have time to hide your loot somewhere you arent going to be able to run full speed, certainly not outrun a zombie. A round in the arm could pass cleanly but could also hit the bone, causing a fracture or chipping the bone, hollow points or soft lead tipped rounds have less chance of deflecting more chance of breaking a bone, FMJ deflect more easily, break bones less often. Heavier rounds like a 45 deflect less and impact more energy giving better chance to a break. simple blood loss dmg calculations and bandaging dont cut it for me. If a round pierces your lung you can survive with the right care, and you could sprint at full speed through the pain until your O2 saturation drops and you cant supply your body so you slow down, eventully pass out, plus blood loss and internal bleeding. Just because you go full auto on someone with your AK-47 and they only hit you once with a makarov should not mean you get away scott free with all their loot at the expense of a bandage if that one shot passed through a lung, hit your spine and deflected it through your stomach.. Granted text/cutscene or UI indication to alert the player of the damage they have suffered would be desired. in the above scenario chest and stomach pain would be indicated, and a sucking chest wound. I think this would promote group gameplay due to strength in numbers, would make lone wolfing it more challenging, would add the realistic drawbacks to griefing/murder should you get wounded making a player think twice before shooting at someone one on one. In the real world a thug with a full auto AK that has no discipline, experiance, or skill can empty their clip at someone 50 yards away in one trigger pull hitting nothing but air, while one round from a little .25 acp fired with skill can kill them dead. Maybe im asking too much, but bullets physical damage characteristics are huge for me as well. a .223 fmj out of a 16 inch barrel has the advantages of speed, flat trajectory, and accuracy over a .45 acp, but creates a smaller hole (entry and exit) and a smaller temporal wound cavity (less damage to organs that it doesnt actually hit and less muscle/arterial dmg near the wound path) it also has less energy to work with. if that .45 is hollow point it expands considerable slowing faster and dumping energy faster. The difference being at the right angle at .223 fmj could hit the chest just to the left of the sternum, miss the heart lung and spine and exit through the back, a slow bleeder that leaves the victim combat effective if weak constitution or shock doesnt disable them mentally. That same wound path with a .45 hollow point will 9 times out of ten tear the aorta if it passes within an inch or two, and can tear the lung open due to the fluid around rapidly expanding out of the way of the bullet. so inside 25 yards a .45 is more deadly round for round than an m4/m16 the m4/16 has advantage of accuracy, rate of fire, and clip size. getting that first well aimed shot at an unarmored adversary means win with the .45. I could go on all day and there is no best solution, no best weapon overall. its a measure of pros/cons. US military ammo for the .223 is know to boattail at a given distance that varies due to many factors (temp/humidity/wind speed and direction to name a few) and once it does looses a lot of stopping power. a 7.62/.308 nato on the other hand tends to tumble through the body at given ranges depending on barrel twist rate and length doing massive internal damage. the original m16s did this to a point in vietnam with the twist rate of the barrels specified by eugene stoner till the military "Knew better" and changed it. I would just like bullet type/weight/speed weapon barrel length and range to factor into lethality. Where the bullet impacts and exits and what organs and major blood vessels it hits or passes by and theretical damage done to factor in. having that impact how the wounds are treated would be awesome as well. One bandage shouldnt cure a lung hit or the entry and exit holes through your buttcheeks. If the angle is just right you would need 3 bandages and a mirror for that.