Dustfallen
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You know what sucks? (post your best dayz FML stories here)
Dustfallen replied to tearran's topic in DayZ Mod General Discussion
I guess mine would be playing for over a week cautiously and safely. Living in the wilderness, hitting the outer towns. All tools except the radio. And be one of the first to discover the crashed helicopter bug. To be fair rocket did offer re-life's for the first few of us, but I figured it's alpha, live and learn. :) Really miss my GPS though. -
The Importance of CHKilroy
Dustfallen replied to HoboWithAGlock's topic in DayZ Mod General Discussion
LoL honestly, I would like to see some graffiti of "killroy wuz here" pasted on buildings following his path in his videos. That would be a great tribute. :) -
Yeah definitely legit. I found one before all the hacker stuff. But never did find any damned ammo for it.
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The Importance of CHKilroy
Dustfallen replied to HoboWithAGlock's topic in DayZ Mod General Discussion
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The Importance of CHKilroy
Dustfallen replied to HoboWithAGlock's topic in DayZ Mod General Discussion
Dslyecxi! Haha, awesome. Yeah Killroy's vids brought me here. And this here man was the co-star! His vids not only brought me here, but got me to buy arma 2 and Operation:arrowhead to play it. -
I believe this issue has to do with how rocket implemented spawning. That is you are put into a temporary body in the spawn area, and then moved into your body once the information is loaded on gear, location, etc. I accidentally wandered into the spawning area yesterday just after spawning, and saw a bandit on the ground prone with no backpack. So I unloaded a clip into him. Thought it was strange at first, then i turned and saw another guy just standing there staring at me. I freaked and shot him in the head. No gear. Then I saw more pop up and disappear around me. That's when I figured out where I was. But if someone evil player actually knows where that exact spot is, I believe they can kill you before you finish spawning. Not sure if this is how you died, or even if when you die at that point you die and are not ressurected when your normal information loads. But it is dangerous indeed.
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Not sure if this is a mod thing or an ARMA 2 thing, but figured I would let you know. Date/Time: 5/10/12 20:15:00 EST What happened: Got stuck on small stairs that were slightly above terrain, used 'V' to step over onto them but instead stepped over them and INTO the floor. The floor was above my knees. I immediately passed out bleeding. Embarassed to say that I alt-f4'd, but I did. Upon logging in i was still in the floor, but was able to bandage myself and use 'V' again and it stepped me up onto the floor. Where you were: I think i was in Gvozdno. It was the red brick enterable building with the Archway entrances. With the stairs that lead up to a closed door. What you were doing: Trying to go up the stairs. *Current installed version: 1.5.6 *Server(s) you were on: I think I was on Atlanta 2 *Your system specs: Good enough for high, but don't run that high. But using a radeon 7750 vid card *Timeline of events before/after error: Do not believe this is relevant.
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Unfortunately, the easiest way I have found is to keep track of your zombie kills and look it up that way, as that stat is up to date.
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I believe you only need the entrenching tool for sandbags. But unfortunately a helicopter bug killed me last night after finally finding some sandbags and being able to test that lol.
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Attention! Suicide helicopter wrecks!
Dustfallen replied to predator_v2's topic in DayZ Mod General Discussion
Rocket, It's nice of you to offer to replace gear etc. You might notice there is a thread about this also in the bug forums I posted in last night. But this is alpha man, we are here to find these types of bugs for you. I also lost quite a bit of gear (miss my gps the most), and a character i have played for over a week. But i expect that in an alpha phase. We find the bugs for you, and you can fix 'em. No stress. :) -
Crashed Helicopter kills upon entering.
Dustfallen replied to Jrod (DayZ)'s topic in DayZ Mod Troubleshooting
Yup just throwing my confirmation in here as well. Was the gunner side i entered, and instant death -
How to Make personal map notes
Dustfallen replied to Dustfallen's topic in DayZ Mod General Discussion
No it's for real. I was glad to learn it, and figured I would share is all. -
Ok, so this came up between myself and the guy I play with last night. He is a veteran of ARMA 2 itself, and I had mentioned I wished there was a way to make map notes for myself, and he told me there was. If you switch to the vehicle chat channel, and you are not currently in a vehicle, the map notes you make will be visible to yourself only. It seems to be a coding thing within ARMA 2 itself. But in any case, for all of you others out there that wished they could keep notes for yourself, now you can.
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Well based on Rocket's stream, He is very interested in keeping this a player driven game. Scripting only being initiated in a neutral way so that the players can decide how to interact with it. So let's see what kind of ideas we can come up with that keeps this a player driven game. One thing I thought of is something along the lines of a sound dampening device. Basically a device that can be setup that will stop the spawning of zombies within a small radius. But this device is destroyable by both players and zombies. Perhaps it runs on gas or the like so that it would need to be continually refilled in some way. This would let people actually take over towns, but only if they worked together. While it would also let other players destroy those devices. Perhaps when one is destroyed the zombie respawn is increased for a period of time. It would also either stop or severely slow down item spawn rates. Another was rare random spawns of military NPC's that would attack a city or town and take out both zombies and players. Perhaps people with radio's could overhear chatter about cleansing "the zone". Perhaps they would come in on a chopper or a plane and land at an airfield and move out across the map towards their destination. I guess this is more of an event rather than a player driven thing, but it would be one of the few times that players would almost be forced to work together. Perhaps their goal is to setup a bomb that will obliterate everyone still alive in the zone if they aren't stopped. In any case, let's roll some ideas.