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friedbrainz

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About friedbrainz

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    On the Coast
  1. friedbrainz

    noobz thoughts

    I do realize it's an alpha and I'm sure the standalone will have some very cool solutions to some issues. I'm still having fun with the game. I did have the heli as a goal, but then I realized that even if I could get to one and fly it there's really nowhere to go. It would be cool to fly around and take out zeds from the sky but after that then what? I need to come up with a role to play and stick with that I think.
  2. friedbrainz

    noobz thoughts

    So I've played 5 times now (died 4 times) and have some thoughts. First, it's an awesome mod! Great concept and execution for a mod. I bought arma2 just to play this mod. The first thing I would say is I think there needs to be a bit more of an "end goal" to the game. By my 3rd time through, I pretty much figured out how to simply survive. It then turned into a goals based bunch of mini missions that I made up. Stuff like, "hmm, maybe if I go here there will be something cool". After a while i got bored. It was just a drill. Locate a high interest building/town and loot to stay alive. This leads to my second point, which is the hacking/script abuse. I think half the reason there seems to be so much script misuse is the boredom issue. During one of my recent sessions I was prone going to a military installation to try to score some weaponry when 2 bandits poped up out of nowhere. They proceeded to drop a box for me that had pretty much every weapon in it you would want. Pretty nice hackers! There's no way they saw me so they had to have used a script to know I was there. They saw I wasn't a threat and decided to help me out. That's pretty cool but it's still abusing the system. I got sniped in that session and I highly doubt the sniper actually just happened to be where he was. This makes it hard for an honest player to spend the time playing. I mean if I'm going to work hard to get everything I get only to be sniped by someone who is cheating then it's just a waste of time. I don't know that I have any good ideas on what some better end goals would be, but for starters maybe a safe zone that is difficult to reach but provides supplies and other non PK'ing survivors. Sort of a home base for the non-bandit types to try to reach. It gets pretty boring pretty quick once you realize that the entire map is nothing but zombie overrun buildings. Another thing that annoys me is the zombie proliferation. For example deer stands on the edge of a clearing in the middle of nowhere have zombies spawning all over the place? Why? A little more realistic density distribution would be good. I know it's to make it more difficult but it's not really. Why must every shed, outhouse and shack in the map have a population of zombies? Even buildings you can't breach have a population which makes no sense. Don't get me wrong, the game is fun and I'm looking forward to the standalone version. I would just like to see a little more depth to the gameplay beyond "survive". Don't really know what that is or what it means really. Just stating my opinion. Cheers...
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