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Everything posted by t-monk
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Go ahead, buy Arma 3 (another BIS game and a great one so I can mention it here), it has a built in mission editor, very easy to use, then you can design the mission anyway you want, make the hunger games and play it there. No zombies though, But they were not in the Hunger Games too I suppose. So instead of dreaming you can get a bunch of pple and play in a few days. Don´t forget to invite me. I can help if you want. Let´s play, cheers. T-Monk (steam)
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Well Mercules, thanks for the reply, but for me the jury is out on this one. I sincerely don´t know what to think. You may be right, but note that the infamous ghillie suit was not a real clothe. It was more like wearing a bush. And then became the bush-man. Or the living bush with a sniper. I am talking about clothes that are really clothes, not some vegetation that you wear.
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Poll: How long would you like the Day/Night cycle to be in DayZ?
t-monk replied to whatup2003's topic in General Discussion
4 hours time would make playing on day/night and seeing the sunset and rise more frequent, simulating a life in that country, like if it you really were there. This would be great on future private servers, from were you cant server hop to escape the night. -
It would be cool if they made it so that clown clothes could make you virtually invisible to zeds. But then you would be easy spot for other players. And you had to wear a mask with a big red smile and red ball nose. I just cant stand everyone wanting to look soldierish, they do it because they think its "cool". The camouflage argument doesnt convince me. I sincerely don´t think it´s more dificult to spot a player in military clothes in this game. If you are experienced and he is there, you will see him.
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Bible - Spread the word, heed our Lord -What?
t-monk replied to h3retic's topic in General Discussion
Didnt even watch to the end. Why do all "cool" fight scenes have to be ridicously Bruce-Lee like, with 500 guys against the "hero" fighting in the center, who kills all of them in about 30 seconds in an amazing display of killing coregraphical movements, without being even scratched? I´ve outgrown that level of intelligence at about... 30 years ago. Crappy fight scene of what looked like an interesting movie. -
Bible - Spread the word, heed our Lord -What?
t-monk replied to h3retic's topic in General Discussion
Bug, look next -
The thing is. you can look civilian right now, there are lots of civilian clothing. The brown paints with 6 lots is an easy find. BUT it seems like most players want to show they are l33t by looking like little soldiers, "A bridge too far wistle-song goes here". Maybe to feel better and show they have good stuff. Or fullfill their militaristic wet-dreams. Talk about lack of imagination, Do you really think in such a situation there wouldnt be pple completely happy about wielding a military weapon, having great loot, but still look like a normal (civilian) citizen? Even the red backpack is better than the "suposedly" military bag with 30 slots, "But it matches my little soldier clothing". pfff.
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Temporary solution for server-hopping already in place? (true or not)
t-monk posted a topic in General Discussion
Hello folks. As you may have notived, or probably knew already, server-hopping is a real plague in dayz. This is a non-really planned sub-feature of emergent character that in mine and many others´ opinions is a real game breaker. Well, in the early dayz it was there, then it was not, (private hives). Then its a new beginning and it is here again. It´s terrbible having to server-hop just because the next guy who may (and will) kill you is doing the same right now. So let´s keep it short. First question - what do you think of this situation? Second question - I´ve read on other thread that server-hopping to much will cause your character to be deleted. Is that true? If so, this is a genius solution, maybe should be kept forever. So if you hop, like x times, depending on the interval and time spent on each server your hopping character goes to history. Great. I was hoping (not hopping) to heat something like that. But I have to know what the limits are for foresaid reasons. Any thoughts? -
Temporary solution for server-hopping already in place? (true or not)
t-monk replied to t-monk's topic in General Discussion
Absolutely proper, according to any existent grammar book. And your avatar pic is so hot. -
Temporary solution for server-hopping already in place? (true or not)
t-monk replied to t-monk's topic in General Discussion
So if you had a sniper it would be...hopper-killing festival. That´s what I´m talking about. And the idea is great. You can jump but... with some risks. Maybe this should be sent to Dean. -
Temporary solution for server-hopping already in place? (true or not)
t-monk replied to t-monk's topic in General Discussion
Any idea about if it is random or depended of certain number of close disconnections-connections etc.? Did anyone else have this? To me this is important, because after being killed by a hopper last night, now my mission, is to hop to then kill the hoppers. (Who said dayz lacks and endgame?) -
Maybe we can play together? My steam name is T-Monk. Tell me urs I will add you there so we may try to play.
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Messaged you.
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Hello As title says, Im looking for pple to play with. It can be an individual, or group/squad. Age prefered, 20+ (I´m over 30) but thats not a requirement. Im experienced in the mod, talk great english, though not American or British. GMT -2. Everyone is invited. This is informal and not the beginning of a new clan, at least in principle. I am a huge Dayz fan so I´ll be online very often. I like relaxed gameplay but serious and tactical when needed (maybe for the reason of not dying :)). For now I just intend to play the SA and Battle Royalle. Besides the obvious reasons, the fps is much better on my comp. So if you play BR it is perfect. Plz contact on steam or here. See you, T-Monk Steam T-Monk
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Still looking
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bumpa
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Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
t-monk posted a topic in DayZ Mod Suggestions
Yeah, I know. You played Dayz from its pre-historic times (Jan-Jul 2012), when the public hive was the rule, server-hopping was there, but you didn´t really mind, or pretended you didn´t, because you liked the game, and, after all, it was a mod and the modder had no control about all things. So, if you were pro-realism, and fairness, you considered it to be a minor annoyance, and occasionally hopped to avoid a night, even though you suspected that some people might be exploiting the system. But you liked the game, so whatever. Nowadays, people who play on private hives say they are there for the hacking avoidance, but i suspect if you ask them about that old annoyance they will say they either don´t miss it, or don´t even know what it is. But let´s be completely honest about it. Server-hopping sucks. And stinks. Like crap. So, in order to make the SA as much of a good game as it is expected, and can be, I think it may be now the time to frontally and strongly address this question, in the hopes that it can reach some very busy minds in eastern Europe, before it´s too late. You may think this is trivial, but, as I am in the mood of burying something tonight, I will list some reasons, or factors that should be enough to call attention to this problem and definitely send server-hopping to the grave. 1- Realism. If you consider the vigour, and rigour, with which Rocket argued against the presence of street lights in the game, going even into technical depths (and I think he is right, although in-game I many times thought the opposite), with all that argumentation being made for the sake of realism, you would by logic suppose that this factor alone would be alone to make server-hopping, in his mind, as dead as Steve Jobs by now. But, as we don´t know about the intimacy of his thoughts, you never know. Right now, the tendency might be the opposite, and that, besides the mentioned contradiction, is very worrying. So, if it seems like pressure, I do it respectfully. But please no server-hopping on SA. It is enough having to deal with one extraordinary thing in the alternate reality of the game, i.e., the presence of zombies. So, the occurrence of a second extraordinary thing in the same game world, i.e., the ability to travel between alternate dimensions and possible worlds, would be too much, besides utterly and ridiculously unrealistic. 2- Farming. On this factor, the first thing I remember is of when I first noticed, for real, how retarded Warz is. It was when I saw on twitch that farming is common practice there. So, just to state it, you go to NWAF (suppose it was Dayz), and hop multiple times on empty servers, facing no danger at all (they are empty, and for a PvPer, having only the E part of danger is almost like zero danger), waiting for good guns... you get the idea. As much of retarded the practice is, I know people feel compelled to do this in Warz because everybody does the same. And that´s one of the main weak points of Warz (among the other 3 billion). Those gold-digging amateurs copied a feature that was, in reality, a by-product of mod implementation and not a creation out of game-design ingenuity. And that was, in fact, a monolithically retarded decision from the Warz makers. (Was that even a decision?) 3- Avoiding nights. This factor, to me is very important and should have a topic of its own. But, to keep things short, think about it. Nobody sleeps 12 hours a day. And if you were in a zombie apocalypse, and you did, you would became zombie lunch very soon. So, you would compulsorily have to, like in real life, have a day life as well as a night life. And I am not talking about the kind the involves alcohol, loud music, and boobs. So, there should be a mechanism that made players actually play the nights as well as the days (not necessarily as much). Even if they played at all times at the same time on the same server, for the same length of real-world time. And server-hopping is a mechanism that has the opposite effect. 4-Ghosting. As the name suggests, this is as supernatural as the aforementioned dimension-travelling, but doesn't scare even a 5-year old. It´s teleport, and not of the hacker type. It´s legal. There is problem in a city? Ghost trough it. Found a sniper? Ghost to behind his back then divide his brain with a hatchet. Just like the nights, you can avoid anything by hopping around. So, like I said, it sucks. It would be a big crater on the design of an in other aspects very good game. So, as you must have noticed this text is not a one-liner, and some people may be avoiding it because to spend so much time on a text they prefer to read the Game of Thrones series twice. But if you are still here, you can add something to this thread, and who knows if it gets visible it could even influence some of those busy minds in Czech Republic. The problem is urgent and worrying, and could be solved by now, or not. As I said, you never know. So, thoughts, comments, additions, disagreements? Regards, Caesar (Werz, Monk) -
Hello, I am looking for players or squads to play with. I am a mature (30+) player with some months of experience in Dayz. Would like to find pple to play and get ready for the SA, but starting to play together from now. Individual players or groups are equally welcome. I have TS. I can play with tactical discipline and/or planning if needed (and prefer to). I prefer bandit playstyle but not a necessity in principle. I am no noob, know pretty much all basic stuff and have tried all main maps. Plz add me on steam or skype, or msg here. Thanks. skype werz.53 steam t-monk
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Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Thanks guys will get in touch this week see you. -
Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Bump -
Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Thanks, will check you out. -
Looking for clan/group/someone to play with
t-monk replied to BennyBlanco4011's topic in Clan / Group Recruitment
Added you on steam. -
Applied.
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Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
t-monk replied to t-monk's topic in DayZ Mod Suggestions
In reply to Anubis and Positronica (see posts right above). First, about the night issue. I quote myself: I´ve never said or implied that I intend to play this or any game on a 24-hour-a-session basis. This would be insane and not even self-challenging twitch streamers do that. (Although it could be a fun challenge if they tried). And I don´t want to conform anyone to my own gaming agenda either. So let me explain myself. I know I sounded a bit radical on the “there should be nights for everyone” idea, and I apologize for that. I am not radical on this and I agree that players should have the option to skip the nights even if no server hopping is possible. But yesterday what I had in mind were 3 things. First, many players who like a given private server do have to play through nights if it falls within their play time. Second thought has to do with regular MMOs (mostly RPG). There, they have nights (which are made to be playable but challenging, I suppose) and players accept this as part of the challenge, part of the “rules of the game”. For them, playing nights is natural. So I was thinking of Dayz, once the nights are well-designed and fun to play, as a game in which nights would became an incorporated challenge which you have to live with, and after some heart-racing nightly events people would understand why it was put there. But as I said, I know there are will be players who don´t like nights period. So I agree they should have to option to avoid it. But that alone doesn´t justify the implementation of server-hopping. Does player X want to play on a day-only server? Very right, start another character on another server then, just like happens on private hives today. Now the third thing I had in mind (and this is the time I really would like to be able to talk to Rocket to convince him of this) complements the great post that Positronics made. I think exactly like him and I think lots of people do. The post completely states this situation and I don´t have almost nothing to add. I never really understood why they implemented the 24-hour cycle. That’s absurd. And this is a pro-realism guy saying this. And to complement the absurd, some server admins use to put their server time matching local country time. That´s complete non-sense. Seems like some people don´t resist doing nonsensic things just because it´s so close and they can. Didn´t they ever dream with the fact that the vast majority of people play at night (real world), and more or less at the same time each day? Well, after this rant, let me say what the idea is. I also had in mind a shorter cycle, and with day-predominance, but with “odd” times (not only on the mathematical sense of the word). So, let´s suppose the cycle has 5 hours. One hour is the dreaded night. One hour is 2 half-hour transitions. And 3 hours are the beloved day (I see trees so green…what a wonderful world!). Ok, so what will happen? You play everyday at 8:00pm, for 3 hours. So First day you have 3 day hours. The Dayz cycle needs 25 hours to spin 5 times. As a result, on the second day it will be hour 5 of the cycle at your 8:00pm. The next day, hour 4 of the cycle, and so forth. This would reproduce the occurrence of nights in a person´s life, with the forgivable unbalance towards day, even for players on a same server playing at the same time. This idea could also be handed over to private hive admins. I would like to play in a server like this. And to complement that, SA Dayz admins, could play with that. Add day-only, 2/3, 3/2, or night only servers. And this could be done even if (or specially if) server hopping was not possible. And everybody gets happy. And then they are eaten by zombies. But, oh, well that´s life. On the point that Anubis made, I think you may see it mainly as an ethics issue. But, though as interesting as ethics may be, I didn´t mean to raise the issue on if the behavior of, in your terms, player Y is as unethical as that of player X. So at this moment I don´t think I need to draw that line. The X behavior is much encouraged and widely done in a server-hopping scenario, and I think it spoils the game experience and enjoyment. The Y behavior would be (and is, in private hives) completely natural, not nearly as much widely done, and doesn’t hinder the game experience. I don´t need to know if either is exploiting or not, or which is adapting and which is unethical exploit. But basically, if the game allows it with no hacks, it´s ethical, but doesn´t mean it shouldn´t be scrapped by the devs to make the average experience of the game better and make more players happy. Although pending definitions about farming, for example, being condemnable exploit or just natural adaptation. -
Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
t-monk replied to t-monk's topic in DayZ Mod Suggestions
It´s Caesar here, I changed my name. One year from release? See, Folks? Imagine that! That´s the source of my concerns. And I don´t think Xui´s prediction is exagerated. It might take some time before they are confident enough to put it on Steam. It´s their reputation. It´s their money-making on the line, not ours. We are just players, who will play it no matter what. This "say NO to cans" things must be fun, will check it. Now about the 200m radius, to kill a sniper it could be much easier then a stealthy non-ghostly approach. you can run in a straight line to him if you ghost. The 3rd best sniper, the SVD cammo, can cover 900m. And if its random, theres a chance you would get some meters for free. Depending on the situation, like avoiding a problematic temporary hot-spot (remember servers will have more then 100 plrs, maybe 200) ghosting can always be useful. I just think 200m may be to short. And as regarding looting, logging outside or inside a building makes no difference. If you loot a whole area and want to farm it, 200m is nothing. So maybe putting reconnecting players in the spawn areas would be better, unless it´s on the same server. The time lock could be a partial solution. But this would piss off many people. So my proposal: multiple characters, with a time lock for each char after one or more reconnections. This would disencourage farming alot, and prevent ghosting.