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Everything posted by t-monk
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Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
t-monk replied to t-monk's topic in DayZ Mod Suggestions
I notice that there are different views on this, and as each one may have its own play-style, I don´t blame those that accept server-hopping. By for me and, I´m sure for many people, it is a big game-breaker. I know the private hives will probably exist, but whe don´t know exactly when they will be possible. It might take some time. And, I really think that if the game proved to be really better without it (and among other things specially for not having it), all players would be happy. Some meta-gaming and trading would be not enough reason to allow server-hopping. And, like you, almost no one who plays on the private hives does miss it (which is a vast majority of players right now). Random player abusiveness you may find anywhere and would be dealt with by the community itself. And maybe server admins. How abusive can really a player be (excluding being a hacker?) There will be no "voice on side chat". Hackers will be hopefully be very hard to find, and they can be on any server. So if “no server-hopping” makes the game better (and I think it does), the hacker problem and abusiveness might not be enough reason to not having it. That’s where the trouble begins. Evoxton, you have my full agreement on this. What I said in the original post was written having in mind that now the nights will be fully playable. I´m sure it won´t be pitch-black anymore, you will be able to run and see ahead with the flashlight, or shoot a pistol and use the flashlight at the same time. (Or at least I think it is very probable). Nights won´t be a turn-off anymore. And accepting challenges is a part of the general personality of the Dayz player. It would be more of a trade-off. You exchange the possibility of farming or ghosting for your own benefit, for the added challenge of having to play trough some night time. I think it´s a very nice trade-off. About the population problem, there could be solutions for that. For example, adapting the number of servers to the number of players, so there wouldn’t be much room for empty servers to exist. And maybe give stats so you could find a good server for your play times, like gametracker (or use gtracker itself). This could a good solution, if the hopping is inevitable. But maybe not the time locker (vide Warz). I replied above about the server pop problem. Yes it could be a problem but could also be reasonably (or at least partially) solved. Now, if you run at 18 km/h it you can cover 200m in I think around 40 seconds. Doesn’t prevent farming or ghosting unless the distance is much bigger. My friend Udak, in the first place, If I am tackling this issue Is because I think it is a big problem, and server-hopping is a pretty bad thing that makes the game much worse. Those who think facing problems is a waste of time are usually the ones that don´t solve them, or think it is impossible to do so. Those who think the opposite are the ones who do solve them. What I am doing is trying to make people of this lovely community help me think and give suggestions as to how to solve it. I´m sure many people think the same way. I´m doing it because I like the game and if there is a problem, why not face it? I heard quite a handful of players complaining about server-hopping in Warz, and that their devs maybe looking into a solution right now. So isn’t it a problem? Besides, server-hopping was a by-product and not really intentional. People on private hives either don´t miss it or thank for not having it anymore. And they outnumber the public server players by a very huge margin. And we want the perfect Dayz that current technology can offer. So why not scrapping server-hopping “officially”? Is this really a straw-man? Do you think players who play on a high pop server, because they like the challenge and social aspects of it, and get killed by a lame, stupid farmer who picked his gun in a zero-player server think it is a straw-man? You say these are good points, and that server-hopping is morally wrong and cheap, and then next you say it is a straw-man? Sorry, I can´t understand it. And it is not required that people actually and actively defend server-hopping for it to be an important issue. I wouldn’t like to have to wait for 8 months to be able to play the SA (this would be 2014) without the annoyance of server-hopping, or at all, because of a problem that could have been at least partially solved. About nights, yes, I know why nights suck. I´ve played Dayz. You can´t see shit, it´s pitch-black, and it´s unplayable and unrealistic. Now about the loot spawns, you said I am misinformed. No offense, but I am not, I read all info and watched all videos about the SA. And though you might have done it too, you got it wrong. Loot will not spawn only on server-start. This would make Dayz a crap game, worse than Warz. Loot will respawn, or “regenerate” according to some set rules or time frame, so farming will in fact be possible. Xianyu, some ideas have already begun to spawn in this thread an may continue to do so. -
Hello, Let
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Looking people to play DayZ with?
t-monk replied to retrotrickya's topic in Clan / Group Recruitment
Hello, Just added you on Skype. cya -
Looking for popular US private hive
t-monk replied to Hero Star's topic in Mod Servers & Private Hives
Check this: http://www.gametracker.com/search/dayz/US/?&searchipp=50#search There ya go! And also keep checking on commander because some servers are not tracked. -
Don´t expect it to December. Or even January. I place my bets on Febrary (late). Middle March would be a good bet to. So everyone forget about the SA existence for now, and if the world survives friday, just play Namalsk and Taviana new versions and be happy for another 3 months.
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Ok ok Smasht we knew that, now when is the next one? And will it be open for community (not only streamers). Maybe on Taviana map would be nice.
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And besides, can anyone tell me what is the version that PlaywithSix is supporting and if it will be supporting both versions too? Will it be definitely split like that?
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[1stCav] Ravenoak PMC (Open Recruitment)
t-monk replied to Nikita_Cordes's topic in Clan / Group Recruitment
Are you affiliated with any other clans? No Can you work well in a squad environment? Yes If given a promotion would you step up to the occastion and lead your men/women? Yes If one of our own is killed by another member what would you do? Try to aks why did he do that and if theres no reason advise him to no do that again so he wont be dismissed from clan, and report that to the other clan members so they can see what do to. What role do you think you would best fit in a platoon (Assault, Suppor, Medic, Sniper, Pilot)? Assault or Sniper. Can you drive/fly (Trucks, Helicopters)? Only land so far. : My skype: Werzy.53 Im on gmt-2 and play late so american time zones shouldnt be a problem. -
{OFG} Old Fart Gaming looking for aged blood.
t-monk replied to Chewy102's topic in Clan / Group Recruitment
Hello May I make some questions: will you play on you server only? Will it be clan-members only? Will you be like an armed force of the server that spawn items for yourselves or play in small squads like if you were on any other server? What is the style of play? What is the server name? What is the average age? What times do you use to play? I am in Brazil so the time zone probably matches yours regarding play times. -
I think that is plain wrong, and based on hugely mistaken prevailing assumptions. It is like it is new people that have the duty of looking for a clan, while the clan sits there and doesnt give a damm for individual´s threads (especially new players`). In fact, Ive made a thread offering to be recruted and noticed that very few clans reply (or noone). Well, I think they should reply more to this types of posts and actively invite people if they are willing to grow. That makes them more attractive. If they don´t really do that as much as they should ( and they don´t) that´s a pure manifestation of arrogance and lazyness. You see lots of power-trippers posting their new clans threads, and notice that most of them or their peers are too lazy to even browse trough the first 2 pages of this forums and post some invitements. In their big power trip their new-born 3 pple clan already thinks it is a big company that YOU have to beg to be let into, and its not THEM that have to invite. Like I said, that is out of lazyness plus arrogance and that is wrong, But in fact this is what happens. And a new player is 1000000 times entitled to post a thread like this here. In fact, that´s the FIRST thing he should do. Bishop: I am also looking for groups/clans/pple, I can play on some of your play times. My skype is Werz.53 if you want to play together. See you guys
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Aftermath:AS50 rounds vs Chopper
t-monk replied to Kaffarov37's topic in DayZ Mod General Discussion
That´s what I would call an one-liner. -
Demystification of the DayZ loot spawn system [SPOILER]
t-monk replied to insitv's topic in DayZ Mod General Discussion
Thats the doubt I still have too. Let´s suppose this: I enter the yellow area (120m) and the timer starts. ok. Then I go inside, get the loot and the time expires while I am there. No respawn ok. Then I go out. I suppose the timer then restarts when I hit the yellow again from inside out, right (plz confirm just to dispel any uncertainties). So if I stay in yellow and wait a full 10 min there will be new loot. Thats ok If I am correct. But If I just move away and leave yellow, what happens? What happens If for example I leave yellow with 9:00 min on the timer, go to 130m, then turn around and hit the yellow (120) again? New loot instantly respawns and the timer starts again? I ask that because the outside yellow line is the trigger to "spawn loot", as I understand it. And, like sniperdoc above asked, what happens when you leave yellow and go away? The timer just stops and nothing respawns? Maybe in that case If I went far away and then back, I would have to stay for 10 mins waiting in yellow area before entering a building for the second time? This would make it important that you never leave the 120m radius while doing this process of sequencial looting, or that you sit for 10 mins before entering a building again if you went too far. What I suspect happens, though, and is more logical, is that the clock doesnt stop if you move far, so you could go ou visit your antie, or take sun at the cherno beach then go back to the market (non-stop) and there will be new stuff there. insitv plz clarify, thanks. -
Hello, I am looking for players that wish to band together and play on servers as small squads, using voice comms. I am from Brazil, age 38, and looking for more mature players, but not necessarily, as I have no problems in fact playing alongside any age. I also currently look for groups/clans/squads that need members and have at least some members that match my play times - 18:00 - 12:00 gmt (eventually) and 01:00 - 05:00 gmt (usually). I prefer playing on more populated private hive servers. For now I normally I play on BDB or DiG servers. If youre interested plz pm me. Skype Werz.53
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Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Bump -
Hello, I have been playing alone also, and am looking for pple to play with. I am looking for groups/clans but starting a new group is a great possibility. What times do you play? Im at gmt-2 and play from around 00:30 gmt, and sometimes in the afternoon. I look for mature players (over 18). I would love to be able to form an integrated squad that plays tactically and efficiently (bandit or not, doesnt matter), without over-seriousness. I´ll add you on skype. Pm me here if you prefer.
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Experienced player lf partner/squad to play with
t-monk replied to Ragstorm88's topic in Clan / Group Recruitment
Forget it. Pple won´t do you a massage just because of a question. Btw I also need a free massage, if anyone is up for giving it. -
Reflaction I added you on Skype.
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Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Sure. :) -
Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Post edited. -
Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Bump -
The Sardines - Recruiting (Bandit Group) [LFM]
t-monk replied to Skyren's topic in Clan / Group Recruitment
Don´t apologize for your accent. I am Brazilian and I can understand it. If the brits (the english) say they don´t, they are being mean and are lying. Americans idem. I´ve watched some films like Braveheart and "The last king of Scotland" and I think the accent is awesome, sounds great. I try to emulate it but it no success,then it sounds weird. But the original is great. regards -
Looking for players/groups/squads to play with
t-monk replied to t-monk's topic in Clan / Group Recruitment
Thanks to all who replied so far, will get in touch. Still looking for players or groups or clans, at least for now. -
Looking to add players for tight knit group.
t-monk replied to rick_foster10@hotmail.com's topic in Clan / Group Recruitment
Hey Pirlo, I have already messaged you, just wanted to add that my steam name is Werzy if you wanna chat there. See you!