S.A.S.S.
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E3 Expo - June 2013 - Interviews and Gameplay
S.A.S.S. replied to SmashT's topic in Mod Announcements & Info
Hahahahaha, look at the thumbnail on the same VG247 video THE FACE! LOOK AT THE FACE! -
E3 Expo - June 2013 - Interviews and Gameplay
S.A.S.S. replied to SmashT's topic in Mod Announcements & Info
Hahahaha, thanks guys! SmashT, now all we need is for you to put a caption POOP and then he makes the face xD Aaaah, this is gold -
E3 Expo - June 2013 - Interviews and Gameplay
S.A.S.S. replied to SmashT's topic in Mod Announcements & Info
Pause the VG247 Q&A video at 2:17 ! Someone PLEASE make a gif of rocket making that face xD -
E3 Expo - June 2013 - Interviews and Gameplay
S.A.S.S. replied to SmashT's topic in Mod Announcements & Info
Well, if you're gonna be someone's bitch, I can't think of anyone better than Valve -
E3 Expo - June 2013 - Interviews and Gameplay
S.A.S.S. replied to SmashT's topic in Mod Announcements & Info
So we can poison water now.... I already see everyone in my group except me having frequent and painful (possibly liquid) bowel movements -
How similair will the movement and stance system be to arma 3? To be more axct, will we be able to use a lot of stances, like low crouch, high prone etc. I feel like if i had means of keeping my head and weapon just above the grass would help me keep playing in 1st person because as it is now, they can see you, and you can't see them. I have seen that you have enabled shooting while moving, i wonder if it will be something like arma 3, because shooting in that game feels really responsive, at least for me. Finally, when we aim down the sights will we be able to move fast with a lot of sway and slow with less sway (all of these will make combat more authentic in my opinion)
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
S.A.S.S. replied to ruarz's topic in DayZ Mod Suggestions
You know those stories that claim that Green mountain is haunted? You know those halloween events many games have? I think we should get some paranormal stuff (during halloween only) Also, Rocket said that he will have some narrative, but not too much, he doesn't want to force it on the player. I think at the start you should get some general info about Chernarus and then try to find out what REALLY happened through audio logs, hidden documents etc. Kinda like what L4D has. At the start you know: 4 survivors are trying to get the fuck outta here. Later you find out (if you observe the scribblings in the safe rooms and look out for comics that Valve puts out) where and how the outbreak started, you start figuring out how the disease works, you learn that all those times the escape vehicle crashed it was your fault - you infected the driver, and finally you learn that you are a carrier! What I am saying is: give people basic narrative whenever you feel like it and hide the clues for more backstory in some basements, labs etc. I think it would be cool to have lots of people on the forums speculate what really happened and why (Rocket should not confirm anything, he should leave it to the players to gradually discover)