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TrialBySword

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About TrialBySword

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  1. TrialBySword

    A Rapid Clotting Agent

    I'm liking the pos/neg feedback pplz. Thank you all and please keep it up. I think I've said all that I can to either have this idea considered or killed. I'll come back to this thread in a month; maybe peek occasionally and see how it's doing. For now I have a shit ton if work ahead of me college/work-wise but hopefully I'll be slightly more free when the SA comes around. Later
  2. TrialBySword

    A Rapid Clotting Agent

    @DemonGroover I'm not even going to respond to your lame ass troll. EDIT: Actually I guess I just did but I'll just add that you suck at trolling.
  3. TrialBySword

    A Rapid Clotting Agent

    Well put sir. I agree and think it's best to wait. Also, if my quick patch idea isn't popular or wouldn't add any thing then there is no point in discussing it further. As much as I'd hate to discourage team play, I do enjoy being the 'lone wolf' type. Which is probably why I came up with this idea in the first place lol.
  4. TrialBySword

    A Rapid Clotting Agent

    @thebirdolux I know the military has done away with powders themselves, I had heard they use bandages, 4x4s, sponges, etc laced with a clotting agent although I haven't verified. I know they don't use the more popular brand QuikClot (as it's horrible) I had heard they were experimenting with Celox. I have not actually followed up with this, but can tell you the few private ambulance companies I've worked for have used it - both powder and 4x4s If an artery was wholly or partially severed tourniquets, a clot agent or even a bandage (with lots of pressure) wouldn't really work out unless the player could get to a doctor. Either way you risk embolism or gangrene. We don't know what kind of bleeding happens in the game as it doesnt specify and a mere bandage can stop it. Judging by the speed of blood flow viewing from third person it appears to be an artery... Your game character would be pretty much effed regardless in DayZ's apocolyps scenario. Even if it's not a cut artery it seems there is no 100% realistic way to have a quick temp bleeding fix, but then again patching yourself up with a bandage in 10 seconds without disinfecting/direct pressure isn't very realistic either. I'm still hoping there might be a way to apply a temporary 'combat patch' without it seeming too far-fetched. I like the tourniquet idea if nothing else...
  5. TrialBySword

    A Rapid Clotting Agent

    This and the cyanoacrylate/superglue idea suggested by Zeppa as a DIY temp bleeding control. Still would probably take way longer than clotting agent but I like the idea of a somewhat common item that can be used to stop bleeding. I personally believe the bandage is way too common. You find them everywhere! Now I can see improvised bandages maybe from torn clothes or bed sheets to make 4x4 pads and wrap em... getting off topic...
  6. TrialBySword

    A Rapid Clotting Agent

    Demonstration: EDIT: NOT FOR THE SQUEAMISH; This is what we carried on our rigs. It doesn't burn like Quikclot and clots faster too. Quikclot however, is more popular. I'm not calling for a particular brand, just a hemostatic agent in general to offer a new aspect to combat gameplay. Even as far as to be able to use it while running, cycle through weapons, crowbar, flares, grenade, hemostat! (or tourniquet) player clicks, bleeding temporarily stopped without breaking stride. Again, the 5 minute direct pressure is purely protocol and the clotting is virtually instantaneous. Would probably want to keep a hand on it while shuffling away, but if your life is on the line no need for an insane amount/allotment of pressure unless you're trying to avoid malpractice lawsuits. Just trying to inject a new aspect for combat. Something to "Apply and fight" or "Apply and run away" where you don't have 10 seconds to bandage and if you don't use it you risk bleeding to unconsciousness. I'M NOT AFRAID TO KILL THIS IDEA IF IT TRULY SUCKS OR DOESN'T WORK! Especially if health/blood is getting reworked for the SA. But I truly think it has potential with my real life experiences. If someone has a better idea for some kind of "active/on the go" bleeding control, please share.
  7. TrialBySword

    A Rapid Clotting Agent

    Listen guys, I'm not afraid to see this idea die if it doesn't fit, and you guys are bringing up some good points. I would like, however, to see some kind of way to stop bleeding quickly in the heat of battle, whether it be tourniquets (again, I've applied them and they're slower...not to mention a LAST RESORT for an EMT to use) or something else along those lines. I only suggested a clotting agent because that is what I have experience with, and it's also what I keep in my home medi jump-bag, my range bag, and my BOB, for bleeding emergencies. It is also, no doubt, something I would keep in my front pocket if I ever had the slightest thought I'd end up in a gunfight.
  8. TrialBySword

    A Rapid Clotting Agent

    Yeah I suppose you're right. I guess I wasn't thinking of it that way. This is very unique game when it comes to "health" thanks for correction. I was thinking of how when a zombie hits you, or when you're shot, it removes blood instantly. Kinda like that... Something to balance it. But going for realism it should probably just be temporary. I just don't want to implement a "magic insta-heal!" that is uber cheap.
  9. TrialBySword

    A Rapid Clotting Agent

    Sorry when I said "Pain" or hurt I meant like it would knock off a few Blood points. Not the effect status pain. Sorry bout that. I figured it could hurt like 50-100 blood (or some smallish amount) but in the long-run save more than if you let him bleed
  10. TrialBySword

    Repair Fuse Boxes For Electricity

    Generators run on gasoline, no? Jerrycan + Generator = Temporary Electricity Or Jerryenerator (couldn't resist)
  11. TrialBySword

    water from the sea

    This idea needs work but I like where it's going. Personally when it comes to thirst I think it's too easy to survive in the wild with nothing but a common water bottle. Maybe ALL natural water should be filtered/distilled. I backpack a lot and carry a portable filter with me for filling up at streams and lakes. It won't filter salt water but it could be purified some other way.
  12. TrialBySword

    A Rapid Clotting Agent

    It's faster I guarantee it. It's an almost instant reaction; I'm talking like a second and a half. You're talking to someone who has emergency medical experience and who has used this stuff in the field. About the advanced laced sponges or bandages I wasn't calling for those. Even though they'd be more effective when packed into a wound, they aren't common like little packets of QuikClot or Celox which is pretty much on every rig in America nowadays. And as far as tourniquets, realistically you'll lose your arm if you leave one one too long. However, perhaps replacing it with the same idea (fast but temporary fix followed by a bandage) then it would still employ the same combat dynamic. However it still won't be faster than a little package of QC or Celox.
  13. TrialBySword

    A Rapid Clotting Agent

    It's faster I guarantee it. It's an almost instant reaction; I'm talking like a second and a half. You're talking to someone who has emergency medical experience and who has used this stuff in the field. About the advanced laced sponges or bandages I wasn't calling for those. Even though they'd be more effective when packed into a wound, they aren't common to civilians like Celox which has been on every rig I've worked on. I mentioned QC because it's more readily available in outdoor sporting stores. And as far as tourniquets, realistically you'll lose your arm if you leave one on too long. However, perhaps replacing it with the same idea (fast but temporary fix followed by a bandage) then it would still employ the same combat dynamic. It would differ in that it could be reuseable. However it still won't be faster than a little package of QC or Celox. More effective, yes. Faster, no. And I'm focusing on speed for this dynamic.
  14. TrialBySword

    A Rapid Clotting Agent

    I agree. Bandageing is a quick fix versus disinfecting and stitching. But again... You won't catch me bandaging myself while someone is shooting at and/or chasing me. Bandaging is for downtime or when you're behind good cover. QuikClot is when there is someone hot on your ass and you don't have 10 seconds to spare, but also don't want to bleed out and fall unconscious. The whole point is to add another dimension to combat. Not as much to healing or even "fixing" It's why it should be temporary and hurt a little.
  15. TrialBySword

    Remove NVG and TWS

    Remove TWS weapons and replace it with a standalone that fits into the NVG or Binoc slot. Also make it VERY rare and something that can only be used as binocs (not just toggled on/off, but stays zoomed like binocs/rangefinder) But before ANY of that... Fix duping/hacking. If you can't fix that, remove them.
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