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crash515

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About crash515

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  1. That's a shame :rolleyes:
  2. Look guys i know my English is not the best but hey it is not my first language. Another question how would you feel if in woods quite rarely you could meet very deadly huge human like hairy creatures difficult to kill. (style of big foot or yeti infected with virus)?
  3. I'm saying that we can fit excellent story based on Lloyd Pye works and it will blend with zombie theme perfectly.
  4. I'm just saying that I can provide legit, unique,interesting, and realistic story behind the plague.
  5. yes that is what I was suggesting but I wonder if my idea for story would not be better for the game.
  6. like I said only for them who will chose to go deep in the woods.
  7. Yea. Exactly but only for people who wants to go for adventure, and being realistic just like game we can easily give very interesting twist on game. Planed beautiful open word and huge mystery to solve for players. we can easy implant Lloyd Pye point of view on this word in too zombie apocalypse and make this much better survival game. And story will point that zombie virus whas use against players
  8. i don't now why you feel that way just try to imagine game based on lets say Lloyd Pye book. Pure fun
  9. no :huh: for realistic experiences it will be based on something that we can refer in real world. it will create "logical" explanation for zombie virus, and a good story
  10. I don't think you can see bigger picture here. I don't want to ripped anything, actually i'm coming here with something completely new. I gave you example that people like to walk around woods look on skyrim and you have to give them purpose to go on adventure, and here we have that "player" with his clues how to discover truth behind zombies, but we have to remember that this is, "what if" reality simulator type game so we can easy base on our planet history and religion, we could make very interested back story involving: old mythology, forbidden archaeology, earth history, DNA, evolution, aliens and disease in one logical very interesting story evolving in to something very interesting. something worth playing adventure. Everything will be happening on one big map with cites which will make all "cities" and "forest" players to use cities for weapons and supplies.
  11. Its one post higher. I have edited my last post
  12. My idea is this: When we can easily see players looking to play game with style call of duty/survival mode, dayz game can bring completely new and fresh experience. We can easily notice players run into the forest for more adventures type game in style of tomb raider , uncharted and more. what if we design green arena of the game to be very appealing to the eye (maybe nature style of Skyrim) and implement that one of the players few years ago left us clues all over the map in style of his journal (telling us his story how he manage to survive) and it will guide players in truth behind (zombie apocalypse). So guys interested? BTW my first language is not english so sorry for grama ;(
  13. I would like to discuss with you guys my idea, about how to make dayz a unique game, without changing what is good about the game and creating much more playability on an open arena. Interested ?
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