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thegeneral (DayZ)

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  1. thegeneral (DayZ)

    Aircraft Properties and Implementation Ideas

    I came up with this idea after reading Dean's Q&A session were he talks about the Importance of aircraft. "Yes. I think helicopters and small aircraft will be important. But they should be very complex to maintain." And Here is my idea. The Dayz Team talked about their Loot System and how it would be Handled by a Master server. for example If only 1 item was allowed for the Whole Dayz Community, this system would allow only 1 item to be given to a player. Aircraft Spawning:Aircraft in this case should obviously be extremely rare. I would like to see the Aircraft to be characterized in rarity by their ability for their S.T.O.L. (Short TakeOff and Landing) capabilities. for Example (if they were to add)Jets would be less common than Small Aircraft because Jets Need more take off room and Landing space, and on Chernarus Large Runways are limited. Next to Jets in rarity would be Large Twin Aircraft(Beach 1900). And after than would be Small Single engine Planes like cessnsa's (172 ETC) and After those would be TairDraggers (C180, PiperCub,) and Helicopters should be Extremely Rare due to the fact they can land Anywhere. Aircraft Spawning State: The state at which and Aircraft spawns is a very important part of the game Mechanics. I think aircraft should spawn in Extremely Rare cases Empty with no fuel. I also believe the aircraft should be in Extremely broken down states Like, there is no fuel, engine Oil, Battery Dead, Broken Avionics, Broken Landing gear, Damaged or Missing Airfoils, No propeller, and No or Extremely damaged engine. AND All of these this that are Not damaged should be Breakable (Hard Landing, Tail Strike, and Crash). This is my Idea in a whole, I appreciate comments, opinions and questions. Thank you for Reading.
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